Red  Cover  Series”  of  Athletic  Handbooks 


ingjpor  ana  / 
JgjO’  Outdoor  \ 
JR  Gymnastic  I 
n Games ' 

fjL 

Compiled  b;p  I 

A,  M.  CHESLET 


JoT^o' 


SAN  FRANCISCO 

156-158  Geary  Street 
SEATTLE,  WASH. 

711  Second  Avenue 
LOS  ANGELES,  CAL. 

435  South  Spring  St. 
PORTLAND,  ORE. 

345  Washington  Street 
SALT  LAKE  CITY,  UTAH 
27  E.  2nd  South  St. 


NEW  YORK 

Downtown  - 

124-128  Nassau  St. 
Uptown  520  Fifth  Avenue 
NEWARK,  N.  J. 

589  Broad  Street 
PHILADELPHIA,  PA. 

1210  Chestnut  Street 
BOSTON,  MASS. 

74  Summer  Street 


CHICAGO 

28-30  So.  Wabash  Ave. 
INDIANAPOLIS,  IND. 

136  N.  Pennsylvania  St. 
CINCINNATI,  O. 

119  East  Fifth  Avenue 
CLEVELAND,  O. 

741  Euclid  Avenue 
COLUMBUS,  O. 

191  South  High  Street 


DETROIT,  MICH. 

121  Woodward  Ave. 
WASHINGTON,  D.  C. 

613  14th  Street,  N.W. 
LOUISVILLE,  KY. 

328  West  Jefferson  St. 


ST.  LOUIS,  MO. 

415  North  Seventh  St. 
KANSAS  CITY.  MO. 

1120  Grand  Avenue 
MILWAUKEE,  WIS. 

379  Edst  Water  Street 


PITTSBURGH,  PA. 

60S  Wood  Street 
BUFFALO,  N.  Y. 

611  Main  Street 
SYRACUSE,  N.  Y. 

357  So.  Warren  Street 


DENVER.  COL. 

622  Sixteenth  Street 
MINNEAPOLIS.  MINN. 

.52  Seventh  St.,  South 
ST.  PAUL.  MINN. 

386  Minnesota  Street 


ATLANTA,  GA. 

74  N.  Broad  Street 
NEW  ORLEANS,  LA. 

140  Carondelet  Street 
DALLAS,  TEX. 

1503  Commerce  Street 


ROCHESTER,  N.  Y. 

40  Clinton  Ave.,  North 
ALBANY,  N.  Y. 

52  State  Street 
BALTIMORE,  MD. 

1 lO  E.  Baltimore  St. 


LONDON,'  ENGLAND 

High3Holborn.  W.C. 
stores  ■ 78*  Cheapside,  E.  C. 

29,Haymarket,S.W. 

LIVERPOOL 

72,  Lord  Street 
BIRMINGHAM,  ENG. 

New  Street  House 


MONTREAL,  P.  Q. 

369-7  1 St.  Catherine  St..  W. 
TORONTO,  ONT. 

207  Yonge  Street 
SYDNEY.  AUSTRALIA 
204  Clarence  Street 
PARIS.  FRANCE  * 

35  Boulevard  des  Capoclnes 

27  Rue  Tronchet 


MANCHESTER,  ENG. 

4,  Oxford  St.  and 
1.  Lower  Mosley  St. 
BRISTOL,  ENG. 

42,  High  Street 

EDINBURGH,  SCOT. 

3 So.charlotte  St.  I Cor.  Princes  St. 
GLASGOW,  SCOTLAND 
68  Buchanan  Street 


will  receive  prontp'  atlenu 


The  Spalding  Policy 


The  Spalding  Guarantee 


WE  GUARANTEE  TO  EACH 
PURCHASER  of  an  article  bearing 
the  SPALDING  TRADE  MARK 


SPALDING  ATHLETIC  GOODS 


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IS  REGISTERED  IN  THE 
UNITED  STATES  PATENT 
OFFICE,  AND  WE  HAVE  ALSO 
PROTECTED  OUR  INTERESTS 
BY  39  REGISTRATIONS  IN 
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FRINGERS  ARE  WARNED. 


PRICES  ON  SPALDING  TRADE 
MARKED  GOODS  are  based  en 


ip  where  subjec 

Provided, 


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QUALITY  AND 
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'stitute  the  Solid  Foundation  of  the  Spalding  Business 


m 


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MAINTAIN  T^EiR  OWN  H($USES‘ 

-■FOflfti* DISTRIBUTING  THE 

Spalding 

COMPLETE  LINE  OF 

Athletic  Goods 

JN  THE  FOLLOWING  CITIES 


SPALDIN 


SPAUK 

No.  1.  SPALDING’S  OFFICIAL  BASE  BALL 
No.  2.  SPALDING’S  OFFICIAL  FOOT  BALL  GUIDE. 

No.  6.  SPALDING  S OFFICIAL  ICE  EOCKEY  GUIDE. . . . . 
No.  7.  SPALDING  S OFFICIAL  BASKET  BALL  GUIDE.  . . . 
No.  7 A.  SPALDING’S  OFFICIAL  WOMEN’S  BASKET  BALL  GUIDE. 
No.  9.  SPALDING’S  OFFICIAL  INDOOR  BASE  BALL  GUIDE.  . 
No.  12A.  SPALDING’S  OFFICIAL  ATHLETIC  RULES.  . . . 
No.  1R.  SPALDING’S  OFFICIAL  ATHLETIC  ALMANAC.  . . 

No.  3R.  SPALDING’S  OFFICIAL  GOLF  GUIDE 

No.  55R.  SPALDING’S  OFFICIAL  SOCCER  FOOT  BALL  GUIDE.  . 
No.  57R.  SPALDING’S  OFFICIAL  LAWN  TENNIS  ANNUAL.  . . 
No.  59R.  SPALDING’S  OFFICIAL  BASE  BALL  RECORD.  . . . 
SPALDING’S  INTERNATIONAL  POLO  GUIDE.  . . . 


ARY 


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Specially  Bound  Series  of  Athletic  Handbooks 

Flexible  binding:.  Mailed  postpaid  on  receipt  of  50  cents  each 
number. 

STROKES  AND  SCIENCE  OF  DAWN  TENNIS 
HOW  TO  PLAY  GOFF 
HOW  TO  PLAY  FOOT  BALL 
ART  OF  SKATING 
GET  WELL-KEEP  WELL 
HOW  TO  LIVE  100  YEARS 

HOW  TO  WRESTLE;  TUMBLING  FOR  AMATEURS 
PROFESSIONAL  WRESTLING;  JIU  JITSC 
BOXING;  HOW  TO  PUNCH  THE  BAG 
DUMB  BELL  EXERCISES 

INDIAN  CLUB  EXERCISES;  TENSING  EXERCISES 
SCIENTIFIC  PHYSICAL  TRAINING,  CARE  OF 
BODY;  285  HEALTH  ANSWERS 
WINTER  SPORTS 
HOW  TO  BOWL 
HOW  TO  SWIM 
CHILDREN’S  GAMES 

TEN  AND  TWENTY  MINUTE  EXERCISES 
HINTS  ON  HEALTH ; HEALTH  BY  MUSCULAR 
GYMNASTICS 

SPALDING’S  OFFICIAL  BASE  BALL  GUIDE 
SPALDING’S  OFFICIAL  FOOT  BALL  GUIDE 
SPALDING’S  OFFICIAL  BASKET  BALL  GUIDE 
HOW  TO  PLAY  ICE  HOCKEY;  SPALDING’S  OF- 
FICIAL ICE  HOCKEY  GUIDE 
HOW  TO  PLAY  BASE  BALL;  HOW  TO  ORGANIZE 
A LEAGUE;  HOW  TO  MANAGE  A TEAM,  ETC. 
SPALDING’S  OFFICIAL  LAWN  TENNIS  ANNUAL 
In  addition  to  above,  any  25  cent  **  Red  Cover 19  book  listed  in 
Spalding’s  Athletic  Library  will  be  bound  in  flexible  binding  for 
50  cents  each;  or  any  two  10  cent  “ Green  Cover  ” or  “ Blue  Cover  ” 
books  in  one  volume  for  50  cents. 


No.  SOIL. 
No.  502L. 
No.  503L. 
No.  504L. 
No.  505L. 
No.  566L. 
No.  S07L. 
No.  508L. 
No.  500L. 
No.  510L. 
No.  511L. 
No.  512L. 

No.  513L. 
No.  514L. 
No.  515L. 
No.  51GL. 
No.  517L. 
No.  S18L. 

No.  519L. 
No.  520L. 
No.  521L. 
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No.  523L. 

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(Continued  on  the  next  page.) 


ANY  OF  THE  ABOVE  BOOKS  MAILED  POSTPAID  UPON  RECEIPT  OF  PRICE 


SPALDING  ATHLETIC  LIBRARY 


Group  I.  Base  Ball 

*' Blue  Cover 99  Series , each  number  10c. 
No.  1 Spalding’s  Official  Base  Ball 
Guide 

How,  to  Play  Base  Ball 
Ready  Reckoner  of  Base  Ball 
How  to  Bat  [Percentages 
How  to  Play  the  Outfield 
How  to  Play  First  Base 
How  to  Play  Second  Base 
How  to  Play  Third  Base 
How  to  Play  Shortstop 
How  to  Catch 
How  to  Pitch 
How  to  Run  Bases 
How  to  Score 

Minor  League  Base  Ball  Guide 
rHow  to  Organize  a Base  Ball 
League  [Club 

How  to  Organize  a Base  Ball 
How  to  Manage  a Base  Ball 
Club 

How  toTrain  a Base  BallTeam 
How  to  Captain  a Base  Ball 
How  to  Umpire  [Team 

^Technical  Base  Ball  Terms 
No.  856  Official  Book  National  League 
of  Prof.  Base  Ball  Clubs 
No.  9 Spalding’s  Official  Indoor 
Base  Ball  Guide 


No.  202 
No.  219 
No.  223 
No.  224 
No.  225 
No.  226 
No.  227 
No.  228 
No.  229 
No.  230 
No.  232 
No.  350 
No.  355 


No. 

231 


Group  IV.  Golf 

“ Green  Cover*9  Series , each  number  10c. 
No.  2P.  How  to  Learn  Golf. 

“Red  Cover 99  Series , each  number  25c. 
No.  3R.  Spalding’s  Official  Golf 
No.  4R.  How  to  Play  Golf.  [Guide. 

Group  V.  Basket  Ball 

“Blue  Cover 99  Series,  each  number  10c. 
No.  7 Spalding’s  Official  Basket  Ball 

Guide 

No.  7A  Spalding’s  Official  Women’s 
Basket  Ball  Guide 
No.  193  How  to  Play  Basket  Ball 
“Red  Cover  ” Series,  each  number  25c. 
No.  58R.  Official  Collegiate  Basket 
Ball  Handbook. 

Group  VI.  Skating  and  Winter  Sports 

“ Blue  Cover 99  Series,  each  number  10c. 
No.  6 Spalding’s  Official  Ice  Hockey 
No.  14  Curling  [Guide 

No.  209  How  to  Become  a Skater 
“Red  Cover99  Series,  each  number  25c. 
No.  8R.  The  Art  of  Skating. 

No.  20R.  How  to  Play  Ice  Hockey. 

No.  28R.  Winter  Sports. 


"Red  Cover 99  Scries,  each  number  25o. 
No.  69R.  Official  Base  Ball  Record 
(including  College  records) 

Group  II.  Foot  Ball 

“Blue  Cover  ” Series , each  number  10c. 
No.  2 Spalding’s  Official  Foot  Ball 
No.  335  How  to  Play  Rugby  [Guide 
No.  351  Official  Rugby  Guide 
No.  358  Official  College  Soccer  Guide 
“Red  Cover"  Series,  each  number  25c. 
No.  39R.  How  to  Play  Soccer. 

No.  47R.  How  to  Play  Foot  Ball. 

No.  55R.  Spalding’s  Official  Soccer 
Foot  Ball  Guide. 

Group  III.  •r**‘  Tennis 

“Blue  Cover 99  Series,  each  number  10c. 
No.  157  How  to  Play  Lawn  Tennis 
*' Green  Cover"  Series,  each  number  10c. 
No.  IP.  How  to  Play  Tennis— For  Be- 
ginners. By  P.  A.  Vaile. 
“Red  Cover"  Series,  each  number  25c. 
No.  2R.  Strokes  and  Science  of  Lawn 
Tennis.  [tralasia. 

No.  42R.  Davis  Cup  Contests  in  Aus- 
No.  67R.  Spalding’s  Official  Lawn 
Tennis  Annual. 

* " (Continued  on 


Group  VII.  Field  and  Track  Athletics 

“Blue  Cover"  Series,  each  number  10c. 
No.  12a  Spalding’s  Official  Athletic 
Rules 

No.  27  College  Athletics  ' 

No.  55  Official  Sporting  Rules 
No.  87  Athletic  Primer 
No.  156  Athletes’  Guide 
No.  178  How  to  Train  for  Bicycling 
No.  182  All  Around  Athletics 
No.  255  How  to  Run  100  Yards 
No.  259  How  to  Become  a Weight 
Thrower 

No.  302  Y.  M.  C.  A.  Official  Handbook 
No.  317  Marathon  Running 
No.  342  Walking  for  Health  and  Com- 
petition 

“Green  Cover ” Series,  each  number  10c. 
No.  3P.  How  to  Become  an  Athlete. 

By  James  E.  Sullivan. 

No.  4P.  How  to  Sprint.  1 

“Red  Cover"  Series,  each  number  25c. 
No.  1R.  Spalding’s  Official  Athletic 
Almanac.  [1912. 

No.  17R.  Olympic  Games.  Stockholm, 
No.  45R.  Intercollegiate  Official  Hand- 
book. [Running. 

No.  48R.  Distance  and  Cross  Country 
le  next  page.) 


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SPALDING  ATHLETIC  LIBRARY 


Group  VIII.  School  Athletics 

“ Blue  Cover 99  Series,  each  number  10c. 
No.  246  Athletic  Training  for  School- 
boys 

No.  313  Public  Schools  Athletic 
League  Official  Handbook 
No.  331  Schoolyard  Athletics 
“ Red  Cover 99  Series,  each  number  25c . 
N o.  61R.  School  Tactics  and  Maze  Run- 
ning ; Children’s  Games. 


Group  IX.  Water  Sports 

“ Blue  Cover 99  Series , each  number  10c . 

No.  128  How  to  Row 

No.  129  Water  Polo 

“Red  Cover 99  Series,  each  number  25c . 

No.  36R.  Speed  Swimming. 

No.  37R.  How  to  Swim. 

No.  60R.  Canoeing  and  Camping. 


Group  X. 


Athletic  Games  tor 
Women  and  Girls 

“Blue  Cover 99  Series,  each  number  10c . 
No.  314  Girls*  Athletics 


“Red  Cover  99  Series,  each  number  25c. 
No.  38R.  Field  Hockey. 

No.  41R.  Newcomb. 


Group  XI.  Lawn  and  Field  Games 

“ Blue  Cover 99  Series,  each  number  10c. 

No.  167  Quoits 

No.  170  Push  Ball 

No.  180  Ring  Hockey 

No.  199  Equestrian  Polo 

No.  201  How  to  Play  Lacrosse 

No.  207  Lawn  Bowls 

“Red  Cover 99  Series,  each  number,  25c. 

No.  6R.  Cricket,  and  How  to  Play  It. 


Group  XII.  Miscellaneous  Games 

“Blue  Cover 99  Series,  each  number  10c. 

No.  13  Hand  Ball 

No.  282  Roller  Skating  Guide 

“Red  Cover 99  Series,  each  number  25c. 

No.  43R.  Archery,  Roque,  Croquet, 
English  Croquet,  Lawn  Hockey, 
Tether  Ball,  Clock  Golf,  Golf-Croquet, 
Hand  Tennis,  Hand  Polo,  Wicket 
Polo,  Badminton,  Drawing  Room 
Hockey,  Garden  Hockey  Basket 
Goal,  Volley  Ball  and  Pin  Ball. 

No.  49R.  How  to  Bowl. 

No.  BOR.  Court  Games. 


Group  XIII.  Manly  Sports 

“Blue  Cover99 Series,  each  number  10c. 
No.  191  How  to  Punch  the  Bag 


“Red  Cover"  Series,  each  number  25c. 
No.  11R.  Fencing  Foil  Work  Illus- 
No.  18R.  Wrestling.  [trated. 

No.  19R.  Professional  Wrestling. 

No.  21R.  Jiu  Jitsu. 

No.  22R.  Indian  Clubs  and  Dumb 
Bells  and  Pulley  Weight* 
No.  24R.  Dumb  Bell  Exercises. 

No.  25R.  Boxing. 

No.  30R.  The  Art  of  Fencing. 

No.  44R.  How  to  Wrestle. 

No.  56R.  Tumbling  for  Amateurs  and 
Ground  Tumbling. 

Group  XIV.  Calisthenics 

“Blue  Cover  " Series,  each  number  10c. 
No.  214  Graded  Calisthenics  and 
Dumb  Bell  Drills 

“Red  Cover  " Series,  each  number  25c. 
No.  10R.  Single  Stick  Drill. 

N0.I6R.  Team  Wand  Drill. 

No.  27R.  Calisthenic  Drills  and  Fancy 
Marching  for  Class  Room. 

Group  XV.  Gymnastics 

“Blue  Cover"  Series,  each  number  10c . 
No.  124  How  to  Become  a Gymnast 
No.  254  Barnjum  Bar  Bell  Drill 
No.  287  Fancy  Dumb  Bell  and  March- 
ing Drills 

Red  Cover"  Series,  each  number  25c. 
No.  12R.  Exercises  on  the  Side  Horse. 
No.  13R.  Horizontal  Bar  Exercises. 
No.  14R.  Trapeze,  Long  Horse  and 
Rope  Exercises.  [Rings. 
No.  15R.  Exercises  on  the  Flying 
No.  34R.  Grading  of  Gym.  Exercises. 
No.  35R.  Exercises  on  Parallel  Bars. 
No.  40R.  Indoor  and  Outdoor  Gym- 
nastic Games. 

No.  52R.  Pyramid  Building,  with 
Wands,  Chairs  and  Ladders 

Group  XVI.  Home  Exercising 

“Blue  Cover"  Series,  each  number  10c. 
No.  149  Scientific  Physical  Training 
and  Care  of  the  Body 
No.  161  Ten  Minutes’  Exercise  for 
No.  185  Hints  on  Health  [Busy  Men 
No.  238  Muscle  Building  [nasties. 
No.  285  Health  by  Muscular  Gym- 
No.  325  Twenty-Minute  Exercises 
“Red  Cover"  Series,  each  number  25c. 
No.  7R.  Physical  Training  Simplified. 
No.  9R.  How  to  Live  100  Years. 

No.  23R.  Get  Well;  Keep  Well. 

No.  32R.  Physical  Training  for  the 
School  and  Class  Room. 

No.  33R.  Tensing  Exercises. 

No.  51R.  285  Health  Answers. 

No.  54R.  Medicine  Ball  Exercises, 
Indigestion  Treated  by  Gymnastics, 
Physical  Education  and  Hygiene. 
International  Polo  Guide.  . 50c. 


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ANGLO-SAXON  BOYS'  PLAYS  (Nervo-Muscular) 

By  A.  M.  Chesley 


Co-operative 


Individualistic 


Competitive 


Individualistic 


Social  Organizer 
Good  Government 
Love  of  Country- 
Hero  Service  Religion 
Cricket  Polo 
Battle  Ball 

( Basket  Ball 
f Foot  Ball 
Volley  Ball 

^TugofWar  Bound  Ball  | 
Club  Hustle 
Day  and  Night 
Predatory  Gangs 
[ Front  Duty  Siege  War  I 


Teams  ] 


Wealth 

Politics 

Business 

Tennis 

Golf 

Hand  Ball 
Hand  Tennis 
Track  and  Field  Sports 
Indian  Club  Race 
Stunts 


Hermit 


i 50 


13  5 


f 18 


114 


Base  Ball  Gangs 


Foot  in  the  Ring 
Link  Chase 
| Indian  Club  Circle  Pull  j 
Fox  and  Geese 
Battering  Ram 
B .11  in  the  Ring 
Black  Man  Hare 
Sailor’s  Tag 

J Pare  Base  Leap  Frog  I 
Three  Deep 
Puss  in  the  Corner 
B 11  Tossing  Games 
King’s  Land  Spud 
Prisoner’s  Base 
Blind  Man’s  Buff 
| All  Run  Squat  Tag  I 
Cross  Tag 
Mat  Tag 


f 12 


Skin  the  Snake 
Palm  Spring 
Finger  Feat,  etc. 

Swimming 
Athletic  Feats 
Machinery 

Tools  of  increasing 
Complexity 


Rowing 


Tag 


Hide  and  Seek 


4 Coop  ” 


Sailing 
Knife  Work 
Shooting 
Swinging 
Folding 
Cutting 
Throwing 
Running 
Piling,  etc. 

Digging 
Sand  Plays 
Blocks 
iDroppingThingJ 
Whole  Arm  / 
and  Body 
Movements 
Kicking 


1 7 years 


f Birth 


Spalding  “ Red  Cover”  Series  of 
Athletic  Handbooks 
No.  40R 

Indoor  and  Outdoor 

GYMNASTIC 

GAMES 

COMPILED  BY 

A.  M.  CHESLEY 

PHYSICAL  DIRECTOR  ORANGE  Y.  M.  C,  A. 


PUBLISHED  BY 

AMERICAN  SPORTS  PUBLISHING 
COMPANY 

21  Warren  Street,  New  York 


Copyright,  1916 

BY 

American  Sports  Publishing  Company 
New  York 


PART  I. 

Simple  Games  for  a Large  Number. 

page 

Ball  Tossing  Games 19 

Mount  Ball 22 

Bound  Ball 22 

Curtain  Ball  23 

Bombardment  23 

Mat  Tag 24 

All  Run 24 

Spud  24 

Babylonian  25 

Roll  Ball  ^.M 25 

Medicine  Ball  Passing..  P. 25 

Corner  Ball  26 

Captain  or  Centre  Ball 27 

Dodge  Ball 29 

Peg  Driving  29 

Man  Overboard  3° 

Knee  Ball  30 

Ball  Hustle  3° 

Kick  Ball 31 

Tag  Games. 

Skip  Away 3* 

Whip  Tag  31 

Three  Deep  32 

Prisoner’s  Base  33 

Ham,  Ham,  Chicken,  Ham,  Bacon 35 

Puss  in  the  Corner 35 


i I 48829 


Index 


PAGE 

Group  Play  36 

Garden  Scamp  36 

Link  Chase  37 

Battering  Ram  37 

Day  and  Night 37 

Siege  38 

Running  for  Places 39 

Front  Duty  39 

Bull  in  the  Ring  or  Hare 39 

Black  Man  40 

Tender  Green  40 

Blind  Man’s  Buff 40 

Fox  40 

Lame  Goose 41 

Sculptor  41 

The  King’s  Run 42 

Follow  My  Leader 42 

Bull  in  the  Ring  or  Sheep  Fold 42 

Leap  Frog  Games 43 

Foot  and  a Half 43 

Tag  Game  44 

Cross  Tag  44 

Squat  Tag  45 

King’s  Land  45 

Sailors’  Tag  45 

Blind  Man’s  Biff 45 

Hang  Tag 46 

Racing  Games. 

Club  Hustle 47 

Three  Indian  Club  Race 47 

Indian  Club  Circle  Pull 48 

Short  Dash 48 

Y.  M.  C.  A.  Potato  Race 49 


Index 


PAGE 

Potato  Race 49 

Relay  Pursuit  Race 49 

Obstacle  Race  49 

Human  Race  49 

Wheelbarrow  Race  50 

Knapsack  Race  50 

Hopping  Race 50 

Chariot  Race  50 

Tug  of  War 50 

PART  11. 

Games  for  a Few. 

BALL  GAMES. 

Scrimmage  Ball  52 

Basket  Ball  54 

Newcomb  54 

Hand  Polo  56 

Charley  Horse  Polo 60 

Bar  Bell  Polo 60 

Pin  Hockey  60 

Gas  Ball  61 

Hand  Ball  61 

Hand  Tennis  61 

Indoor  Base  Ball  62 

Ling  Ball  62 

Lang  Ball  63 

Square  Ball  63 

Indoor  Cricket  64 

Goal  Throwing  Game  65 

Other  Games  and  Athletic  Feats. 

Baste  the  Bear 65 

Sling  the  Monkey 66 

Walk  Moon,  Walk 66 

Test  Mettle  67 


Index 


PAGE 

Athletic  Flats. 

The  Palm  Spring  .! .' 67 

Trial  of  the  Thumb 68 

The  Finger  Feat .V. f. 68 

Prostrate  and  Perpendicular 68 

Knuckle  Down  68 

The  Tantalus  Tricks  68 

The  Triumph  69 

Dot  and  Carry  Two 69 

Foot  Throw 69 

Breast  to  Mouth  69 

Jumping  Through  Fingers 70 

Catch  Penny  70 

The  Turn  Over  70 

The  Long  Reach  70 

Stooping  Stretch  71 

Out  Hopping  Game 71 

Foot  in  the  Ring 72 

Rooster  Fight  .72 

Hand  Wrestle  72 

Tug  of  War  for  Two 72 

Pole  Tug  73 

French  or  Indian  Wrestle 73 

Sitting  Toe  Wrestle 73 

Standing  Toe  Wrestle 73 

Dog  Fight  73 

Skin  the  Snake 74 

Oat  Bag  Games. 

Oat  Bags  74 

Mat  Tossing  75 

Circle  Piling  75 

Quick  Passing  in  Circle 75 

Competitive  Relay  Race 7b 

Single  Line  Passing 76 

Double  Line  Passing 77 

Stake  Guard  78 


Indoor  and  Outdoor  Gymnastic  Games 


7 


* llillfWllufilidfl 

The  accompanying  manual  of  gymnastic  games  was  worked 
Dut  by  Mr.  Chesley  while  a student  of  mine  at  the  Y.  M.  C.  A. 
Training  School.  His  aim  was  to  make  a compilation  of  games 
that  should  be  of  practical  use  under  the  conditions  of  the 
ordinary  gymnasium.  To  this  end  he  made  a careful  examina- 
tion of  the  literature  of  the  topic.  Between  four  and  five  hun- 
dred games  were  carefully  examined  with  reference  to  the  fol- 
lowing elements: 

First — Adaptability  in  point  of  interest,  muscular  exercise, 
and  the  like  to  the  different  ages  of  boys  and  young  men  or- 
dinarily frequenting  gymnasiums. 

Second — A sufficient  degree  of  simplicity  so  that  the  games 
could  be  played  from  the  rules  without  the  necessity  of  personal 
instruction. 

Third — Emphasis  upon  those  games  which  admit  of  being 
played  by  a large  number  of  persons  at  one  time. 

Fourth — The  games  have  been  selected  also  with  reference  to 
their  value  in  effecting  respiration,  circulation  and  nutrition  of 
the  body. 

The  specific  questions  which  have  been  asked  of  these  games 
are:  Are  they  interesting?  Do  they  involve  frequent  contrac- 
tions of  the  great  muscular  groups  of  the  body?  Do  they  demand 
moderate  or  excessive  efforts?  Is  the  effect  upon  the  heart  and 
circulation  good  or  bad?  Is  the  effect  upon  the  position  of 
the  chest  such  as  to  interfere  with  respiration?  Is  the  exercise 
intermittent,  so  as  to  allow  the  muscles  to  recover  their  tone, 
and  not  be  overcome  by  the  toxins  of  fatigue?  Is  there  danger 
of  competition  such  that  excessive  expenditure  of  energy  will 
be  involved,  or  that  emotions  will  be  unduly  excited?  Is  the 
muscular  action  so  localized  as  to  render  development  uneven? 


8 Indoor  and  Outdoor  Gymnastic  Games 

Is  the  game  adapted  to  the  stage  of  life  of  the  individuals  under 
consideration  ? 

All  of  these  games  were  examined  not  only  with  reference  to 
these  principles,  but  they  were  then  carefully  tested  on  the 
gymnasium  floor  with  groups  of  boys  and  young  men.  It  is  not 
meant  that  each  game  was  worked  over  with  reference  to  these 
elements  and  the  best  work  selected. 

I believe  the  collection  to  be  the  best  available.  I also  believe 
that  the  classification  according  to  years  is  correct  and  practically 
useful.  While  the  book  is  distinctly  aimed  at  providing  games 
for  boys,  personal  experience  has  shown  that  a large  number  of 
these  games  are  equally  adapted  to  women  and  girls. 

LUTHER  GULICK,  M.  D. 


Indoor  and  Outdoor  Gymnastic  Games 


9 


A Manual  of  Gymnastic  Games  for  Male 
Adolescents 

It  is  the  intent  of  this  introduction  to  prove,  somewhat,  the 
value  of  play  and  of  games  of  the  right  kind,  at  the  right  time, 
in  the  young  man's  life. 

The  chief  reason  for  choosing  this  subject  for  a thesis  is  the 
large  demand  for  suitable  games  for  gymnasium  use.  As  to  what 
comprises  suitable  games,  we  will  assume  the  following: 

“It  must  be  intrinsically  interesting.  The  men  must  like  to 
play  it  apart  from  the  good  that  they  get  out  of  it.” 

(Athletic  League  Letters;  Games  VIII.,  p.  28,  Dr.  Gulick.) 

The  rules  should  be  simple  enough  not  to  detract  from  the 
interest  of  the  game.  The  majority  of  games  should  admit  a 
large  number  of  players.  This  is  one  of  the  most  difficult,  as 
well  as  one  of  the  most  important,  qualifications  to  fulfill.  Does 
the  game  “violate  any  of  the  fundamental  conditions  of  organic 
life;  or,  to  put  it  positively  and  more  fairly,  does  it  favor  the 
fundamental  conditions,  the  fundamental  necessities  of  respira- 
tion, circulation,  nutrition  and  nerve  action?  If  it  favors  these 
it  is  useful  from  the  physical  standpoint.” 

(Athletic  League  Letters:  Sept.  25,  1899,  p.  7,  Dr.  Gulick.) 

As  to  the  real  value  of  games,  physiologically  and  psychologi- 
cally, and  how  much  they  may  be  used  with  real  benefit,  opinions 
of  leading  lights  in  the  physical  training  world  are  so  varied 
that  a direct  statement  is  impossible.  All  believe  in  them  some- 
what. It  seems  to  be  a matter  of  degree  which  much  be  decided 
by  the  physical  director  in  his  own  peculiar  field  and  conditions. 

At  the  First  National  Convention  of  the  A.  A.  A.  P.  E.,  April 
4,  5 and  6,  1889,  Boston,  the  following  resolution  was  freely 
discussed  and  voted: 


10 


Indoor  and  Outdoor  Gymnastic  Games 


“Whereas,  we  believe  that  two  serious  obstacles  to  the  Ad- 
vancement of  Physical  Education  in  the  United  States  are: 

“(i).  The  disproportionate  promotion  of  athletic  sports, 
precluding  devotion  of  the  requisite  time  and  attention  to 
thorough  and  symmetrical  physical  development;  and 
“(2).  The  too  frequent  failure  of  school  and  college 
authorities  to  recognize  and  encourage  such  systematic  gym- 
nastic training;  therefore,  be  it 

“Resolved,  That  while  athletic  sports  are  highly  desirable,  the 
introduction  and  support  of  gymnastic  instruction  in  our  city 
and  country  schools  and  colleges  are  of  too  great  importance 
to  be  precluded  by  said  sports,  and  that  a more  prominent  place 
in  the  curriculum  be  urged  for  systematic  gymnastic  training; 
and  be  it 

“Resolved,  That  to  this  end  the  Physical  Director  should  have 
control  of  both  gymnastics  and  athletics  in  schools  and  colleges.” 

(American  Physical  Education  Review,  Vol.  IV.,  No.  2,  June, 
1899,  p.  196.) 

Of  course,  conditions  in  the  Young  Men’s  Christian  Associa- 
tion are  even  more  complicated,  having  to  deal  with  students, 
clerks  and  mechanics  of  all  ages  and  temperaments,  in  one  class 
upon  the  floor,  and  the  physical  director,  for  numerous  reasons, 
without  the  power  to  dictate  in  all  circumstances. 

To  return  to  the  game  itself.  Dr.  Gulick  asks  the  following 
questions:  “Does  it  involve  frequent  contractions  of  the  great 
muscular  groups  of  the  body?  Does  it  demand  moderate  efforts? 
What  are  its  effects  upon  the  heart  and  lungs?  Does  the  game 
keep  the  position  of  the  chest  so  as  to  interfere  in  any  way 
with  the  function  of  circulation  and  respiration?  The  series 
of  contractions  should  be  intermittent,  so  as  to  allow  the  muscles 
to  recover  their  tone  and  not  be  overcome  by  the  results  of 
fatigue.  Is  the  danger  of  competition  such  that  will  lead  men 
to  excessive  expenditure?  Are  there  any  parts  of  the  body  that 
are  so  called  into  action  as  to  render  their  development  ex- 
cessive? Is  the  game  adapted  to  the  stage  of  life  of  the  individual 
for  whom  it  is  designed?” 


Indoor  and  Outdoor  Gymnastic  Games  If 

(Athletic  League  Letters;  Games,  No.  VIII.,  p.  28,  Dr. 
Gulick.) 

We  proceed  to  quote  from  Dr.  Gulick’s  article  upon  the 
“Psychological,  Pedagogical  and  Religious  Aspects  of  Group 
Games,”  as  published  in  the  Pedagogical  Seminary,  Vol.  VI., 
No.  2,  and  reprinted  in  the  Association  Outlook  for  February, 
1900: 

“The  studies  relate: 

“(a)  To  the  psychology  of  play,  particularly  the  plays  of 
Anglo-Saxon  adolescent  males. 

“(b)  To  the  relation  of  these  play  instincts  to  the  serious 
business  of  life,  and  particularly  to  the  higher  social  and  psy- 
chical function  of  living. 

“(c)  To  the  ways  in  which  the  truly  religious  life  of  service 
to  humanity  may  be  best  initiated  and  fostered  in  the  boy. 

“(d)  To  the  directions  in  which  organizations  for  fostering 
the  religious  life  may  well  direct  their  activities.  * * * We 
propose  to  examine  the  characteristics  of  the  Anglo-Saxon  young 
man  as  shown  by  his  spontaneous  plays,  particularly  his  nervo- 
muscular  plays. 

“The  chief  interests  and  activities  of  the  young  of  all  races 
and  of  the  higher  animals,  centre  about  play,  and  in  no  other 
direction  may  we  expect  to  find  dominant  characteristics  exhibit- 
ing themselves  with  the  power  and  clearness  we  may  in  this 
spontaneous  play  life.” 

This  constitutes  our  second  reason  for  selecting  the  subject 
of  games  for  a thesis. 

“‘Thus  it  may  be  that  we  can  get  important  light  in  regard 
to  the  dominant  characteristics  of  the  Anglo-Saxon  young  man 
by  making  careful  observation  of  his  plays.  * * * We  shall 
observe  the  progressive  character  of  the  plays  through  the  life 
of  the  individual.  * * * Attention  is  called  to  the  accompany- 
ing chart  entitled,  “Anglo-Saxon  Boys'  Plays.”  By  this  title 
it  is  not  meant  that  these  plays  are  exclusively  carried  on  by 
Anglo-Saxon  boys,  for  they  are  inclusive  as  well  as  differ- 
entiating. The  chart  is  to  be  read  from  the  bottom  upward.  It 


12 


Indoor  and  Outdoor  Gymnastic  Games 


starts  at  zero,  birth,  and  terminates  at  adult  life.  Its  useful- 
ness must  depend  entirely  upon  the  general  characteristics  ex- 
hibited. Psychological  facts,  such  as  we  are  dealing  with, 
cannot  be  represented  in  a graphic  way  so  as  to  be  complete 
in  details.  For  instance,  the  games  starting  at  the  years  seven 
and  twelve,  are  only  approximate.  In  some  individuals  these 
games  would  be  two  or  even  three  years  earlier,  and  in  others, 
correspondingly  later,  than  we  find  them  on  this  chart.  Then, 
again,  there  is  no  sharp  division  between  the  plays  in  the  three 
groups,  as  shown  by  these  two  lines ; they  shade  into  each  other. 
That  which  we  attempt  to  characterize  by  these  three  groups  are 
the  chief  interests  of  the  period.  I have  attempted  to  arrange 
them  in  a somewhat  psychological  order,  but  even  in  individuals 
this  varies  so  that  only  the  progression  from  simple  to  complex, 
as  a whole,  can  be  accepted  as  expressing  the  thought/ 

“This  whole  article  of  Dr.  Gulick’s  cannot  be  reproduced  here 
owing  to  lack  of  space,  but  should  be  carefully  dwelt  upon  by 
every  physical  director  in  the  country.  A brief  epitome,  giving 
the  main  thought  as  directly  applying  to  our  subject,  is  the  best 
that  can  be  afforded. 

“He  divides  the  play  life  of  the  individual  into  three  periods 
(approximately,  as  stated  above).  The  first,  from  birth  to  seven, 
is  distinctively  the  period  when  the  individual  plays  alone.  To 
be  sure,  they  grow  more  complex  as  the  boy  grows  older,  but 
they  are  distinctively  individualistic.  To  quote  from  the  article: 

“‘This  large  group  of  plays,  it  will  be  observed  in  the  chart, 
are  arranged  in  a column  growing  upward.  By  this  it  is  meant 
to  infer  that  these  activities,  these  plays,  having  once  entered 
into  the  life  of  the  individual,  remain  throughout  life  of  a greater 
or  lesser  degree  of  interest,  and  that  further  interests  of  a sim- 
ilar character  come  in/ 

“It  will  be  noted  that  I have  inserted  a few  tricks  of  a solely 
individual  nature,  which  are  not  distinctively  applicable  to  the 
period  of  male  adolescence,  but  which  may  or  may  not  prove  in- 
teresting to  some  individuals  who  happen  to  be  alone  in  the 
gymnasium.  The  whole  subject  of  gymnastics  has  its  beginning 


Indoor  and  Outdoor  Gymnastic  Games  13 

in  this  period.  The  reason  for  this,  as  developed  by  Dr.  Gulick, 
is  most  interesting. 

" 'Recent  investigators  tell  us  that  during  the  first  one,  two  or 
three  years  of  life,  the  spinal  cord,  together  with  certain  lower 
parts  of  the  brain,  comes  into  its  most  complete  activity;  that 
it  is  the  period  for  the  acquirement  of  all  those  activities  that 
depend  upon  the  spinal  cord.  These  we  will  know  are  the  reflex 
activities.  They  constitute  activities  dependent  upon  the  "lower 
level,”  so-called,  of  the  nervous  system,  according  to  the  Hugh- 
lings-Jackson  theory.  Thus,  this  period  of  development  is  the 
instinctive  and  the  reflex  period.  Habits  are  being  formed.  "The 
best  development  of  the  later  life  is  related  to  the  best  develop- 
ment of  the  earlier  life.” 

" The  second  period  of  play  life  is  from  seven  to  twelve.  Here 
the  activities  whose  centre  has  been  exclusively  one's  self  changes 
to  those  plays  whose  centre  of  interest  is  one's  self  in  relation  to 
others.  A glance  through  the  list  as  outlined  in  this  period  will 
show  what  is  meant.  It  is  the  individual  competitive  age.  "The 
great  group  of  tag  plays — cross  tag,  wood  tag,  prisoner's  base, 
black  man,  and  the  like — exhibits  the  hunting  instinct.  The 
great  group  of  ball  games  of  which  the  most  common  are  One 
Old  Cat;  Rounders;  the  Marble  games;  these  vary  in  details 
all  over  the  country.” 

" The  whole  group  of  track  and  field  sports  acquire  interest 
at  this  period — racing  in  its  various  forms ; throwing  in  competi- 
tion, jumping  and  pole-vaulting  in  competition,  etc.  This  period 
should  be  watched  as  developing  ethics,  morality,  justice — in  fact, 
the  higher  development  of  the  individuality. 

"'Coming  now  to  our  third  major  division,  we  find  still 
more  highly  organized  plays  and  games.  These  begain  approx- 
imately at  twelve.  As  I have  remarked  before,  they  may  begin 
earlier  or  may  be  postponed;  in  some  individuals  they  doubtless 
never  begin.  Attention  is  called  to  the  characteristics  of  this 
group  of  games — base  ball,  basket  ball,  foot  ball,  cricket,  hockey, 
are  the  chief  games  of  the  Anglo-Saxon  young  man.' 

"Dr.  Gulick  goes  on  to  describe  this  period  as  one  of  gangs, 


14 


Indoor  and  Outdoor  Gymnastic  Games 


predatory  activities,  hero-worship,  and,  most  of  all,  the  stage 
when  ‘team-work  is  the  key-note / Not  that  all  play  team-work, 
but  that  is  the  ideal,  the  tendency  of  the  period.  It  is  the  stage 
of  co-ordination  and  self-sacrifice.  The  reason  is  obvious.  ‘Sav- 
ages who  have  reached  the  stage  of  co-operation  under  a chief, 
of  fighting  in  organized  groups,  are  doing  that  which  the  Anglo- 
Saxon  boy  commences  to  do  soon  after  he  is  twelve/  Thus,  he 
explains,  the  youth  rehearses  his  race  instincts,  and  arrives  at 
the  age  of  adolescence  to  the  period  of  highest  development  in 
his  ancestors,  that  of  self-sacrifice.  Here  his  altruistic  qualities 
begin  to  assert  themselves,  and  he  goes  on  to  those  higher 
developments  of  Christian  thought  and  activity,  reached  only  by 
the  highly  civilized  (Anglo-Saxon)  Christian  man  of  to-day. 

“The  author  goes  further  into  the  religious  aspect  of  the  sub- 
ject, which  we  again  recommend  to  the  attention  of  our  readers. 
The  subject-matter  seems  of  vital  importance  to  the  physical 
director  of  the  Young  Men's  Christian  Association. 

“Enough  has  been  said,  we  hope,  to  prove  somewhat  the  value 
of  games  of  the  right  kind,  at  the  right  time  in  the  young  man's 
life.  Thomas  Wentworth  Higginson,  while  apparently  knowing 
nothing  of  the  systematic  development  of  the  man,  as  outlined 
by  Dr.  Gulick,  must  have  had  a presentiment  of  the  value  of  play 
life.  His  thoughts  are  so  delightfully  apt  and  in  line  with  the 
argument  that  we  wish  to  express  that  we  desire  to  quote  from 
his  ‘Outdoor  Papers': 

“ ‘Never  yet  did  an  ill-starred  young  saint  waste  his  Saturday 
afternoons  in  preaching  sermons  in  the  garret  to  his  deluded 
little  sisters  and  their  dolls  without  living  to  repent  it  in  ma- 
turity. The  precocious  little  sentimentalists  wither  away  like 
blanched  potato  plants  in  a cellar ; and  then  comes  some  vigorous 
youth  from  his  outdoor  work  or  play  and  grasps  the  rudder  of 
the  age,  as  he  grasped  the  oar,  the  bat  or  the  plough.' 

“Again,  wisely  said  Horace  Mann:  ‘All  through  the  life  of  a 
pure-minded  but  feeble-bodied  man,  his  path  is  lined  with 
memory's  gravestones,  which  mark  the  spots  where  noble  enter- 
prises perished  for  lack  of  physical  vigor  to  embody  them  in 
deeds/ 


Indoor  and  Outdoor  Gymnastic  Games 


15 


“Again,  ‘We  must  not  ignore  the  play-impulse  in  human  nature, 
which,  according  to  Schiller,  is  the  foundation  of  all  art.  Meet 
Nature  on  the  cricket  ground  or  at  the  regatta;  swim  with  her, 
ride  with  her,  run  with  her,  and  she  gladly  takes  you  back  once 
more  within  the  horizon  of  her  magic,  and  your  heart  of  man- 
hood is  born  again  into  more  than  the  fresh  happiness  of  the 
boy/  ” 

(“Play  in  Physical  Education,”  G.  E.  Johnston;  American 
Physical  Education  Review,  Vol.  III.,  no.  3,  p.  179.) 

The  belief  that  play  activity  has  its  root  in  instinct  is  by  no 
means  novel.  Professor  James,  in  his  chapter  on  instinct, 
catalogues  what  seem  to  him  to  be  the  most  prominent  of  the 
tendencies  which  are  instinctive  in  the  human  species,  and  in 
the  list  is  play.  In  1877  John  Strachan,  a physician  of  Edin- 
burgh, issued  a little  book  in  which  he  endeavors  to  show  that 
play  is  instinctive,  and  that  it  is  Nature’s  method  of  prepara- 
tion for  mature  life,  claiming  that  play  activity,  alone,  is  suf- 
ficient for  the  highest  development  of  all  the  faculties,  mental  or 
physical.  Mr.  Johnson  also  claims  in  this  article  that  play  is  a 
preparation  for  future  serious  occupations,  and  cites  the  play 
of  kittens  or  young  dogs  as  an  example.  But  observation  seems 
to  teach  us  that  in  many  cases  the  play  activity  seems  to  be  a 
rehearsal  of  race  instinct,  as  in  the  hunting  and  fighting  games 
of  boys.  We  are  inclined  to  think  that  it  is  both. 

The  boy  who  is  building  a hut  in  the  woods  and  the  girl 
who  is  making  a dress  for  her  doll  are  working  with  all  their 
might,  but  are  nevertheless  at  play,  acting  from  “inner  neces- 
sity and  impulse,”  and  from  tendencies  which  are  clearly  in- 
stinctive. Moreover,  it  is  the  glory  of  play,  that  it  may  not  only 
prepare  for  future  serious  occupations,  but  does  actually  in  some 
happy  cases,  develop  into  a life  work.  Art  belongs  to  play,  and 
he  who  paints  or  chisels  or  writes  because  he  must  is  only  fol- 
lowing out  a play  impulse  into  and  through  maturity.  It  is  serious 
now,  and  for  that  reason,  and  for  dignity’s  sake,  perhaps  should 
be  termed  work  rather  than  play. 

To  recapitulate.  Play  activity  is  rooted  in  instinct.  It  is  a law 


1 6 Indoor  and  Outdoor  Gymnastic  Games 

of  life,  obedience  to  which  prepares  for  the  serious  occupations 
of  maturity.  As  a generator  and  conservator  of  nervous  energy 
it  surpasses  all  other  forms  of  exercise.  As  a character  builder 
it  produces  strength  and  positiveness  of  will.  It  is  especially 
needed  in  the  education  of  the  city  poor.  Play  should  follow 
deep-seated  and  well-defined  hereditary  tendencies  of  the  human 
species.  Not  only  in  games,  but  what  may  be  termed  in  dis- 
tinction, play  should  be  utilized. 


Indoor  and  Outdoor  Gymnastic  Games 


*7 


Note 

1%  f f if  /.  , 

These  games  are  especially  adapted  to  the  Adolescent 
Period,  but  in  many  instances  are  played  throughout 
the  country  by  classes  of  all  ages.  Most  of  them  have 
been  tried,  personally,  by  the  writer,  with  success.  A 
few,  coming  with  splendid  recommendation  and  seem- 
ing obviously  adapted  to  the  need,  have  not  been 
tested.. 


Indoor  and  Outdoor  Gymnastic  Games 


19 


PART  I. 


SIMPLE  GAMES  FOR  A LARGE  NUMBER 
Ball  Tossing  Game 

Form  a circle  facing  centre,  double  arms’  length  distance  be- 
tween players.  One  player  in  centre.  Players  toss  a ball  to  each 
other,  left  or  right,  or  over  the  head  of  one  player  only,  to  player 
beyond,  the  centre  player  endeavoring  to  get  the  ball  or  knock 
it  to  the  floor,  and  in  case  of  miss  exchanging  places  with  the 
player  who  caused  the  failure,  either  by  poor  throwing  or  catch- 
ing. 

Ball  Tossing  Games 

(Mind  and  Body,  Vol.  II.,  No.  19,  p.  136.) 

Form  a circle  in  front  in  close  order,  wide  enough  to  permit 
the  passage  or  escape  of  the  centre  player.  Pupils  face  the  centre. 
The  centre  player  tosses  the  ball  to  whomsoever  he  likes,  such 
player  in  turn  tossing  the  ball  back  to  the  centre  player  who 
must  catch  it  and  escape  with  it  through  one  of  the  openings, 
the  player  who  threw  the  ball  endeavoring  to  catch  him  before 
he  can  succeed.  Places  are  exchanged  when  the  centre  player 
has  been  caught. 

The  centre  player  of  a circle  tosses  the  ball  to  his  playmates  a 
number  of  times  agreed  upon — four,  six  or  eight  times.  Upon  the 
last  return  toss  the  players  scatter,  the  centre  player  endeavoring 
to  hit  some  one  with  the  ball  before  the  players  can  get  too  far 
away  from  him.  The  player  who  is  hit  exchanges  places  with 
the  centre  player. 


20 


Indoor  and  Outdoor  Gymnastic  Games 


Ball  Passing  Games  and  Diversions 

For  Basket  Ball;  also  to  be  played  with  Oat  Bags. 

(Mind  and  Body,  Vol.  IV.,  No.  42,  p.  141.) 

1.  The  players  are  divided  into  two  parties.  Each  party  then 
arranges  itself  into  two  ranks  facing  each  other.  The  ranks  are 
from  two  to  five  paces  apart,  as  space  will  permit,  and  the  two 
parties  are  two  or  three  paces  apart.  The  ranks  in  each  party 
are  numbered  1 and  2.  All  being  ready,  a ball  is  given  to  the 


First  Rank  00000000000 


First  party. 

Second  Rank  OOOOOOOOOOO 


First  Rank  OOOOOOOOOOO 

Second  party. 

Second  Rank  OOOOOOOOOOO 


first  member  of  Rank  1 in  each  party.  He  throws  to  the  mem- 
ber of  Rank  2 just  opposite  him,  who  throws  it  to  the  second 
member  of  Rank  1,  and  so  on.  When  the  ball  gets  to  the  last 
member  by  the  same  zig-zag  path,  the  party  which  returns  the 
ball  to  the  first  member  first,  wins  the  game.  (See  figure.) 

2.  The  players  are  arranged  in  four  ranks,  numbered  1,  2,  3 
and  4.  (See  figure.)  Ranks  1 and  2 face  ranks  3 and  4.  Ranks 
1 and  3 constitute  one  party  and  2 and  4 the  other.  Hence  the? 
ball  must  be  thrown  over  one  rank  each  time.  Otherwise  the 
game  is  like  No.  1. 


First  Rank 
Second  Rank 
Third  Rank 


0 

t i 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

0 

u 

0 

0 

0 

0 

0 

0 

0 

Fourth  Rank 


Indoor  and  Outdoor  Gymnastic  Games 


21 


3.  The  players  form  a circle  facing  inward.  Each  half  of  the 
circle  constitutes  a party,  as  shown  in  the  cut.  Otherwise  the 
game  is  the  same  as  before. 


o 


o 


o 


o 


4.  The  two  parties  form  separate  circles,  the  one  within  the 
other.  The  inner  party  faces  outward,  the  other  party  faces  in- 
ward. Two  balls  are  used  by  each  party. 


O 


5.  The  parties  form  Separate  circles  and  the  ball  must  pass 
around  the  circle  three  times.  The  party  which  first  accom- 
plishes this  wins. 


22  Indoor  and  Outdoor  Gymnastic  Games 

Mount  Ball 

(Mind  and  Body,  Vol.  I.,  No.  6,  1894.)’ 

This  ancient  game  is  played  under  difficult  but  very  amusing 
conditions.  The  players  “pair  off”  according  to  height,  strength 
and  agility,  and  form  a double  circle,  faces  to  the  centre,  with 
from  two  to  six  paces  interval  between  pairs,  according  to  the 
number  of  players  taking  part.  A coin  or  other  article  tossed 
in  the  air  decides  who  of  the  pairs  shall  become  “pack-mule”  or 
“pony”  and  who  “rider.”  Those  designated  as  riders  take  a stride 
position  sideward  and  brace  themselves  by  placing  both  hands 
on  the  knees,  which  should  be  kept  extended,  the  body  being 
forward  in  order  that  the  riders  in  the  rear,  outer  circle,  may 
readily  mount  by  straddling  their  shoulders,  upon  the  command 
of  the  leader  of  the  game  to  “Mount.”  The  riders  having 
mounted,  play  “catch  ball,”  the  ponies  (as  the  play  becomes 
better  understood)  growing  restive,  turning  right,  left  or  about, 
in  order  to  make  the  ball  catching  as  difficult  as  possible.  When 
the  ball  has  been  missed  by  a rider,  all  immediately  dismount 
and  flee,  the  pony  of  the  rider  who  missed  the  ball  quickly  picking 
it  up  and  commanding  all  to  “stand”  or  “halt.”  All  riders  obey 
by  standing  still  and  the  pony  endeavors  to  hit  a rider  who 
may  jump  upward,  or  drop,  but  not  otherwise  leave  his  place. 
The  other  ponies  remain  in  position  in  order  that  the  riders 
may  be  readily  distinguished.  If  the  player  who  aims  to  hit  a 
rider  is  successful  in  properly  hitting  him,  places  are  exchanged, 
riders  becoming  ponies  and  ponies  riders.  If  not  successful,  the 
game  is  continued  as  at  first.  The  ball  must  at  no  time  be  held 
by  a player  but  tossed  as  quickly  as  caught,  no  matter  in  what 
position  the  rider  may  find  himself.  The  play  may  also  be  so  di- 
rected that  any  pony  can  pick  up  the  ball  and  aim  it  at  the  nearest 
rider.  The  leader  of  the  game  gives  the  command  to  mount  and 
dismount,  determining  the  “misses”  and  “hits.” 

Bound  Ball 

(Mind  and  Body,  Vol.  1,  No.  10,  p.  16.) 

The  players  divide  into  two  equal  parties  and  take  their  places 


Indoor  and  Outdoor  Gymnastic  Games  23 

on  both  sides  of  a line  marked  on  the  floor,  at  a distance  of 
about  five  paces  from  it.  The  players  on  each  side  group  them- 
selves so  that  each  man  will  have  a space  of  from  four  to  six  feet 
square  to  move  about  in.  The  leader  of  the  game  throws  the  ball 
into  the  midst  of  the  players  of  either  group  in  such  a way  that  it 
will  rebound,  the  play  consisting  in  keeping  the  ball  by  striking  it 
with  the  hand  from  above,  downward,  and  upon  the  first  opportu- 
nity directing  it  into  the  opposite  group  on  the  other  side  of  the 
line.  This  group  retaliates  in  the  same  manner,  landing  the  ball 
in  the  first  group,  and  so  on.  The  score  keeper  notes  the  follow- 
ing errors,  twelve  of  which  lose  the  game:  Failure  to  strike 
the  ball  from  above;  failure  to  bound  the  ball,  before  landing  it 
in  the  opposite  field;  “deadening,”  i.  e.,  permitting  the  ball  to  roll 
instead  of  bounding  it.  In  case  the  ball  does  not  rebound  in  the 
opposite  field,  the  group  from  which  it  came  has  another  trial. 

Curtain  Ball 

(Mind  and  Body,  Vol.  IV.,  No.  38,  p.  34.) 

Similar  to  Volley  Ball.  Half  of  the  players  stationed  on  one 
side  of  a curtain  about  eight  feet  high  and  half  on  the  other, 
thus  hiding  the  players  from  each  other’s  view.  Rest  of  the  game 
same  as  Volley  Ball.  Two  umpires  necessary. 

Bombardment 

Similar  to  Battle  Ball.  More  can  play.  Have  as  many  pins  or 
Indian  clubs  set  up  as  men  playing.  Players  all  stand  in  front  of 
pins  at  either  end  of  gymnasium  and  keep  as  many  balls  busy  as 
you  have  on  hand.  Every  pin  knocked  down  counts  one  point  for 
the  side  knocking  it  down.  Balls  may  be  thrown  against  the  wall 
behind  the  pins  and  carromed  back,  knocking  down  pins  in  that 
way.  Men  must  not  step  over  the  centre  line  in  throwing  the 
ball  or  for  any  reason.  With  the  use  of  the  medicine  balls  and 
two  or  three  basket  balls,  twenty  players  can  be  kept  exceedingly 
busy. 


*4 


Indoor  and  Outdoor  Gymnastic  Games 


Mat  Tag 

( Era — 1 893 — Page  872. ) 

Place  mats  on  the  floor  some  distance  apart.  One  man  takes 
his  place  in  centre  of  the  floor  with  the  ball  and  tries  to  hit  one 
of  the  other  players  while  they  cross  from  one  mat  to  another, 
the  mats  being  places  of  safety.  When  he  hits  another  player, 
the  player  hit  takes  his  place. 

All  Run 

In  “All  Run”  a square  is  made  in  the  centre  of  the  floor  in 
which  all  of  the  players  gather,  one  man  being  chosen  or  volun- 
teering to  take  first  throw.  The  ball  is  then  thrown  in  the  air 
and  everyone  runs  to  get  as  far  away  from  the  centre  as  pos- 
sible except  the  thrower,  who  must  catch  the  ball  and  then 
cry  “Hold,”  at  which  all  the  rest  instantly  stop.  He  then  chooses 
a man  at  whom  to  throw  the  ball,  he  being  obliged  to  stand  on 
the  spot  where  he  caught  the  ball.  If  he  hits  the  man  at  whom 
he  is  throwing,  that  player  takes  his  place;  if  he  misses  him,  the 
players  all  return  to  the  centre  and  he  is  given  another  trial.  If 
he  misses  the  second  time,  he  is  obliged  to  stand  twenty  feet 
from  the  square,  with  his  back  to  the  players  and  each  player 
has  one  chance  to  hit  him  with  the  ball. 

Spud 

“Spud”  is  played  ordinarily  with  an  old  indoor  base  ball  some- 
what  soft  from  use.  A basket  ball  or  volley  ball  may  be  used. 
All  gather  around  one  of  the  players  who  drops  the  ball,  at  the 
same  time  giving  one  of  the  names  or  numbers.  The  person 
called  immediately  obtains  possession  of  the  ball  and  throws 
from  where  he  stands  at  one  of  the  players  (who  scatter).  If  he 
hits  a player  that  man  strives  to  hit  another  and  so  on  until  some- 
one misses  hitting.  One  miss  counts  one  spud.  The  person  who 
misses  continues  the  game  in  the  centre.  Three  misses  or  spuds 
make  the  guilty  party  liable  to  punishment  in  “All  Run.” 


Indoor  and  Outdoor  Gymnastic  Games  25 

Babylonian 

(Era— 1893— p.  311.)' 

Played  with  the  big  medicine  ball.  Team  composed  of  eight  or 
twelve  men  each;  eight  seems  to  be  the  better  number.  The 
teams  are  placed  in  line  sideward,  facing  each  other.  The  men 
clasp  one  another  around  the  waist  and  in  no  case  must  the  hold 
be  broken.  At  the  word  “Go,”  each  team  rushes  toward  the 
centre,  using  the  feet  only  in  working  the  ball  toward  the  centre, 
each  team  endeavoring  to  get  the  ball  across  the  opposite  goal. 
Should  a hold  be  broken  or  the  men  fall  down,  the  whistle  is 
blown,  lines  formed  over  again  and  the  team  breaking  or  foul- 
ing loses  a point,  three  fouls  making  a goal.  Best  two  in  three 
or  three  in  five  goals  constitute  the  game.  The  ends  are  the 
men  who  must  do  the  best  work,  preventing  the  ball  from  going 
out  at  the  sides,  also  keeping  the  lines  closed  up.  If  the  ball 
goes  out  of  bounds,  it  must  be  placed  in  the  centre  again;  then 
the  game  continues.  Tripping,  breaking  hold  or  unnecessarily 
rough  play  constitute  fouls,  at  the  faiite^etion  of  the  referee. 

Roll  fpCll  . 

(Mind  and  Body,  Vol.  V.,  No.  55 ; Mind  and  Body,  Vol.  IV.,  No. 

39;  Mind  and  Body,  Vol.  II.,  No.  24.)  ■ . 

Players  form  in  a circle  with  hands  grasped.  A starter  stands 
in  the  centre  and  tries  to  kick  the  ball  so  that  it  will  roll  but  not 
leave  the  ground,  and  pass  through  between  two  members  of  the 
circle.  These  roll  it  back.  This  continues  until  the  ball  goes 
through,  when  the  player  on  whose  right  side  it  passed,  exchanges 
places  with  the  centre  player. 

Medicine  Ball  Passing- 

(Physical  Education,  Vol.  IV,  page  90.) 

Great  sport  can  be  attained  by  adding  several  articles;  for  in- 
stance, basket  ball,  base  ball,  tennis  ball,  Indian  club,  dumb  bell, 
etc.,  if  the  class  is  large.  This  combination  keeps  one  in  a state 


26 


Indoor  and  Outdoor  Gymnastic  Games 


of  excitement,  and  perhaps  in  some  instances  too  much,  but  still 
is  a very  practical  game  for  the  gymnasium.  A penalty  may  be 
attached  to  the  person  dropping  or  failing  to  pass  accurately.  It 
may  be  to  withdraw  from  the  circle  after  making  two  or  more 
such  errors. 

Corner  Ball 

(Mind  and  Body,  Vol.  V.,  No.  56,  p.  186.) 

A space  about  thirty  feet  long  and  twenty  feet  wide  is  needed 
for  the  game.  (See  figure.)  A line  (1)  divides  this  into  two 
equal  parts.  At  each  corner  is  a base.  Each  party  forms  in  a 
straight  line  about  eight  feet  from  the  line.  Two  members  of 
each  party  take  positions  in  the  bases  on  the  other  side.  Number 


the  second  party,  to  one  of  his  fellows  on  either  of  the  bases.  If 
he  catches  it,  he  throws  it  back.  The  opposing  party  tries  to 
intercept  the  ball  and,  if  successful,  gains  one  point.  The  play 
then  continues,  the  other  side  throwing  the  ball. 

The  rules  of  the  game  are : 

1.  The  members  of  each  party  may  move  about  freely  in  their 
space. 

2.  No  member  may  cross  the  line. 


Indoor  and  Outdoor  Gymnastic  Games 


*7 


Captain  or  Centre  Ball 

(American  Physical  Education  Review.) 

March,  ’99,  p.  73. 

The  field  is  divided  into  two  equal  parts  with  a neutral  space 
of  about  two  feet  intervening,  each  half  again  being  subdivided 
into  five  squares  or  bases  (1,  2,  3,  4,  5)  and  a centre  base  (6)  as 
per  diagram. 


Place  a spring-board  in  the  centre  square.  The  line  up  of 
the  players  is  the  following:  A takes  centre,  B first,  C second, 
D third,  E fourth,  and  F fifth  bases,  while  guards  G,  H,  I and  J 
line  up  in  the  opposing  players'  territory.  The  opposing  players 
or  team  take  the  same  position  on  the  other  side  of  the  field.  Play 
begins  with  the  umpire  taking  his  place  in  the  neutral  place  and 
tossing  up  the  ball.  The  players  of  both  sides  try  to  gain  posses- 
sion. If,  for  instance,  guard  H succeeds,  he  throws  the  ball  to 
one  of  the  basemen  of  his  side,  say  B,  who  in  turn  will  throw  the 
ball  to  centre  A,  while  the  guards  of  the  opposing  team  do  their 


28 


Indoor  and  Outdoor  Gymnastic  Games 


best  to  prevent  a throw  to  centre,  by  holding  up  thfcif  hands, 
catching  the  ball  and  throwing  same  to  their  own  side. 

1.  If  a baseman  is  successful  in  throwing  the  ball  to  centre,  it 
counts  one  point  for  his  side.  Then  the  ball  is  returned  to  the 
umpire  who  begins  play  again  by  tossing  it  up. 

2.  If  the  centre  player,  in  trying  to  catch  the  ball,  steps  off  the 
board,  it  does  not  count  one  point,  but  he  has  the  privilege  of  re- 
turning the  ball  to  one  of  his  basemen  without  interference  of  the 
opposing  guards. 

3.  If  a throw  from  a baseman  to  centre  is  blocked  by  the  op- 
posing guards,  he  should  pass  the  ball  on  to  the  next  baseman  or 
to  the  guards  of  his  side,  who  pass  the  ball  on  to  the  next  base- 
man,  etc.,  keeping  the  ball  moving  as  much  as  possible. 

4.  A throw  from  a guard  to  centre  does  not  count  one  point, 
but  centre  can  pass  the  ball  to  one  of  his  basemen  (opposing 
players  being  allowed  to  interfere). 

5.  Guards  are  not  allowed  to  cross  the  boundary  line  or  to 
step  within  the  squares,  nor  are  the  basemen  allowed  to  leave 
their  bases.  Leaving  the  bases  or  crossing  the  boundary  line 
to  interfere  with  a play  or  gain  possession  of  the  ball  is  to  be 
punished  by  giving  the  ball  to  the  opposing  side,  or  awarding 
them  a point. 

6.  Kicking  or  striking  the  ball  out  of  a player’s  hands  may  be 
allowed,  but  if  all  rough  playing  is  to  be  avoided  it  should  not 
be  permitted. 

7.  If  the  captain  or  player  of  a team  is  about  to  protest  a 
decision  of  the  umpire,  he  must  raise  his  hand,  and  then  the 
umpire  will  call  time,  but  if  he  leaves  his  place  before  time  is 
called,  the  umpire  will  give  one  point  to  the  opposing  team. 

8.  If  the  centre  is  so  thoroughly  blocked  that  the  ball  cannot 
reach  him,  a point  may  be  scored  by  passing  the  ball  from  base 
to  base  to  their  respective  order  in  an  uninterrupted  circle. 

Two  fifteen-minute  hales  may  be  played. 

The  usual  number  of  players  is  twenty,  ten  in  each  team;  but 
we  have  played  with  as  many  as  thirty  or  forty.  If  forty,  num- 
ber of  bases  and  guards  may  be  doubled. 


Indoor  and  Outdoor  Gymnastic  Games 


29 


Dodge  Ball 

(Milld  and  Body,  Vol.  IV.,  No.  38,  p.  34.) 

Of  any  even  number  of  players,  half  form  a circle,  while 
the  other  half  stands  inside  the  ring,  facing  outward.  Those 
in  the  centre  dodge  the  ball,  which,  while  in  play,  is 
thrown  by  any  of  those  forming  the  circle,  with  the  inten- 
tion of  striking  the  centre  ones  out.  Those  put  out  take  their 
places  among  those  of  the  circle,  and  have  an  equal  chance  at 
those  remaining  in  the  centre.  Only  one  is  put  out  at  a time. 
This  is  kept  up  until  only  one  is  left,  who  is  titled  King,  after 
which  the  players  exchange  places,  i.  e.,  those  who  were  in  the 
centre  now  form  the  circle. 

Note. — If  the  touch  is  preceded  by  a bound  of  the  ball  it  does 
not  count. 

*Peg  Driving,  or  Another  Centre  Ball 

(German- American  Gymnastics,  Stecher,  p.  301.) 

This  game  may  be  played  indoors  as  well  as  outdoors,  as 
many  as  ten  to  fifty  participating.  There  must  be  a sufficiently 
large  and  even  surface  on  which  to  form  a circle,  with  room 
enough  between  the  players  for  them  to  move  about  freely.  Each 
player  must  have  a stick  or  wand  about  three  feet  long.  A basket 
ball  is  used.  If  played  outdoors,  each  player  except  one  makes 
a hole  about  four  inches  in  diameter  in  front  of  the  place  he 
occupies  in  the  circle  in  which  to  place  one  end  of  his  stick.  If 
played  indoors,  a chalk  ring  may  be  made  to  indicate  a hole.  A 
^ hole  or  chalk  ring  large  enough  to  hold  the  ball  must  be  made 
in  the  centre  of  the  circle. 

In  beginning  the  game  all  players  place  one  end  of  their  stick 
into  the  centre  hole  under  and  around  the  ball.  Upon  count- 
ing one,  two,  three,  all  uplift  the  ball  with  their  sticks  and 
rush  for  a ring  or  hole  in  which  to  place  one  end  of  their  stick. 

*The  articles  in  this  book  taken  from  “ Gymnastics  : a Text  Book  of  German 
American  Gymnastics,”  by  William  A.  Stecher,  and  published  under  the  auspices 
of  the. North  American  Gymnastic  Union  (Lee  & Shepard,  Boston,  price  $3.00),  are 
copyrighted  and  used  by  permission. 


30 


Indoor  and  Outdoor  Gymnastic  Games 


when  all  holes  are  taken,  one  player  will  be  left  as  “centre  player'* 
or  “it.”  He  must  now  roll  and  push  the  ball  from  where  it  may 
have  fallen,  into  the  centre  hole,  with  his  stick,  at  the  same  time 
guarding  against  the  other  players  who  strive  to  direct  the  ball 
from  its  course,  it  being  the  duty  of  all  players  to  prevent  him 
from  getting  it  into  the  centre  ring  or  hole.  Attacks  on  the  ball 
are  best  guarded  against  by  placing  the  stick  in  front  of  the  ball 
so  as  to  ward  off  the  thrusts  in  its  direction.  Any  player  may 
leave  his  place  to  attack  the  ball,  but  as  soon  as  the  centre  player 
spies  a vacant  hole  he  may  abandon  the  ball  and  aim  to  place 
his  stick  in  the  vacant  hole.  The  players  who  may  have  left 
their  places  will  then  scramble  for  holes  (or  rings),  and  one  of 
their  number  will  always  be  left  as  centre  player.  Such  centre 
player  then  attempts  to  get  the  ball  into  the  centre  ring  or 
hole.  If  successful,  the  game  is  begun  over  again.  During  the 
game  any  unoccupied  ring  or  hole  may,  at  any  time,  be  taken 
by  any  player,  and  the  more  this  is  done  the  livelier  and  more 
interesting  the  game  will  be. 

Ball  Hustle 

Conducted  in  the  same  manner  as  Club  Hustle,  page  47,  except- 
ing that  a basket  ball  is  used  instead  of  an  Indian  club. 

Man  Overboard 

(W.  H.  Kinnicutt,  M.D.,  Physical  Director  Cleveland  Y.M.C.A.) 

A rollicking  hygienic  game.  Any  number  of  players  sit  in  a 
ring  and  throw  a heavy  medicine  ball  in  any  direction.  The 
object  is  to  throw  with  such  force  that  the  catcher  is  overbalanced 
and  rolled  backward  to  the  floor.  The  legs  must  be  kept  before 
the  body  and  not  interlocked  with  another’s. 

Knee  Ball 

(W.  H.  Kinnicutt,  M.D., Physical  Director  Cleveland  Y.M.C.A.) 

An  hygienic  game  simply.  A large  medicine  ball  is  placed 
in  a ring  of  players,  who  have  their  arms  around  each  other’s 
waists,  the  ball  being  lifted  with  the  feet  to  position,  is  kept 


Indoor  and  Outdoor  Gymnastic  Games  31 

from  falling  to  the  floor  by  the  players  bumping  it  with  their 
knees.  About  ten  players  make  the  best  game. 

Kick  Ball 

Any  number  of  players  sit  in  a ring  with  hands  braced  behind 
hips;  a medicine  ball — preferably  14-inch — is  kicked  or  pushed 
with  the  foot  or  feet  in  any  direction.  An  hygienic  game  only. 

TAG  GAMES 
Skip  Away 

(Mind  and  Body,  Vol.  II.,  No.  24,  p.  242.) 

A circle  is  formed  and  hands  are  grasped.  One  of  the  players, 
running  on  the  outside,  taps  another  who  immediately  starts 
to  run  in  the  opposite  direction,  the  place  he  left  remaining 
vacant  until  one  or  the  other  shall  have  returned  to  it  first.  The 
unsuccessful  player  continues  the  running,  etc.  The  players, 
upon  meeting,  may  exchange  greetings,  bow  to  each  other,  or 
perform  some  other  courtesy  or  exercise  before  completing  the 
circuit.  This  play,  if  the  number  of  players  is  sufficiently  large, 
may  also  be  played  in  a double  circle,  an  inner  and  outer  ring, 
the  players  facing  each  other  and  grasping  their  uplifted  hands, 
thus  forming  an  arch  under  which  the  two  running  players  must 
wind  their  way, 

Whip  Tag 

(Mind  and  Body,  Vol.  II.,  No.  20,  p.  158.) 

For  any  number.  Form  a circle,  all  facing  the  centre  and 
holding  their  hands  behind  their  backs.  One  running  around 
the  circle  will  drop  the  “beetle”  (a  sack  similar  to  a policeman’s 
club,  stuffed  with  cotton  batting,  or  a towel  with  a knot  in  the 
end  will  do)  into  the  hand  of  another.  The  person  receiving 
the  “beetle”  quickly  turns  upon  his  right-hand  neighbor,  and 
with  a series  of  blows  chases  him  around  the  circle  and  back 
to  his  place.  If  the  neighbor  can  run  faster  than  the  holder  of 
the  “beetle”  he  will,  of  course,  escape  the  blows.  The  holder 
of  the  “beetle”  now  takes  the  place  of  the  last  leader. 


32 


Indoor  and  Outdoor  Gymnastic  Games 


Three  Deep 

(Mind  and  Body,  Vol.  I.,  No.  I,  p.  13.) 

Twenty-four  or  more  players  form  a circle  of  pairs  with 
space  enough  between  the  players  (who  stand  closely  one  behind 
the  other,  facing  the  centre  of  the  circle)  to  allow  the  runners 
to  turn  and  run  in  all  directions.  Two  players  on  the  outside 
of  the  circle  and  at  a distance  from  each  other  begin  the  game. 
One  of  them,  the  “tagger,”  seeks  to  tag  the  other  player  before 
he  can  secure  a place  in  front  of  any  of  the  pairs  forming 
the  circle.  If  he  succeeds  in  this  roles  are  changed,  the  player 
tagged  becoming  “tagger”  and  the  former  “tagger”  in  return  en- 
deavors to  secure  a place  in  front  of  some  pair.  But  whenever 
the  runner  (the  player  pursued)  has  succeeded  in  getting  in 
front  of  a pair  before  being  tagged,  then  the  hindmost  (the  last 
or  third,  in  the  respective  rank)  must  take  to  his  heels  and  seek 
to  evade  the  unsuccessful  “tagger,”  who  now  turns  his  attention 
to  him.  In  seeking  to  evade  a tagger  the  successive  players 
may  run  in  any  direction,  either  left  or  right  through  and  across 
the  circle,  but  not  pass,  in  front  of  any  one  rank  to  another 
rank  in  such  a manner  as  to  induce  wrong  starts.  A hindmost 
player  may  also  form  in  front  of  his  own  rank,  making  the 
second  player  in  such  rank  hindmost  or  “third.”  The  play  is 
always  directed  against  the  third  or  last  of  a rank,  two  players 
being  the  number  limited  to  each  place. 

(When  classes  of  players  in  the  beginning  are  too  large  the 
circle  may  be  formed  by  rows  or  ranks  of  threes,  instead  of  twos 
or  pairs.) 

Expert  players  can  form  several  circles  and  run  from  circle 
to  circle,  two  pairs  playing  simultaneously.  The  above  play  can 
be  varied  in  a number  of  ways,  as  follows : 

(a)  The  players  may  reverse  the  order  of  forming  for  the 
play,  facing  outward  from  centre  instead  of  toward  the  centre. 
The  pursued  player  in  this  case  forms  in  the  rear  instead  of  in 
the  front,  and  the  first  takes  the  part  of  the  third  or  hindmost 
player. 


Indoor  and  Outdoor  Gymnastic  Games 


33 


( b ) The  last  form  may  also  be  played  in  such  a manner  that 
all  the  front  or  outside  ones  grasp  hands  sideward,  while  all  the 
second  ones  place  their  hands  on  the  shoulders  of  the  front 
players.  In  this  form  of  the  play  the  second  player  must  push 
the  front  player  away  from  his  place  at  the  proper  time  (when 
a third  player  enters  the  circle  and  places  hands  on  his  shoulders) . 
The  entry  into  the  circle  must  not  be  hindered. 

( c ) The  circle  of  pairs  may  be  formed  so  that  the  players  face 
each  other  with  uplifted  arms,  hands  grasped  to  form  an  arch. 
The  pursued  player  may  take  his  place  between  any  two  players, 
the  one  on  whom  his  back  is  turned  becoming  third  or  pursued 
player. 

( d ) The  last  form  can  also  be  played  with  the  class  in  other 
formation  than  that  of  a circle;  the  pairs  may  also  scatter  over 
the  playground  and  play  without  the  holding  of  hands  or  uplifted 
arms. 

( e ) Another  form  is  to  form  two  ranks,  one  on  each  of  oppo- 
site goals,  about  twenty  paces  apart.  A player  steps  out  toward 
a goal  and  taps  or  hits  any  of  the  outstretched  hands.  The 
player  tagged  becomes  pursuer,  and  must  try  to  catch  the  tagger 
before  he  can  reach  his  own  goal.  If  successful,  the  player 
caught  must  go  to  the  tagger’s  goal  and  the  tagger  turns  his 
attention  to  his  victim’s  goal. 

(/)  In  the  first  description  of  the  game  various  exercises 
may  be  introduced,  as  vaulting  over  each  other  or  slipping  to 
place  between  the  legs  of  those  in  front,  all  players  standing 
in  stride  position  sideward.  In  a spirited  game  it  is  not  neces- 
sary for  the  runner  to  stand  in  front  of  a pair,  he  simply  touch- 
ing base,  the  place  in  front  of  a pair,  with  a hand  or  foot, 
sufficing. 

* Prisoner’s  Base 

(Champlin's  Cyclopedia  of  Games  and  Sports.) 

Played  by  any  number  of  persons,  though  the  best  number 
is  from  twelve  to  sixteen.  Two  “Bosses”  or  enclosures,  are 


♦Used  by  permission  from  the  publishers,  Henry  Holt  & Co.,  New  York. 


34 


Indoor  and  Outdoor  Gymnastic  Games 


marked  off,  each  large  enough  to  hold  half  the  players,  and  two 
“Prisons,”  a little  smaller,  some  distance  from  the  Bases,  accord- 
ing to  convenience.  Two  methods  of  laying  out  ground  are 
shown  in  the  diagrams. 


The  players  are  divided  into  two  opposing  sides,  each  of  which 
occupies  one  of  the  Bases.  A player  from  one  side  begins  the 
game  by  running  beyond  the  bounds  of  his  Base  and  one  on 
the  opposite  side  pursues  him.  A second  man  from  the  first 
party  chases  the  pursuer,  and  so  on,  each  party  sending  out  as 
many  men  as  they  choose.  If  any  one  is  touched,  while  out  of 
bounds,  by  a player  on  the  opposite  side  who  left  bounds  after 
him  he  must  go  to  the  prison  belonging  to  the  enemy,  and  stay 
there  until  he  is  released  by  one  of  his  own  side.  The  Prison 
of  each  side  is  opposite  the  Base  of  the  other  side,  as  shown  in 
the  diagrams.  No  one  is  allowed  to  touch  the  catcher  as  he 
returns  to  his  Base,  which  he  must  do  at  once.  A prisoner  can 
be  released  by  any  one  of  his  friends  who  can  run  from  his 
Base  to  the  Prison  without  being  caught.  (When  more  than  one 
player  is  in  Prison  they  may  link  hands,  and  reach  out  into 
the  playing  space,  the  man  touched  being  the  only  one  released.) 
The  prisoner  and  his  friend  may  then  return  to  their  Base  in 
safety.  But  if  a player  is  caught  while  attempting  a release  he 
must  himself  go  to  Prison.  The  game  is  won  by  the  party  that 


Indoor  and  Outdoor  Gymnastic  Games 


35 


succeeds  in  getting  all  its  enemies  into  Prison  at  the  Same  time. 
It  is  necessary  for  a player  to  remember  who  of  his  opponents 
left  their  Base  before  him  and  who  after  him,  so  that  he  may 
know  whom  to  chase  and  whom  to  avoid.  When  a large  number 
of  players  are  out  of  bound  this  makes  the  game  quite  com- 
plicated. 

Ham — Ham — Chicken — Ham — Bacon 

This  game  is  played  by  the  youths  of  Washington,  D.  G,  on 
the  streets,  using  the  curbs  as  goals.  The  game  can  well  be 
applied  to  the  gymnasium,  however,  using  the  mats  at  either 
end  of  the  floor  or  a chalk  line  at  either  end. 

All  the  players  congregate  on  one  side.  One  player  in  the 
centre  endeavors  to  make  them  step  off  the  curb  by  shouting, 
“Ham— Ham — Chicken — Ham — Bacon,”  the  word  “bacon”  being 
the  signal  for  all  to  cross  to  the  other  side,  while  he  endeavors 
to  catch  one.  The  one  caught  must  help  him  catch  the  others. 
If  any  one  steps  off  before  the  centre  man  says  “Bacon”  he  has 
to  go  to  the  aid  of  the  catcher.  For  instance,  the  trick  is  adopted 
of  shouting,  “Ham — Ham — Chicken — Ham”  and  stopping  short 
and  causing  some  one  to  step  off.  Or  of  substituting  other  words 
for  “Bacon,”  which  may  draw  some  one  from  their  base.  When 
all  are  caught  the  game  begins  anew. 


Puss  in  the  Corner 

This  game  may  well  be  applied  to  the  gymnasium  for  a large 
number,  using  various  obstructions  as  corners.  If,  when  the 
change  is  made  from  one  corner  to  the  other,  more  than  half  the 
distance  is  covered,  the  “puss”  is  obliged  to  continue,  thus 
crowding  the  other  “puss”  from  his  corner  and  enabling  the 
catcher  to  obtain  a vacant  corner,  only  one  “puss”  being  allowed 
in  a corner  at  a time.  The  catcher  tries  to  get  into  the  empty 
corners,  forcing  the  others  out.  The  “puss”  caught  or  left  with- 
out a corner  is  “it.” 


36  Indoor  and  Outdoor  Gymnastic  Games 

Group  Play 

(Mind  and  Body,  Vol.  II.,  No.  18,  p.  118.) 

Any  multiple  of  three,  four  or  five  can  engage.  The  players 
having  been  divided  into  corresponding  groups  march  (if  five 
groups  have  been  formed)  to  the  four  corners  of  a large  square 
(the  room),  one  of  the  groups  forming  in  the  centre  of  the 
square.  The  position  of  each  of  the  five  groups  must  be  sharply 
defined  by  chalk  lines  on  the  floor,  i.  e.,  for  each  group  a house 
(small  square)  should  be  drawn  within  the  walls  of  which  the 
respective  group  players  must  be  stationed.  Any  one  of  the 
players  now  leaves  his  group  and  proceeds  toward  the  centre 
group,  whereupon  a player  from  any  other  group  immediately 
seeks  to  fill  the  place  made  vacant  by  the  first  player.  Other 
players  now  make  similar  attempts  to  fill  the  vacancies  ensuing 
in  the  different  groups.  Meanwhile  the  player  who  began  the 
game  bestirs  himself  to  get  a place  in  any  one  of  the  squares. 
Should  the  game,  at  any  time,  come  to  a halt  because  all  the 
squares  are  filled,  then  the  last  player  to  enter  a square  selects 
the  next  leader.  The  game  is  readily  understood  with  a little 
practice,  and  may  be  changed  in  a number  of  ways,  the  players 
walking,  hopping  or  running  from  place  to  place,  etc. 


Garden  Scamp 

(Mind  and  Body,  Vol.  I.,  No.  2,  p.  13.) 

Players  form  a ring  grasping  hands  sideward.  One  of  the 
players,  on  the  outside,  says,  “Who  let  you  in  my  garden  ?”  to 
which  the  scamp  replies,  “No  one,”  and  runs,  the  gardener  giving 
chase.  He  may  be  armed  with  the  “beetle”  or  towel  as  in  Whip 
Tag.  He  is  obliged  to  follow  the  “scamp”  through  the  open- 
ings, performing  all  the  movements,  as  jumping  over  one  player, 
crawling  between  the  legs  of  another,  somersaults,  etc.  The 
chase  ends  with  the  scamp  being  caught,  or  when  the  gardener 
loses  track  of  him,  by  performing  the  wrong  movement  in  some 
way.  The  physical  director,  referee  or  players  may  decide. 


37 


Indoor  and  Outdoor  Gymnastic  Games 

Link  Chase 

(Mind  and  Body,  Vol.  I.,  No.  3,  p.  15.) 

Two  players  link  hands  and  attempt  to  tag  some  of  the  sur- 
rounding players.  All  players  tagged  take  their  places  between 
the  two  first  players,  the  chain  growing  longer  with  each  new 
addition.  The  outstanding  players  can  break  the  chain  if  pressed 
too  closely.  If  successful  in  this,  those  forming  the  chain  must 
run  to  base  to  unite  again,  the  other  players  tagging  or  riding 
(straddling)  them  by  jumping  on  their  backs  while  on  their  way 
to  the  base.  Players  stepping  out  to  rest  must  not  leave  bases. 
The  last  two  players  caught  must  begin  the  game  anew. 

Battering  Ram 

(Mind  and  Body,  Vol.  III.,  No.  25,  p.  17.) 

Players  form  a circle,  joining  hands,  one  of  their  number  being 
inside  and  one  outside  of  the  same.  The  centre  player  attempts 
to  escape  from  within  the  circle  by  jumping  over  or  by  passing 
quickly  under  the  arms  of  the  players,  or  by  breaking  through, 
the  player  on  the  outside  assisting  him  in  any  w^y  he  can.  Upon 
his  escape  the  player  who  is  most  responsible  takes  his  place 
within  the  circle. 

Day  and  Night 

(Mind  and  Body,  Vol.  IV.,  No.  40,  p.  90.) 

Players  divided  into  two  parties,  formed  in  two  lines,  back  to 
back,  about  three  paces  apart,  as  shown  in  cut. 


0 

a 

0 

0 

O 

a 

Q 

O 

a 

0 

0 

• 

m 

• 

m 

• 

• 

• 

m 

m 

• 

• 

One  of  the  lines  is  named  the  “Day  Party,”  the  other  the 
“Night  Party.”  The  leader  has  a disk  painted  black  on 


38  Indoor  and  Outdoor  Gymnastic  Games 

side  and  white  on  the  other.  (A  coin  may  be  used  instead  of 
the  disk.)  In  front  of  each  party  is  a goal.  The  leader  throws 
the  disks  into  the  air.  If  the  white  side  is  up  when  the  disk 
has  alighted  he  cries  out,  “Day.”  The  “Day  Party”  then  rushes 
toward  its  goal  and  the  “Night  Party”  pursues,  tagging  as  many 
members  of  the  “Day  Party”  as  possible.  These  they  take  back 
to  their  own  goal.  The  captured  members  are  now  out  of  the 
game.  The  sides  now  change,  the  disk  is  thrown  again,  and 
the  party  whose  side  turns  up  starts  for  goal  as  before.  The 
game  continues  in  this  way  until  all  the  players  on  one  of  the 
sides  are  out. 


Siege 

(Mind  and  Body,  Vol.  I.,  No.  7,  p.  16.) 

The  party  is  divided  equally.  One  side  (determined  by  toss 
of  a coin)  has  possession  of  the  field,  and  is  distributed  over 
the  same  in  such  a manner  that  each  player  has  ample  room  to 
move  about.  The  other  side,  on  the  outside  of  the  field  (a  chalk 
line  six  feet  from  the  wall,  around  the  room),  surrounds  it  by 
movements  calculated  to  engage  as  many  of  the  enemy  in  the 
contest,  from  as  many  points  as  possible.  The  game  consists  in 
overpowering  the  enemy,  and  making  as  many  prisoners  as  possi- 
ble. The  stronger  players  must  cope  with  their  equals,  the 
weaker  ones  with  their  kind.  Wrestling  on  the  ground  or  drag- 
ging is  not  to  be  permitted.  If,  by  means  of  pulling,  pushing 
or  carrying,  without  interference  of  a third  party,  a player  suc- 
ceeds in  forcing  his  opponent  from  the  battlefield,  such  van- 
quished opponent  must  repair  to  the  prisoners’  guard  without.  If 
a player  from  outside  the  field  is  brought  safely  within  (a  dis- 
tance of  five  feet  on  either  side  of  the  line  determining  the 
outcome)  he  must  repair  to  the  prisoners’  guard  within  (on  the 
centre  of  the  field).  Prisoners  who  escape  from  thair  guards 
unseen  cannot  participate  in  the  game  again,  but  must  remain 
outside  of  the  playground. 


THE  BANDARILLA  CO. 


719  NORTH  TENTH  STREET 


PHILADELPHIA 


Indoor  and  Outdoor  Gymnastic  Games 


39 


Running  for  Places 

(Mind  and  Body,  Vol.  I.,  No.  6,  p.  16.) 

Form  circle  and  number  off  in  threes.  A corresponding  num- 
ber of  players,  not  numbered,  are  in  the  centre  of  the  circle. 
These  alternately  call  out  a number,  whereupon  all  players  hold- 
ing such  numbers  must  quickly  exchange  places,  the  player 
having  called  the  number  striving  to  catch  one  of  the  running 
numbers.  If  he  succeeds  in  catching  one  he  takes  his  place  and 
another  player  calls  out  a number. 

Front  Duty 

(Mind  and  Body,  Vol.  I.,  No.  II,  p.  16.) 

The  players  select  two  leaders  whose  generalship  throughout 
the  game  can  be  relied  upon.  The  leaders,  in  turn,  enlist  their 
followers,  and  the  ranks  of  both  sides  filled,  the  opposing  forces 
march  in  opposite  directions  and  fly  their  respective  standards 
above  their  camps.  The  forces  bivouacing  soon  become  deeply 
interested  in  an  engagement  between  the  outposts  or  pickets, 
of  whom  a number  have  been  placed  on  guard  by  each  com- 
mander at  a short  distance  from  camps.  The  outcome  is  finally 
decided  when  one  of  the  combatants  has  been  overpowered  and 
brought  within  the  enemy’s  picket  line.  The  struggle  between 
the  outposts  continues  until  the  last  on  either  side  return  to 
their  camp  to  report  that  the  enemy  is  in  sight.  Immediately 
a line  of  battle  is  formed,  the  players  in  single  or  double  lines  in 
front  locking  arms  or  grasping  hands,  the  command  to  “Charge” 
following.  Amidst  songs  and  shouts  and  the  din  of  battle  the 
hosts  meet.  The  side  which  is  successful  in  forcing  its  oppo- 
nents to  retreat  a given  distance  wins  the  battle. 

Bull  in  the  Ring,  or  Hare 

(Mind  and  Body,  Vol.  I.,  No.  n,  p.  16.) 

All  form  circle  around  the  hare.  The  hare  now  tries  to  escape 
by  all  possible  means.  Should  he  succeed  the  players  pursue 
him,  the  one  first  catching  him  becoming  hare  in  the  next  game. 


40  Indoor  and  Outdoor  Gymnastic  Games 

Black  Man 

(Mind  and  Body,  Vol.  I.,  No.  n,  p.  16.) 

“Black  man”  at  one  end  of  the  floor,  players  at  other.  If 
the  “black  man,”  while  running  to  the  goal  which  the  players 
have  left,  taps  a player  such  player  must  help  him  be  “black 
man.”  The  “black  man”  and  all  who  have  been  caught  in  this 
way  may  grasp  hands. 

Tender  Green 

(German- American  Gymnastics,  Stecher,  p.  320.) 

The  game  is  very  like  “Black  Man,”  in  some  places  called  so. 
It  differs  from  “Black  Man”  in  that  the  one  who  is  “it”  must 
fold  his  hands  and  must  tag  one  or  more  of  the  other  players 
in  this  position  only.  After  he  has  caught  one  or  more  of  the 
players  they  must  join  hands,  and  the  end  players  only  are 
allowed  to  tag  the  other  players,  the  other  players  having  a right 
to  break  through  the  line  if  they  can.  When  all  the  players  are 
caught  the  first  one  tagged  is  “it.” 

Blind  Man’s  Buff 

This  game  needs  no  description.  Care  should  be  taken  that 
the  blind  man  does  not  injure  himself  against  the  walls. 

Fox 

This  is  a game  in  which  knotted  handkerchiefs  are  required. 
A small  base  called  “The  Den”  is  marked  out  and  one  of  the 
players,  elected  by  chance  or  otherwise,  takes  his  station  within 
it  and  represents  the  “Fox.”  When  the  “Fox”  is  ready  he  calls 
out,  “Twice  five  are  ten,”  which  sapient  remark  is  answered  by 
the  out  players  with  “Fox,  come  out  of  your  den.”  Fox  imme- 
diately complies  with  this  request  and  hops  out,  endeavoring  to 
touch  one  of  the  players  who  dodge  around  him  and  do  their 
best,  without  touching  him,  to  make  him  put  both  feet  to  the 
ground,  which  entitled  them  to  give  him  a good  drubbing  with 


Indoor  and  Outdoor  Gymnastic  Games  41 

their  knotted  handkerchiefs  while  he  is  running  home.  If  the 
Fox  can  touch  one  of  his  would-be  tormentors  while  he  is  hop- 
ping the  player  touched  becomes  Fox. 

Lame  Goose 

(German- American  Gymnastics,  Stecher,  p.  318.) 

A goal  is  selected  to  which  one  of  the  players,  called  “Lame 
Goose,”  repairs.  The  other  players  call  out  to  him,  “Lame  goose, 
lame  goose,  can’t  catch  anybody”  and  run  up  and  down  in  front 
of  his  goal,  tantalizing  him  in  all  manners  conceivable.  “Can’t 
I,  though,”  replies  the  Lame  Goose,  and  starts  after  the  players. 
He  must  not,  however,  run  after  them,  but  must  take  three 
steps  only  and  then  hop  on  one  leg,  and  as  soon  as  he  “breaks” 
all  the  players  rush  at  him  and  drive  him  to  his  goal,  pommelling 
him  on  the  back  with  their  fists,  until  he  has  reached  it.  If,  how- 
ever, the  lame  goose  succeeds  in  tagging  one  of  the  players  he 
joins  the  other  players  in  driving  the  one  tagged  to  the  goal,  a? 
described  above,  and  the  player  tagged  is  “it.” 

Sculptor 

(German-American  Gymnastics,  Stecher,  p.  316.) 

One  of  the  players,  called  the  “Sculptor,”  arranges  the  other 
players  in  different  positions  and  attitudes  as  statues.  No  player 
dares  move  or  speak,  for  as  soon  as  he  does  the  sculptor  punishes 
him  by  beating  him  with  a knotted  handkerchief  or  towel  (the 
sack-beetle).  After  having  arranged  the  players  to  suit  his 
fancy  the  sculptor  leaves  the  playground,  saying:  “The  sculptor 
is  not  at  home.”  No  sooner  is  he  gone  than  the  statues  come  to 
life,  sing,  dance,  jump  and  play  havoc  in  general.  On  the  return 
of  the  sculptor  he  counts,  “One,  two,  three,”  and  any  player  who 
is  not  in  his  former  posture  at  “three”  receives  a beating  with 
the  knotted  handkerchief  from  the  sculptor.  Should  the  sculptor 
punish  the  wrong  statue  all  the  players  rush  at  him  with  knotted 
handkerchiefs  and  drive  him  to  a goal  previously  decided  upon, 
and  the  game  is  resumed  with  some  other  player  as  sculptor. 


43 


Indoor  and  Outdoor  Gymnastic  Games 


The  King’s  Run 

(German- American  Gymnastics,  Stecher,  p.  320.) 

Two  sides,  divided  as  equally  as  possible  in  regard  to  numbers 
and  strength,  stand  at  a convenient  distance  opposite  each  other, 
the  players  grasping  hands  firmly.  Each  side  has  a captain  or 
king,  as  he  is  sometimes  called,  who  stands  at  the  left  end  of 
the  line.  At  his  command  one  of  the  players  runs  with  all  his 
might  and  tries  to  break  through  the  enemy’s  line.  If  he  suc- 
ceeds all  the  players  cut  off  from  the  captain’s  end  of  the  line 
must  cross  over  and  join  the  other  side.  If  he  fails  he  must 
join  the  enemy’s  side.  The  other  side  then  sends  out  one  of 
their  men,  and  so  on,  until  but  one  man,  the  king,  is  left.  He 
is  allowed  three  trials  to  break  through  the  enemy’s  line  and 
redeem  his  fallen  fortunes;  but  if  in  three  times  he  does  not 
succeed  his  side  has  lost  the  game.  To  make  the  game  shorter 
the  players  cut  off  from  their  own  line  and  the  runners  who  fail 
to  break  through  the  enemy’s  line  are  out  of  the  game  until  it 
is  ended. 

Follow  My  Leader 

(Sports  and  Pastimes  of  American  Boys,  Chadwick.) 

A bold,  active  boy  should  be  selected  as  leader,  and  all  the 
other  players  must  arrange  themselves  in  a line  behind  him.  He 
commences  the  game  by  jumping,  running,  hopping  or  getting 
over  any  obstacle  that  may  present  itself,  and  then  continues  his 
course,  scrambling  over  everything  and  varying  his  actions  as 
much  as  possible;  all  his  followers  must,  according  to  the  rules 
of  the  game,  do  exactly  as  he  does.  If  any  one  fails  in  perform- 
ing the  tasks  he  must  take  his  place  behind  all  the  rest  until 
some  other  player  makes  a blunder  and  in  his  turn  goes  last. 

Bull  in  the  Ring,  and  Sheep  Fold 

In  “Bull  in  the  Ring”  one  takes  his  place  in  the  centre  of  the 
circle  and  endeavors  to  break  out.  Upon  doing  so,  the  rest 
chase  him,  the  one  catching  him  taking  his  place  as  bull. 


Indoor  and  Outdoor  Gymnastic  Games 


43 


A similar  circle  is  formed  for  “Sheep  Fold,”  the  sheep  inside, 
and  the  wolf  out.  The  wolf  attempts  to  break  through  the 
joined  hands  so  as  to  reach  the  lamb,  but  if  he  does  so,  the 
sheep-fold  opens  on  the  opposite  side  letting  the  lamb  out  and 
closing  the  wolf  in.  The  latter  now  tries  in  the  same  manner 
to  get  out,  and  if  he  does  so,  the  lamb  is  admitted 
again.  If  the  wolf  succeeds  in  catching  the  lamb,  the 
two  players  between  whom  he  broke  through  the  sheep  fold 
last,  become  the  wolf  and  lamb  in  their  turn. 

Leap-Frog  Games 

All  are  familiar  with  the  ordinary  leap-frog  where  the  players 
stand  side  by  side,  in  which  case  the  leaper  goes  over  them  side- 
wise,  or  they  stand  in  file,  in  which  case  he  leaps  from  their 
backs  over  their  heads.  When  he  has  thus  gone  over  the  whole 
line,  he  makes  a back  and  the  player  who  is  thus  left  in  the 
rear,  becomes  the  leaper. 

For  competition  the  players  may  be  divided  equally,  forming 
two  lines.  At  the  word  “Go,”  the  two  rear  players  jump  swiftly 
over  the  backs  of  the  players  in  front.  When  every  player  has 
jumped  over  the  back  of  every  other  player,  that  line  has  com- 
pleted its  work  and,  if  ahead  of  the  other  line,  wins  the  race. 
A most  interesting  game  if  given  a fair  trial.  The  same  game 
may  be  played  crawling  between  the  legs  instead  of  jumping 
over  the  backs. 


Foot  and  a Half 

The  person  to  be  jumped  over  moves  by  degrees  farther  and 
farther  from  the  point  where  the  jump  begins.  A line  is  drawn 
(sometimes  called  the  “Garter”)  to  mark  where  the  jump  begins, 
and  whoever  steps  on  it  must  take  the  place  of  the  player  leaped 
over.  After  the  players  in  turn  have  leaped,  the  last  cries  “Foot 
and  a Half!”  and  the  player  who  is  making  the  back  thereupon 
places  his  right  heel  in  the  hollow  of  his  left  foot,  advances  the 
latter  so  that  its  hollow  covers  his  right  toe  and  then  brings 


44 


Indoor  and  Outdoor  Gymnastic  Games 


up  his  right  foot  to  its  original  position.  The  players  then  leap 
again,  always  beginning  at  the  “Garter,1 ” after  which  the  back 
advances  again  in  like  manner,  and  the  game  goes  on  until  some 
one  treads  on  the  “Garter”  or  fails  in  leaping.  The  unsuc- 
cessful one  then  makes  a back  and  another  game  begins.  This 
game  is  also  called  “Fly  the  Garter”  and  “Foot  It.” 

Sometimes  it  is  varied  by  allowing  the  last  player  in  the  first 
round  to  make  a back  at  the  spot  he  reaches  in  his  jump.  The 
back  thus  changes  at  each  round,  and  as  the  position  is  moved 
forward  such  a distance  each  time,  the  players  are  often  allowed 
one  jump  or  a hop,  skip  and  jump  between  the  garter  and  the! 
back. 

French  boys  play  one  called  “Sant  de  Mouton  avec  Mouchoirs” 
(“Sheep's  Leap  with  Handerchiefs”)  in  which  each  leaper  is  re- 
quired, in  his  first  turn,  to  lay  his  handkerchief  on  the  back  of 
the  player  he  leaps  over,  and  at  his  second  turn  to  pick  off  his 
own  handkerchief,  leaving  the  others.  He  who  fails  makes  a back 
for  the  others. 

Tag  Game 

Played  by  any  number  of  persons  one  whom  tries  to  “tag”  or 
touch  any  of  the  others  he  can.  If  he  succeeds,  the  one  tagged 
must  take  his  place.  When  “tag”  succeeds  in  touching  another, 
he  cries  “No  tag,”  which  signifies  that  the  player  so  touched 
must  not  touch  the  player  who  touched  him  until  he  has  chased 
and  touched  somebody  else.  No  player  can  be  tagged  when 
touching  the  “goal”  which  is  any  object  agreed  upon,  such  as  a 
portion  of  a wall,  etc.  Or  if  the  boys  pursued  can  touch  either 
wood  or  iron,  they  are  safe,  the  rule  being  that  he  must  touch 
them  as  they  run  from  one  piece  of  wood  or  iron  to  another. 

Cross  Tag 

Any  player  who  is  chased  can  be  relieved  by  any  other  player 
running  between  him  and  the  one  trying  to  tag  him.  The  latter 
must  then  run  after  the  player  who  ran  between,  till  he  in  turn 
is  relieved. 


Indoor  and  Outdoor  Gymnastic  Games 


45 


Squat  Tag 


When  a player  who  is  pursued  is  tired,  he  is  allowed  to  stoop 
or  squat  close  to  the  ground,  the  pursuer  not  being  allowed  to 
touch  him  in  this  position.  The  number  of  squats  allowed  varies 
from  two  to  eleven. 


King's  Land 


One,  representing  the  king,  stands  the  within  the  boundaries 
agreed  upon  at  the  beginning  of  the  game.  The  other  players 
can  be  touched  by  him  only  when  they  venture  inside  the  boun- 
dary. By  running  in  and  out  again  on  all  sides,  they  strive  to 
confuse  the  king  and  divert  his  attention  from  one  to  the  other. 
In  Connecticut  the  forbidden  land  is  sometimes  called  “Van 
Diemen's  land;”  in  New  York,  “Dixie’s  Land;”  in  Philadelphia, 
“Golden  Pavement;”  in  Devonshire,  England,  “Judge  Jeffrey’s 
Land,”  and  the  old  English  name  for  it  was  “Tom  Tiddler’s 
Ground.”  The  French  call  the  king  “Crow.” 


Sailor’s  Tag 


AH  should  be  blindfolded.  Place  a knotted  handkerchief  or 
towel  in  the  hand  of  each  player.  The  players  may  be  divided 
off  in  pairs,  if  desired.  They  then  attempt  to  strike  each  other, 
blowing  a whistle  or  crying  “Here”  after  every  strike.  The  one 
who  crys  out  then  moves  away  quickly,  while  the  opponent  slashes 
furiously  at  the  place  where  the  sound  came  from  or  where  he 
thinks  the  other  may  be.  Exceedingly  laughable. 


Blind  Man’s  Biff 


Place  boxing  gloves  on  one,  or  a number  of  pairs  of  player 
(blindfolded),  and  let  them  “biff”  each  other. 


46 


Indoor  and  Outdoor  Gymnastic  Games 


\ 


Hang  Tag 

(W.  H.  Kinnicutt,  M.D.,  Physical  Director  Cleveland 
Y.  M.  C.  A.) 


This  changes  at  once  from  an  imbecile  to  an  intensely  active 
and  interesting  game  by  introducing  this  change : Any  apparatus 
allowed  for  hanging;  only  one  person  allowed  at  a time  upon 


Starter 

1 

O 


3 

O 


10, 


/* 


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a o 


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• *. 


o 

4 


t » 
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o 

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13 


a support  and  the  last  one  assuming  the  hanging  position  has 
the  claim,  causing  the  former  possessor  to  secure  another  sup- 
port in  order  to  be  safe.  A player  cannot  be  caught  when  his 
feet  do  not  touch  the  floor  or  mat. 


Indoor  and  Outdoor  Gymnastic  Games  47 

RACING  GAMES 
Three  Indian  Club  Race 

Each  player  has  three  clubs  placed  in  front  of  him  at  one  end 
of  the  gymnasium.  He  must  take  the  clubs,  one  at  a time,  and 
place  them  behind  a certain  line  at  the  other  end  of  the  gym- 
nasium and  return  to  the  starting  line.  If  a man  fails  to  place 
a club  properly  or  stand  it  up,  he  must  return  and  do  so  before 
winning  or  completing  the  race. 

Another  form  of  the  “Club  Race”  is  as  follows : 


The  vertical  line  is  the  scratch  from  which  the  runners  start 
and  to  which  they  run  to  finish  the  race.  The  square  dots  are 
spots  on  which  the  clubs  are  stood  prior  to  starting  the  runners. 


The  club  each  runner  carries  is  made  to  stand  over  the  crosses 
before  another  club  can  be  picked  up.  The  semicircular  lines  in- 
dicate the  enclosures  in  which  all  the  clubs  must  stand  before  the 
final  dash  to  the  scratch  is  made. 

Club  Hustle 

Divide  players  equally.  Form  ranks  in  “front  dress.”  Place 
an  Indian  club  in  the  hand  of  each  foremost  man.  At  the  word, 
“Go,”  he  stoops  and  passes  the  club  between  his  legs  to  player 
behind  him,  who  continues  it  on  down  the  line.  When  the  rear 
player  receives  it,  he  runs  to  the  head  of  the  line  and  starts  it 
again.  When  every  player  has  thus  been  at  the  head  of  the  line 
and  the  original  starter  has  received  the  club  at  the  foot  of  the 


48 


Indoor  and  Outdoor  Gymnastic  Games 


line,  and  placed  it  in  an  upright  position  at  the  head  of  the  line, 
the  game  is  over.  The  side  that  completes  the  circuit  first  wins. 

A little  thought  and  ingenuity  will  suggest  numerous  ways 
of  varying  the  sport,  but  a few  suggestions  are  herewith  given. 

(1)  At  the  signal,  the  club  is  grasped  with  the  left  hand  and 
passed  down  the  line,  being  touched  only  by  the  left  hand  of 
each  man.  The  rear  man  passes  it  behind  him  and  it  is  then 
passed  forward  by  the  right  hands  alone.  The  first  man  sets  the 
club  down  across  the  line  where  it  must  remain  standing  or  no 
point  is  made.  If  any  but  the  one  hand  touches  the  club  on  its 
journey,  a foul  is  counted,  or  the  line  wins  that  first  gets  the 
club  to  its  place  without  fouling. 

(2)  Any  number  of  clubs,  say  six,  can  be  passed  in  the  same 
way.  All  the  clubs  must  be  replaced  across  the  line  and  remain 
standing  before  a side  can  score. 

(3)  One  club  can  zig  zag  down  and  back,  the  first  man  grasping 
the  club  with  his  left  hand  and  passing  it  behind  him  to  his 
neighbor’s  right  and  so  on.  The  rear  man  must  pass  it  around 
behind  him  before  starting  it  forward. 


Indian  Club  Circle  Pull 

Form  a circle,  grasping  hands.  Place  as  many  clubs  as  there 
are  players  inside  the  circle,  in  such  a position  that  the  players 
may  move  about  them  freely.  Indicate  which  way  the  circle  shall 
revolve,  and  start.  Each  man  endeavors  to  make  his  neighbor 
knock  down  a pin  by  pulling  him  into  them.  Knocking  down  two 
pins  causes  the  displacement  of  a player,  taking  a pin  with  him. 

RACES 
Short  Dash 

Run  in  heats  of  four,  any  distance  compatible  with  the  floor- 
space.  First  two  men  run  in  the  second  round,  semi-final  or 
final. 


Indoor  and  Outdoor  Gymnastic  Games  49 

Y.  M.  C.  A.  Potato  Race 

(Rules  found  in  the  Official  Handbook  of  the  Athletic  League 
of  the  Young  Men’s  Christian  Associations  of  North  America.) 

Potato  Race 

All  are  acquainted  with  the  old-fashioned  potato-race,  where 
an  equal  number  of  potatoes  for  each  player  are  placed  in  a 
line  (as  in  the  Indian  Club  Race,  just  described),  the  race  being 
finished  or  won  when  all  the  potatoes  (one  at  a time)  are  placed 
in  the  receptacle  at  the  starting  line  and  the  final  dash  made  for 
the  finishing  line.  Rules  found  in  the  Official  Handbook  of  the 
Amateur  Athletic  Union. 


Relay  (Pursuit)  Race 

For  a running  track,  two  teams  of  any  equal  number  may  enjoy 
this  race.  One  team  assembles  at  one  end  of  the  track  and  one 
at  the  other.  One  runner  from  each  team  is  selected  and  started 
at  the  same  time,  both  going  in  the  same  direction.  Any  num- 
ber of  laps  may  be  completed  (we  will  say  two)  when  another 
runner  stands  ready  to  tap  the  hand  of  his  mate  and  complete 
two  laps,  endeavoring  to  catch  the  opponent.  If  one  side  catches 
the  other  before  all  have  run,  that  side  wins,  or  the  side  that 
finishes  its  circuit  first  wins.  Or  the  pursuit  may  be  continued, 
the  first  runner  taking  up  the  running  again  for  his  team  and  so 
continuing  until  one  side  catches  the  other.  The  wildest  excite- 
ment prevails  and  dose  watch  will  need  be  kept  for  fairness, 


Obstacle  Race 

Place  a number  of  pieces  of  apparatus  around  gymnasium,  to 
be  clambered  or  jumped  over.  Run  two  players  at  a time,  nar- 
rowing it  down  to  a final  heat. 


50  Indoor  and  Outdoor  Gymnastic  Games 

Human  Race 

Divide  off  in  pairs.  One  player  carries  another  from  one  end 
of  the  gymnasium  across  a certain  line,  when  he  in  turn  is  picked 
up  by  him  who  was  carried,  and  returned  across  the  starting 
line.  This  may  be  run  in  heats  and  finals,  thus  increasing  the 
interest. 

Wheelbarrow  Race 

Divide  off  in  pairs.  One  player  takes  the  other  by  the  feet, 
forming  a wheelbarrow.  He  who  pushes  his  barrow  (who,  of 
course,  runs  on  his  hands)  across  the  finish  line,  at  the  other 
end  of  the  gymnasium  first,  wins.  Heats  and  finals,  if  desired. 

Knapsack  Race 

Each  player  stands  inside  a cloth  meal  sack,  holding  the  bag 
up  with  his  hands.  Heats  and  finals. 

Hopping  Race 

On  one  foot  (right  or  left)  or  both  feet.  Heats  and  finals. 

Chariot  Race 

Two  locking  arms  and  racing  two  others  around  the  hall. 
Three  or  four  abreast  may  be  used.  Breaking  hold  gives  race  to 
other  party.  Heats  and  finals. 

Tug  of  War 

The  tug  may  be  pulled  in  two  ways;  in  the  first,  there  is  no 
limit  of  time,  but  the  teams  pull  until  one  has  pulled  the  other 
over  a given  line;  in  the  second,  the  pulling  is  for  a certain 
number  of  minutes,  and  at  the  end  of  that  time  the  team  wins 
on  whose  side  the  middle  of  the  rope  is.  In  both  methods  the 
middle  of  the  rope  is  marked,  usually  by  tying  a piece  of  colored 
cloth  around  it  and  a person  acting  as  judge  or  referee  holds  it 
exactly  over  the  line,  as  he  gives  the  signal  to  begin  pulling. 


Indoor  and  Outdoor  Gymnastic  Games  51 

Standard  rules  for  Tug-of-War  may  be  found  in  the  official 
handbook  of  the  Amateur  Athletic  Union,  published  in  Spalding’s 
Athletic  Library,  by  American  Sports  Publishing  Company, 

A simpler  method,  if  a rope  is  not  accessible,  is  as  follows: 

Any  number  of  boys  standing  behind  each  other,  facing  the 
center  of  their  line  (one-half  of  their  number  on  each  side  of  the 
centre J,  place  their  arms  around  the  waist  of  the  front  player  and 
lock  or  clasp  hands,  taking  the  best  attitude  for  the  exercise  to 
follow.  The  two  strongest  boys,  who  were  selected  for  the  centre 
stays,  place  their  right  arm  over  each  other’s  left  shoulder,  lock- 
ing or  grasping  their  hands  or  wrists  on  their  backs.  The  pulling 
is  frequently  continued  when  the  players  are  on  the  floor. 


5* 


Indoor  and  Outdoor  Gymnastic  Garnet 


PART  II. 

GAMES  FOR  A FEW 
Scrimmage  Ball 

(E.  D.  Angell,  Plattsburgh,  N.  Y.)1 

Floor  plan  like  following  sketch.  A floor  marked  for  basket 
ball  can  be  used.  The  ball  should  be  a medicine  ball  weighing 
from  four  pounds  upward.  There  should  be  an  even  number  of 
men  on  each  side,  half  of  each  team  acting  as  forwards  and  the 
other  half  as  guards. 

THE  GAME. 


The  ball  is  placed  on  the  floor  half  way  between  the  two  goals. 
The  players  line  up  back  of  their  respective  goals. 


Indoor  and  Outdoor  Gymnastic  Games  53 

At  a signal  from  the  referee,  the  forwards  from  each  team 
rush  for  the  ball  and  try  to  get  it  across  their  opponents’  goal  line 
by  pushing,  or  scrimmaging  it  along  with  one  hand.  The  guards 
of  each  team  must  remain  back  of  their  respective  goal  lines  and 
act  as  goal  defenders.  When  a goal  is  made  the  ball  is  placed 
in  the  centre  of  the  field  again  and  at  the  referee’s  signal,  the 
guards  rush  for  the  ball  and  the  forwards  become  guards , and 
so  on  throughout  the  game,  the  guards  and  forwards  changing 
positions  at  the  end  of  each  goal . The  guards  must  remain  back 
of  their  goal  line  and  in  defending  goal  are  allowed  to  place  one 
foot  in  front  of  goal  line.  If  they  step  over  the  goal  line  with 
both  feet  to  block  a play  it  is  a foul. 

Fouls. — All  rough  play  such  as  hitting,  pushing,  tackling,  etc., 
propelling  the  ball  with  both  hands  at  the  same  time,  picking  up 
the  ball  and  throwing  it,  kicking  the  ball,  or  blocking  with  any 
part  of  the  body  except  the  hand.  A player  cannot  hit  the  ball 
when  he  is  down.  When  a man  falls,  he  must  be  on  his  feet 
before  he  can  touch  the  ball  again.  Violation  of  this  rule  is  a 
foul. 

Penalty  for  fouls. — When  a foul  is  made,  the  forwards  from 
the  offended  side  are  allowed  to  “kick  a goal.”  The  offenders 
must  retire  back  of  their  goal  line  while  the  forwards  stand  in 
front  of  the  goal  on  the  foul  line.  (See  diagram.)  The  ball 
is  thrown  into  the  air  by  one  of  the  forwards  while  another  of 
the  forwards  tries  to  bat  it  across  the  goal  line  as  it  descends. 
The  forward  that  throws  up  the  ball  cannot  bat  it.  The  side  that 
committed  the  foul  try  to  prevent  a goal  by  knocking  the  ball 
back  into  the  field  of  play.  If  the  ball  touches  the  floor  back 
of  the  goal,  it  is  a goal  and  counts  one  point  for  the  side  that 
“kicked  the  goal,”  but  if  the  ball  is  blocked  and  lands  in  front 
of  the  goal  line  it  is  again  in  play  (the  same  as  in  Basket  Ball), 
and  the  forwards  from  each  team  rush  for  the  ball  and  continue 
the  game  as  before.  A regular  goal  from  the  field  counts  two 
points.  A goal  on  a foul  counts  one  point.  The  distance  of  the 
foul  line  from  the  goal  line  must  be  governed  by  the  weight  of 
the  ball.  The  game  should  be  played  in  two  halves  of  five  or  ten 


54  Indoor  and  Outdoor  Gymnastic  Games 

minutes*  duration.  There  is  no  off  side  play  and  no  out  of 
bounds. 

In  a large  gymnasium  or  in  certain  circumstances,  bounds  may 
be  used,  the  man  touching  the  ball  first  putting  it  in  play  as  fol- 
lows: Have  all  the  forwards  stand  at  least  ten  feet  from  the 
man  out  of  bounds  and  have  him  put  the  ball  in  play  by  scooping 
or  knocking  it  into  the  field.  The  chief  value*  of  the  game  lies 
in  the  fact  that  no  man  has  a more  important  position  than  any 
other  on  the  team.  As  they  become  forwards  and  guards  al- 
ternately, every  man  is  afforded  the  same  amount  of  exercise  and 
the  same  opportunity  to  distinguish  himself. 


Basket  Ball 

Rules  published  yearly  in  Spalding’s  Athletic  Library,  bj$ 
American  Sports  Publishing  Company, 


Newcomb 

BY  CLARA  G.  BAER. 

HOW  TO  ARRANGE  THE  GAME. 

Divide  the  room  into  two  equal  parts  by  drawing  a chalk  linl 
across  the  floor.  This  is  called  the  Division  Line. 

About  seven  feet  each  side  of  this  line  draw  shorter  lines  for 
the  bases.  If  convenient,  it  might  be  well  to  draw  these  lines  with 
colored  chalk,  or  better  still,  have  both  division  line  and  bases 
painted  on  the  floor  (black  paint  preferred)  in  lines  from  two 
to  three  inches  in  width.  The  space  between  the  bases,  separated 
by  the  division  line,  is  called  the  “inside”  of  the  base;  beyond, 
where  the  players  stand,  “outside.”  For  convenience  the  players 
are  designated  by  colors  (or  numbers).  If  the  class  colors  are 
pink  and  blue,  one-half  of  the  class  play  pink,  the  other  blue. 


Indoor  and  Outdoor  Gymnastic  Games 


55 


The  blues  guard  the  ground  of  the  pinks,  and  vice  versa.  The 
players  are  arranged  at  irregular  intervals  beyond  the  bases, 
which  they  are  not  permitted  to  cross  except  where  the  ball  is 
thrown  up  by  the  referee  (the  instructor).  This  is  done  at  the 
beginning  of  the  game  to  decide  which  side  shall  have  possession 
of  the  ball  and  after  each  foul.  In  order  to  prevent  too  great 
a rush  for  the  ball  it  is  well  for  each  side  to  elect  a captain,  when 
the  captains  alone  are  permitted  to  cross  the  bases.  If  the  game 
is  played  on  the  field  and  boundary  lines  are  required,  the  ball 
is  declared  “out”  when  it  touches  outside  of  these  lines. 


Is  to  make  the  ball  touch  the  opposite  ground  beyond  the  base, 
when  it  is  called  a “touch  down,”  and  counts  for  the  side  sending 
the  ball.  At  first  “touch  downs”  are  easily  made,  but  when  the 
players  become  expert  in  handling  the  ballnt  is  seldom  per- 
mitted to  reach  the  floor,  and  the  interest  in  the  game  increases 
proportionately. 

RULES. 

1.  The  players  shall  stand  outside  of  the  bases. 

2.  The  players  shall  not  step  inside  of  the  bases,  except  when 
the  ball  is  thrown  up  at  the  beginning  of  the  game  and  after  each 

foul. 


56 


Indoor  and  Outdoor  Gymnastic  Games 


3.  The  ball  must  be  thrown  by  the  hands.  It  may  be  thrown 
with  one  or  both  hands.  It  cannot  be  kicked. 

4.  No  player  shall  catch  or  throw  the  ball  while  on  her  knees. 
She  must  be  on  her  feet. 

5.  No  player  must  fall  on  the  ball. 

6.  A “touch  down”  shall  count  one  for  the  side  sending  the 
ball.  A foul  one  against  the  side  offending. 

7.  A majority  of  points  shall  decide  the  game. 

8.  The  referee  shall  throw  the  ball  directly  upward  from 
division  line  at  the  beginning  of  each  game  and  after  each  foul. 

9.  'The  referee  shall  decide  the  time,  keep  account  of  “touch 
down”  and  fouls. 

10.  If  a ball  is  batted  inside  of  the  bases  by  a player  receiving 
it,  it  is  declared  “out,”  and  is  again  thrown  up  by  the  referee. 
It  does  not  count  for,  or  against,  either  side. 

FOULS. 

1.  Throwing  the  ball  between  division  line  and  either  base. 

2.  Pushing  a player  in  order  to  gain  possession  of  the  ball. 

3.  Violating  Rules  2,  3,  4 and  5. 

TACTICS. 

As  the  object  of  the  game  is  to  guard  the  ground  on  which 
you  stand,  cover  it  as  effectually  as  possible  by  even  distribution 
of  players,  taking  care  that  the  best  players  are  not  together. 
If  you  have  a weak  spot  try  not  to  let  the  other  side  discover 
it,  or  they  will  throw  their  ball  in  that  direction.  Vary  youf 
plays.  For  a time  aim  far  beyond  the  opposite  base,  then  of  a 
sudden  throw  the  bell  just  outside  the  bases.  This  is  a difficult 
play  and  should  be  only  attempted  by  one  who  has  a sure  aim, 
as  it  may  lead  to  a foul.  For  long  distance,  throw  high  or  the 
ball  may  be  intercepted.  A low  ball,  when  well  sent,  is  very 
effectual  for,  unless  a player  has  her  movements  well  under  con- 
trol, in  stooping  she  is  apt  to  fall  on  the  ball,  which  is  a foul 
against  her  side,  beside  the  “touch  down”  if  she  fails  to  catch 


Indoor  and  Outdoor  Gymnastic  Games 


57 


the  ball.  Whenever  possible,  save  a player  on  your  side  from 
the  possibility  of  violating  Rules  4 and  5.  Personally,  strive 
yourself  to  be  the  best;  for  the  more  expert  the  individuals 
become,  the  better  will  be  the  playing  of  each  side  as  a whole. 

Hand  Polo 

(Era,  1895,  page  129.) 

RULES. 

1.  Size  of  Team. — Each  team  shall  be  composed  of  five  or  six 
men,  according  to  the  size  of  the  floor  space. 

2.  Clothing  and  Shoes. — Players  must  wear  rubber  or  soft- 
soled  shoes  (not  leather  or  spikes).  No  one  can  wear  hooks  or 
any  buckles  that  are  liable  to  catch  in  coming  in  close  contact 
with  another  player. 

3.  Umpire  and  Referee. — There  shall  be  one  umpire  and  two 
referees  to  each  game.  The  umpire  shall  make  all  decisions, 
call  all  fouls,  place  ball  in  play,  keep  time;  shall  have  power  to 
warn  and  rule  off  the  floor  any  vicious  or  ungentlemanly  player, 
shall  settle  all  disputes  and  keep  account  of  fouls.  The  referees 
shall  watch  the  goals  and  call  goals  when  they  are  made. 

4.  Rules  in  Playing. — The  ball  shall  be  placed  in  the  centre 
of  the  floor,  at  an  equal  distance  from  each  goal.  Each  team  shall 
line  up  back  of  their  respective  goals.  At  a signal  from  the  umpire 
both  teams  shall  rush  for  the  ball,  and  continue  to  play  until  the 
signal  to  stop  is  given  by  the  umpire.  (The  usual  time  is  fifteen 
minutes  innings  with  five  minutes  for  rest.)  When  a goal  is 
made,  the  referee  shall  call  such  and  the  umpire  shall  give  the 
final  decision  whether  it  was  made  fairly  or  not.  No  one  has 
a right  to  claim  or  call  goals  except  the  referee  and  umpire. 

5.  Fouls  among  the  Players. — Fouls  shall  be  called  by  the 
umpire.  Any  of  the  following  acts  shall  constitute  a foul.  Any 
rough  interference  such  as  tripping,  catching,  holding,  kicking, 
hooking,  pushing,  stepping  upon  or  throwing  an  opponent,  is  a 
foul  and  shall  be  so  called  by  the  umpire;  the  ball  then  being 
passed  to  him  shall  again  be  put  in  play  by  picking  for  it  at  a 


58 


Indoor  and  Outdoor  Gymnastic  Games 


signal  from  the  umpire.  If  a foul  is  made  within  the  distance 
of  ten  feet  from  the  goal,  it  shall  be  placed  ten  feet  to  the  side 
or  back  of  the  goal  and  there  picked  for.  The  goal  tender  can 
rest  on  both  knees.  No  one  is  allowed  to  lie  down  across  the 
front  of  the  goal.  Any  interference  with  the  goals  shall  con- 
stitute a foul.  No  player  can  interfere  with  another  player  in 
any  way  when  that  one  is  more  than  six  feet  from  the  ball. 

Fouls  with  the  Ball. — The  following  shall  constitute  fouls  with 
the  ball:  Picking  it  up  with  the  hand,  closing  the  fingers  over 
it  on  the  floor,  holding  it  in  the  hand,  catching  it  while  it  is  in 
the  air,  kicking  it,  lying  on  it  intentionally  or  throwing  it. 

6.  Cost  of  Fouls. — Three  fouls  made  in  succession  by  one 
team  between  the  making  of  a goal,  shall  constitute  one  goal 
less  on  the  erring  team ; if  said  team  has  no  goal  to  their  credit, 
the  opposing  team  shall  have  one  goal  added  to  their  number. 
When  a goal  is  made,  the  fouls  of  both  teams  shall  be  with- 
drawn. 

7.  Exchange  of  Position. — Whenever  a goal  is  made  and  at  the 
end  of  every  inning,  the  teams  shall  exchange  positions. 

8.  Disabled. — When  a player  becomes  hurt  in  any  way  necessi- 
tating the  calling  of  time,  two  minutes  shall  be  given  to  resume 
playing  before  another  player  takes  his  place. 

9.  Disputes. — If  any  misunderstanding  or  quarrel  shall  occur, 
the  umpire  shall  settle  such  matter  in  the  quietest  possible  manner 
according  to  his  own  judgment,  then  calling  upon  the  men  to 
play.  If  either  of  the  teams  object  to  play  in  the  time  of  three 
minutes,  he  shall  proclaim  the  game  in  favor  of  the  obeying 
team. 

10.  Fair  Play. — The  only  fair  way  of  opposing  one  another  in 
playing,  is  by  shouldering  and  bucking,  which  can  only  be  done 
within  the  distance  of  six  feet  from  the  ball.  The  ball  must  be 
struck  with  the  open  hand,  not  the  fist,  or  any  mechanical  de- 
vice. The  ball  can  be  stopped  with  any  part  of  the  body.  When 
a ball  driven  fairly  hits  the  curtain,  whether  it  goes  through  the 
goal  or  not,  it  shall  be  called  a goal. 

11.  Ball. — The  ball  used  in  playing  shall  be  a regular  lawn 


Indoor  and  Outdoor  Gymnastic  Games  59 

tennis  ball.  A new  ball  shall  be  put  into  use  for  every  match 
game. 

1 2.  The  goals  shall  be  made  of  wood,  of  two  uprights  and 
one  cross  piece,  nothing  to  be  used  to  hold  them  together  at  the 
bottom.  The  size,  inside  measure,  shall  be  three  feet  six  inches 
by  three  feet  six  inches.  The  inside  of  the  goals  shall  have  a 
curtain  of  very  light  weight  material  supported  from  the  cross 
piece  only,  or  of  iron  pipe  and  netting  in  the  shape  of  a cage  of 
same  dimensions  as  the  foregoing  goal.  These  rules  are  not 
absolute,  but  are  subject  to  change  and  modification  upon  the 
mutual  agreement  of  the  contracting  teams. 


Position  and  name  of  each  player  both  “lined  up”  and  §‘in 
action.” 


6o 


Indoor  and  Outdoor  Gymnastic  Games 


Charley  Horse  Polo 

Same  rules  as  in  Hand  Polo  except  that  regular  hockeys  are 
used.  Shouldering  and  bucking  are  not  allowed.  Shin  guards 
should  be  worn. 

Bar  Bell  Polo 

(W.  H.  Kinnicutt,  Physical  Director  Cleveland  Y.  M.  C.  A.) 

This  game  can  be  played  by  any  number  of  players  equally 
divided  into  two  teams  or  sides.  A basket  ball  is  used,  and  an 
ordinary  bar  bell  in  the  hands  of  each  player  is  the  “hockey.” 
The  ball  is  put  in  play  in  any  convenient  way,  and  each  side 
endeavors  to  drive  it  into  the  opponents’  goal  (a  parallel  bar 
at  each  end  of  field,  or  jump  standards)  hitting  the  ball  only  by 
thrusting — no  swinging  blows  allowed. 

This  method  of  striking  is  well  adapted  to  the  bar  bell,  and 
there  is  little  danger  of  injury  to  other  players  or  opponents. 

The  usual  rules  of  polo  are  modified  to  meet  the  conditions 
of  the  game. 

Pin  Hockey 

Played  with  hockey  and  tennis  ball.  Each  player  has  two  pins 
to  guard.  They  are  set  two  feet  from  the  wall  at  either  end  of 
the  gymnasium,  and  each  pair  of  pins  should  be  far  enough  from 
the  next  pair  to  allow  the  guardsman  to  move  comfortably  about 
them.  Players  stand  in  front  of  their  pins,  in  beginning  the 
game,  and  the  ball  is  rolled  in  by  the  referee,  to  the  centre.  It 
is  then  anybody’s  ball.  The  walls  should  be  as  smooth  as  possi- 
ble as  the  carroming  against  them,  thus  knocking  down  pins,  is 
an  important  feature  of  the  game.  A board  at  either  end  of  the 
gymnasium,  behind  the  pins,  may  be  used  if  the  wall  is  not 
smooth. 

While  these  games  are  of  the  fastest  and  most  fascinating 
nature,  it  is  questionable  about  the  use  of  them  in  fine  gymnas- 
iums. The  hockey  do  dent  the  floor  somewhat,  pins  are  some- 
times split,  windows  not  properly  barred  are  broken,  and  unless 


Indoor  and  Outdoor  Gymnastic  Games 


6l 


the  audience  is  in  a safe  place,  ladies’  hats  are  often  disarranged. 

Scoring. — Every  pin  knocked  down  scores  one  point  for  the 
offense,  even  though  a man  knock  down  his  own  pin. 

Gas  Ball 

A tennis  ball  bounded  in  the  centre  of  the  floor  by  the  referee 
starts  the  game.  Each  side  endeavors  to  bat  the  ball  into  their 
opponents’  goal  or  basket,  as  in  Basket  Ball.  The  ball  may  be 
batted,  bounded  or  scooped  with  one  hand  only.  The  ball  shall 
not  be  picked  up  or  the  fingers  closed  over  it. 

Fouls. — Same  as  in  Basket  Ball,  with  the  above  amendments. 

Penalties. — Free  throw,  as  in  Basket  Ball. 

If  possible,  no  boundary  lines  should  be  used.  Carroming 
against  walls  should  be  encouraged  if  facilities  permit. 

Hand  Ball 

Rules  found  in  Official  Handbook  of  the  Athletic  League  of  the 
Young  Men’s  Christian  Associations  of  North  America. 

Hand  Tennis 

(Mind  and  Body,  Vol.  III.,  No.  28,  p.  83.) 

Even  surface  about  16  x 40  feet,  divided  into  halves  by  a 
regular  tennis  net  about  two  feet  six  inches  high.  The  required 


UJ 

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limit  lines  are  marked  in  the  usual  way  (indoors  with  chalk). 
About  three  feet  from  the  end  line,  another  line,  the  “toe  line,” 


62 


Indoor  and  Outdoor  Gymnastic  Games 


is  marked.  About  ten  feet  from  the  net  on  both  sides  is  marked 
the  “short  line.”  The  players  select  sides  and  take  positions 
behind  the  toe  line.  The  beginner  bounds  the  ball  on  the  floor, 
striking  it  with  either  hand,  as  it  descends  again,  to  direct  it 
over  the  net  to  the  opposite  player.  Failure  to  send  the  ball  over 
the  net,  or  to  land  it  within  the  lines  on  the  other  side  of  the  net, 
results  in  forfeiting  the  ball  to  the  opposite  side.  Should  the  op- 
posite side,  however,  fail  to  return  a properly  directed  ball,  or 
drive  it  over  the  lines,  the  first  player  scores  a point.  Failure  to 
stand  between  end  lines  at  start  of  game,  or,  touching  the  net 
with  any  part  of  the  body,  counts  a point  for  the  opposite  side. 
In  active  play  the  delivery  can  be  made  from  any  place  within 
lines. 

Indoor  Base  Ball 

Rules  published  annually  in  Spalding’s  Athletic  Library,  Amer- 
ican Sports  Publishing  Company. 

Ling  Ball 

(Physical  Education,  Vol.  IV.,  No.  7,  p.  91.) 

The  number  that  can  play  this  is  limited  only  by  floor  space. 

Two  lines  parallel  to  each  other  are  drawn  upon  the  floor 
about  25  feet  apart.  An  indoor  base  ball  and  bat  should  be  used. 
The  batter  stands  just  behind  one  line,  near  its  end,  and  behind 
this  same  line  all  the  men  that  are  to  bat  should  stand,  while 
the  other  team  should  be  stationed  about  so  as  to  catch  the  fly 
or  pick  up  the  grounders.  The  pitcher  should  stand  on  the  line 
about  two  yards  from  the  batter,  and  throw  up  the  ball  which  the 
batter  strikes.  If  the  batter  thinks  that  he  cannot  reach  the  op- 
ponents’ side  before  being  struck  with  the  ball,  he  may  go  to 
one  side,  still  keeping  behind  his  own  line,  and  wait  for  a chance 
to  reach  there.  If  he  succeeds  in  getting  there  and  back  without 
being  struck,  it  is  a run. 

Any  number  of  men  that  have  batted  may  be  behind  the  lines 
at  once,  as  long  as  there  is  a man  home  to  take  the  bat  in  his 


Indoor  and  Outdoor  Gymnastic  Games 


63 


turn.  There  are  no  fouls.  A man  must  be  given  a fair  chance 
to  strike  the  ball.  Three  strikes  are  out.  Three  out,  all  out.  If 
a man  is  not  home  to  take  his  turn  at  the  bat,  it  puts  that  man 
out. 

Lang  Ball 

(Physical  Education,  Vol.  IV.,  No.  7,  p.  91.) 

The  ball  used  may  be  either  a basket  ball  or  light  medicine 
ball.  The  rules  for  ordinary  base  ball  will  hold  in  this  game, 
with  the  exceptions  which  will  be  mentioned. 

Any  number  may  play  the  game.  One  side  may  play  another 
or  the  players  may  rotate,  as  in  base  ball.  A high  bar  is  needed 
by  which  the  batter  can  support  himself  by  the  hands.  The  ball 
must  be  struck  with  the  bottom  of  one  or  both  feet.  A ball  pass- 
ing in  front  of  a perpendicular  drawn  from  the  end  of  the  bar 
is  a fair  ball.  A ball  struck  by  any  other  part  of  the  body,  or 
passing  behind  the  aforesaid  perpendicular,  after  being  struck, 
is  a foul.  Three  fouls  are  out.  If  the  batter  misses  the  ball  en- 
tirely it  is  a strike.  One  strike  is  out,  if  caught  on  the  fly.  A 
fly  caught  is  out  under  any  circumstances.  Convenient  places  on 
the  floor  may  be  chosen  as  bases.  If  a light  ball  is  used,  the 
runner  may  be  struck  with  it  between  bases  and  thus  be  put  out. 

Square  Ball 

(Mind  and  Body,  Vol.  I.,  No.  9,  p.  11.) 

An  open  square  (usually  the  whole  gymnasium)  and  a rubber 
or  hand  ball,  or  bean  bag  or  basket  ball  are  necessary  for  this 
game.  Four  to  eight  players  stand  one  at  each  of  the  corners 
(if  eight,  place  one  between  any  two  corners)  as  outposts,  and  a 
like  number  in  the  centre  of  the  square.  The  outposts  toss  the 
ball  from  post  to  post,  the  inner  players  avoiding  proximity  to 
the  posts  at  which  the  ball  may  be  held  for  the  moment,  the  duty 
of  the  outposts  being  to  throw  the  ball  at  the  centre  players, 
when  opportunity  offers  for  a sure  strike.  Upon  striking  a 
player  who  may  avoid  the  ball  in  any  way  he  can  without  leaving 


64 


Indoor  and  Outdoor  Gymnastic  Games 


the  square,  the  outposts  quickly  flee,  the  player  who  was  hit  as 
quickly  as  possible  securing  the  ball  and  commanding  all  to 
stand.  He  then  endeavors  to  strike  the  nearest  outpost.  All 
misses  of  the  respective  sides,  centres  and  corners,  may  be  scored 
with  chalk  marks  at  the  respective  places,  three  marks  sufficing 
to  oust  a player.  The  party  first  out  loses  the  game. 

The  game  may  also  be  played  in  such  a manner  that  all  out- 
posts hit  must  enter  the  square,  the  last  outpost,  upon  being  hit, 
entering  the  square  for  a new  game. 

Indoor  Cricket 


Stand  one  Indian  club  at  each  end  of  the  gymnasium.  Make 
a spot  with  chalk  one  foot  in  front  of  each  club,  as  “touch/ 
Six  on  a team  is  a good  number.  The  batters  (both  from  the 


(X)  Touch  club.  (•)  Wicket.  (1)  Batters,  (2)  Bowlers.  (3)  Fielders. 


same  team)  take  their  positions  at  either  end  of  the  gymnasium, 
with  another  Indian  club  apiece,  placing  one  end  in  “touch/’ 

The  duty  of  the  bowlers  is  to  knock  down  the  club  at  the  other 
end  of  the  gymnasium  with  an  ordinary  basket  ball,  an  old  one 
preferred.  He  must  stand  behind  “touch”  in  bowling.  The  batter 

* 


Indoor  ana  Outdoor  Gymnastic  Games 


65 


defends  his  “wicket”  with  the  club  in  his  hand.  If  opportunity 
is  offered,  on  striking  the  ball,  he  exchanges  places  with  his 
mate  at  the  other  wicket,  scoring  one  run.  If  either  of  the 
wickets  are  knocked  down  while  either  of  the  runners  are  out 
of  touch,  it  puts  the  runner  out  who  is  nearest  that  wicket  and 
the  next  in  order  takes  his  place  at  bat.  When  all  that  side  has 
batted  and  been  put  out,  the  other  side  comes  to  bat.  A wicket 
knocked  down  puts  a man  out,  also  a fly  caught,  a foul  caught 
or  a runner  struck  with  a batted  ball,  or  touched  out. 


Goal  Throwing  Game 


Divide  players  equally  in  two  lines,  back  to  back,  one  end 
of  the  line  near  the  basket.  Place  a ball  each  in  the  hands  of 
the  two  players  farthest  from  the  basket.  At  the  word  “Go”  the 
balls  are  passed  quickly  up  the  lines  (passing  to  every  man)  until 
the  head  player  receives  it.  He  immediately  throws  a goal.  If 
he  fails  he  continues  to  shoot  until  he  succeeds.  (A  fair  man 
stationed  underneath  with  a wand  can  keep  the  basket  clear  of 
thrown  balls.)  He  then  runs  to  the  last  man  in  line  'and  passes 
the  ball  up  in  the  same  manner  as  in  starting  the  game,  to  the 
head  player  who  continues  the  game.  The  line  which  finishes 
first  (every  man  having  thrown  a goal)  and  the  ball  returned  to 
the  foot  of  the  line,  wins  the  game. 

The  lines  may  be  strung  the  length  of  the  gymnasium,  one  line 
throwing  in  one  basket  and  one  in  the  other. 


OTHER  GAMES  AND  ATHLETIC  SPORTS 
Baste  the  Bear 

(Games  and  Sports  for  Boys,  Geo.  Routledge  & Sons.) 

The  players  should  toss  up  for  the  first  bear  who  kneels  on 
the  ground  within  a circle  marked  out  for  that  purpose;  each 
bear  may  select  his  own  master  whose  office  it  is  to  hold  him  by  a 
rope  and  use  his  utmost  efforts  to  touch  one  of  the  other  players, 
as  they  try  to  thrash  the  bear  with  their  handkerchiefs  knotted 


66 


Indoor  and  Outdoor  Gymnastic  Games 


and  twisted  very  tightly.  If  the  bear’s  master  can  touch  one 
of  the  assailants  without  dragging  the  bear  out  of  the  ring  or 
letting  go  the  rope,  the  boy  touched  becomes  bear,  selects  his 
keeper  as  before  mentioned,  and  the  sport  continues. 

Walk,  Moon,  Walk. 

(Games  and  Sports  for  Boys,  Geo.  Routledge  & Sons.) 

All  tie  large  knots  in  one  corner  of  their  pocket  handkerchiefs 
and  then  toss  up  to  see  who  shall  be  “Moon”;  the  loser  is 
“Moon,”  and  he  must  be  blindfolded.  “Moon”  now  stands  with 
his  legs  stretched  apart,  while  his  playmates  go  behind  him  in 
succession,  and  thrust  their  handkerchiefs  between  his  legs  as  far 
as  they  can  and  in  whatever  direction  they  wish.  When  all  have 
done  this,  one  of  them  cries  “Walk,  Moon,  Walk!”  which  is  a 
signal  for  the  blindfolded  player  to  walk  forward  until  he  treads 
upon  one  of  the  handkerchiefs,  when,  in  an  instant  the  other 
players  pick  up  their  knotted  handkerchiefs  with  which  they 
belabor  the  unlucky  owner  of  the  one  trodden  on,  as  he  runs  to 
a distant  base  and  back,  after  which  he  becomes  “Moon”  and 
the  game  continues  as  before. 

Sling  the  Monkey 

(Games  and  Sports  for  Boys,  Geo.  Routledge  & Sons.) 

One  of  the  players  called  the  “Monkey”  has  the  end  of  the 
rope  tied  around  his  middle  in  such  a manner  that  his  feet  only 
just  touch  the  ground;  in  his  right  hand  he  holds  a piece  of 
chalk.  (The  horizontal  bar  may  be  used  to  be  suspended  from.) 
The  other  players  wait  for  a signal  from  the  Monkey,  and  then 
commence  drubbing  him  with  their  knotted  handkerchiefs;  the 
poor  Monkey  slung  to  the  bar  cannot  defend  himself,  but  if  he 
can  succeed  in  marking  one  of  the  players  with  the  chalk,  he  is 
immediately  released,  and  he  that  is  chalked  has  to  take  his  place. 
This  is  a famous  game  among  sailors  and  affords  considerable 
amusement  to  spectators  as  well  as  to  the  players  themselves. 


67 


Indoor  and  Outdoor  Gymnastic  Games 

Test  Mettle 

(Mind  and  Body,  Vol.  II.,  No.  22,  p.  200.) 

Any  number  of  pupils  formed  in  two  equal  divisions  on  the 
opposite  ends  of  the  field  can  participate  in  this  game  requiring 
strength,  skill  and  courage.  A player  called  upon  by  his  com- 
rades advances  to  meet  an  adversary  from  the  opposite  field,  who 
holds  out  his  outstretched  arm  as  a counter-challenge  to  hit 
him  upon  it.  The  challenge  accepted  (by  striking  with  the  open 
palm)  the  first  player  must  either  seek  to  return  to  his  line  by 
running  or  overpower  his  opponent  by  holding  him  to  the  ground. 
If  he  does  not  succeed  in  this,  another  from  his  side  may  advance 
to  help  him,  another  from  the  opposite  side  engaging  in  the  fray 
and  so  on.  No  more  than  four  pairs  should  be  engaged  at  one 
time,  in  order  to  avoid  confusion.  Each  time  a prisoner  is  se- 
cured (overcome)  the  command  “Halt”  is  heeded  by  both  sides, 
the  players  returning  to  their  respective  goals.  In  all  other  re- 
spects the  game  is  conducted  the  same  as  Prisoner’s  Base  with  the 
exception  that  all  players  running  to  the  wrong  (the  enemy’s) 
side,  are  regarded  as  deserters,  who  can  be  rescued  as  prisoners, 
or  re-enter  the  play  on  their  former  side. 


ATHLETIC  FEATS 

(Sports  and  Pastimes  of  American  Boys.) 

The  Palm  Spring 

Performed  by  standing  at  a little  distance  from  a wall  with 
your  face  toward  it  and  leaning  forward  until  you  are  able  to 
place  the  palm  of  your  hand  quite  flat  on  the  wall;  you  must 
then  take  a spring  from  the  hand  and  recover  your  upright  posi- 
tion without  moving  either  of  your  feet.  It  is  better  to  practice 
it  first  with  the  feet  at  a little  distance  only  from  the  wall,  in- 
creasing the  space  as  you  gradually  attain  greater  proficiency  in 
the  exercise. 


68  Indoor  and  Outdoor  Gymnastic  Games 

Trial  of  the  Thumb 

Place  the  inside  of  the  thumb  against  a wall  or  the  edge  of  a 
table,  being  careful  that  neither  of  the  fingers  nor  the  palm  of  the 
hand  touch  it;  next  move  your  feet  as  far  back  as  you  possibly 
can,  and  then  take  a spring  from  the  thumb  and  recover  your 
standing  position  without  shifting  your  feet  forward.  It  greatly 
facilitates  the  spring  if  you  rock  yourself  to  and  fro  three  or 
four  times  before  you  take  it;  and  it  is  best  to  begin,  as  in  the 
“palm  spring,”  with  the  feet  at  a little  distance  from  the  table, 
increasing  the  “trial”  of  the  thumb  by  degrees. 

The  Finger  Feat 

Place  your  hands  horizontally  across  and  close  to  your  breast 
and  put  the  tips  of  your  forefingers  together;  another  player 
should  then  endeavor  to  separate  them  by  pulling  at  each  arm; 
but  if  you  hold  them  firmly  in  the  manner  described,  he  will  be 
unable  to  achieve  it,  although  he  may  be  much  bigger  and 
stronger  than  you.  It  is  not  proper  for  the  second  player  to  use 
sudden  or  violent  jerks  in  his  attempts;  he  must  employ  only  a 
steady,  regular  pull. 

Prostrate  and  Perpendicular 

Cross  your  arms  on  your  body,  lie  down  on  your  back 
and  then  get  up  again  without  using  either  your  elbows  or  hands 
in  doing  so. 

Knuckle  Down 

Consists  in  placing  the  toes  against  a line  chalked  on  the  floor, 
kneeling  down  and  getting  up  again  without  using  the  hands  or 
moving  the  feet  from  the  line. 

The  Tantalus  Tricks 

Desire  a player  to  stand  with  his  back  close  to  the  wall,  then 
place  a piece  of  money  on  the  floor  at  a little  distance  in  front 
of  him  and  tell  him  he  shall  have  it  if  he  can  pick  it  up  without 
moving  his  heels  from  the  wall.  It  will  be  found  impossible, 


Indoor  and  Outdoor  Gymnastic  Games  69 

as,  in  bending,  a part  of  the  body  must  necessarily  go  back  be- 
yond the  heels. 

Place  the  left  foot  and  leg  and  the  left  cheek  close  against  a 
wall;  then  lift  the  right  foot  slowly  and  endeavor  to  touch  the 
left  knee  with  it  and  stand  steadily  in  that  position. 

The  Triumph 

Put  your  arms  behind  you  and  place  the  palms  of  your  hands 
together,  the  fingers  downward  and  the  thumbs  next  your  back; 
then  turn  your  hands  keeping  the  tops  of  the  fingers  close  to  your 
back  and  the  palms  still  together,  until  the  ends  of  the  fingers  are 
between  your  shoulders,  pointing  upward  toward  your  head  and 
the  thumbs  outside. 

Dot  and  Carry  Two 

This  is  to  be  performed  by  three  players,  whom  we  will  Style 
A,  B,  and  C,  in  the  following  manner:  A,  standing  between  B 
and  C,  must  stoop  down  and  pass  his  right  hand  behind  the  left 
thigh  of  B and  grasp  B’s  right  hand;  he  should  next  pass  his 
left  hand  behind  the  right  thigh  of  C and  take  hold  of  C’s  left 
hand;  B and  C should  each  pass  one  arm  around  the  neck  of 
A,  and  the  latter,  by  raising  himself  gradually,  will  be  able  to  lift 
the  others  from  the  ground. 

Foot-Throw 

Put  a basket  ball  between  your  feet  in  such  a manner  that  it  is 
held  between  your  ankles  and  the  inner  side  of  the  feet;  then 
kick  up  backward  with  both  your  feet  and  in  this  manner  try 
to  jerk  the  ball  over  your  head,  catching  it  when  it  comes 
down. 

Breast  to  Mouth 

Measure  the  length  of  your  arm  from  the  outside  of  the  elbow 
to  the  tip  of  the  middle  finger  and  mark  it  down  on  a stick;  then 
hold  the  stick  horizontally  before  you,  with  your  elbow  close  to 


70 


Indoor  and  Outdoor  Gymnastic  Games 


your  side,  placing  the  middle  finger  exactly  over  the  mark,  and 
keeping  the  fingers  at  right  angles  with  the  stick,  and  the  thumb 
closed  over  them.  You  must  now  try  to  raise  the  left  end  of  the 
stick  from  the  horizontal  up  to  your  mouth,  which  should  be 
done  without  changing  the  place  of  your  fingers,  bending  your 
head,  or  moving  your  elbow  from  your  side. 

Jumping  Through  Fingers 

Hold  a stick  of  wood  between  the  forefingers  of  each  hand, 
and,  without  letting  go,  try  to  jump  over  it  both  forward  and 
backward.  You  may  also  jump  over  your  middle  fingers  placed 
together  without  touching  or  separating  them  with  your  feet. 

Catch  Penny 

Place  on  your  elbow  three  or  four  penny  pieces  in  a heap,  then 
drop  your  elbow  very  suddenly  so  as  to  bring  your  hand  rather 
below  the  place  where  your  elbow  was  and  try  to  catch  the  money 
before  it  falls  to  the  ground.  A few  trials  will  enable  you  to 
perform  this  trick  with  the  greatest  facility. 

The  Turn  Over 

Take  a short  run,  place  the  toe  of  the  right  foot  against  a wall 
and  throw  the  left  leg  over  it,  making  a complete  turn  at  the  same 
time  so  that  when  your  foot  touches  the  ground  your  back  is  to 
the  wall.  The  right  foot  is  the  pivot  on  which  you  turn  and  you 
must  take  especial  care  to  keep  it  quite  close  to  the  wall  while 
you  perform  the  Turn  Over. 

The  Long  Reach 

Chalk  a line  on  the  floor  and  then  place  the  toes  of  both  feet 
on  it,  being  careful  that  they  do  not  pass  beyond;  then  throw 
forward  either  the  right  or  left  hand,  no  matter  which,  so  far 
and  no  farther  than  you  can  easily  spring  back  from  and  readily 
regain  your  upright  position,  without  either  moving  your  feet 


Indoor  and  Outdoor  Gymnastic  Games 


71 


from  the  line,  touching  the  floor  with  the  hands  in  throwing  them 
forward,  or  scraping  the  floor  with  them  in  the  spring  back. 
When  you  have  in  this  manner  ascertained  the  utmost  distance 
to  which  you  can  stretch  and  from  which  you  can  recover,  with- 
out scraping  the  hands  or  altering  the  position  of  the  feet,  you 
must  stretch  as  far  forward  as  you  possibly  can  end,  while  sup- 
porting the  body  with  one  hand,  chalk  a line  on  the  floor  with 
the  other.  You  may,  in  order  to  bring  your  body  lower,  move 
your  feet  backward  from  the  line  marked  on  the  floor  and  by 
so  doing  you  will  be  enabled  to  make  a much  greater  stretch  than 
you  could  otherwise  have  done.  If  you  can  manage  to  chalk  two 
lines,  your  own  length  apart,  it  is  a tolerably  good  stretch,  but 
with  a little  practice  you  may  chalk  considerably  further  than 
that  measure. 

Some  persons,  in  performing  this  feat,  rest  upon  their  elbows 
instead  of  their  hands. 

The  Stooping  Stretch 

Chalk  a line  on  the  floor  and  place  the  outer  edge  of  the  right 
foot  on  it,  and  at  a little  distance  behind  the  right  foot  place 
the  left  heel  on  the  line.  Then  take  a piece  of  chalk  in  your  right 
hand,  bend  down  and  pass  the  right  hand  between  your  legs  and 
under  the  right  knee,  and  chalk  a line  on  the  floor  as  far  from  the 
former  line  as  you  can  reach,  but  not  so  far  but  that  you  can 
easily  recover  yourself  without  touching  the  ground  with  your 
hands  or  removing  your  feet  from  the  line.  Your  knee  and 
body  may  project  beyond  the  chalked  line,  provided  you  keep 
your  feet  properly  placed. 

There  are  a number  of  feats  to  be  performed  with  chairs  but 
which  do  not  seem  practicable  for  the  gymnasium, 

Out  Hopping  Game 

(Mind  and  Body,  Vol.  II.,  No.  17,  p.  99.) 

Five  players  stand  within  a circle  formed  by  from  twenty  to 
thirty  boys.  Four  players  attempt,  by  hopping  on  either  the 


72 


Indoor  and  Outdoor  Gymnastic  Games 


right  or  the  left  foot,  to  oust  the  remaining  player  from  the 
circle,  who  seeks  to  avoid  all  thrusts  and  attacks  by  running  and 
dodging.  Upon  being  “hopped  out”  the  next  five  players  in  order 
enter  the  circle,  and  so  on,  until  all  players  in  turn  have  been  in 
the  ring.  The  hoppers  must  at  all  times  keep  their  arms  folded 
over  their  chests,  and  never  use  their  hands,  simply  pushing  with 
their  shoulders. 


Foot  in  the  Ring 

Two  players,  one  of  which  takes  a lunging  position  forward  left 
or  right,  the  forward  foot  placed  in  a chalk  ring  six  feet  in  diam- 
eter, the  other  player  begins  his  manoeuvres  hopping  on  one  foot, 
also  with  arms  folded,  and  attempts  by  adroit  attacks  (feinting 
and  pushing)  to  displace  the  other  player.  The  other  player 
must  defend  himself  as  best  he  can.  The  party  in  the  ring  loses, 
when  displaced ; the  other  player  upon  moving  one  of  his  feet. 


Rooster  Fight 

Similar  to  Foot-in-the-Ring,  excepting  that  both  hop,  each 
trying  to  displace  the  other  by  shouldering.  Each  player  stoops 
and  grasps  his  own  ankles;  then  shoulders  opponent  as  before. 
The  first  to  remove  hands  from  ankles  or  be  bowled  over  is 
beaten. 


Hand  Wrestling 

Two  players  face  each  other,  feet  planted  firmly,  full  stride 
position  left,  right  hands  grasped.  Each  tries  to  displace  the 
other.  One  foot  moved  displaces  a player. 


Tug-of-War  for  Two 

Same  position  as  in  Hand  Wrestling;  hands  grasping  a strap 
or  handle.  Upon  the  word  “Pull,”  try  steadily  to  pull  each  other 
toward  the  designated  goal. 


Indoor  and  Outdoor  Gymnastic  Games 


73 


Pole  Tug 

The  game  may  be  varied  with  the  use  of  wands  or  poles,  push* 
ing  or  pulling.  In  pulling  with  pole,  they  stand  with  backs  to 
each  other  and  pull  away  from  the  centre. 

French  or  Indian  Wrestle 

Two  players  lie  on  backs,  side  by  side,  locking  arms,  heads  in 
opposite  direction.  Count  “one,  two,  three;”  at  each  count  the 
adjoining  legs  are  brought  to  perpendicular.  At  count  three, 
catch  at  the  knee  and  endeavor  to  make  the  opponent  perform 
a back  roll. 


Sitting  Toe  Wrestle 

Two  players  sit  on  mat  facing  each  other,  knees  bent  perpen- 
dicularly with  toes  touching  opponent’s.  Pass  stick  under  knees 
and  clasp  hands  (not  opponent’s)  in  front  of  knees.  At  word 
“go”  attempt  to  get  your  toes  under  opponent's  toes  and  upset 
him. 

Standing  Toe  Wrestle 

(Y.  M.  C.  A.  Young  Men’s  Era,  1892,  page  1592.) 

The  arms  are  folded  and,  hopping  on  one  foot,  each  wrestler 
tries  to  make  his  opponent  put  his  other  foot  upon  the  floor,  by  a 
side  movement  of  the  leg. 

Dog  Fight 

(Y.  M.  C.  A.  Young  Men’s  Era,  1893,  page  341.) 

Two  players  place  themselves  on  their  hands  and  knees,  facing 
each  other,  about  three  feet  apart.  Place  an  endless  strap  or 
anything  that  will  not  cut  into  the  flesh  over  the  heads  (which 
must  be  kept  up  and  back)  onto  the  necks.  At  the  word  “Go” 
the  players  pull  against  each  other  until  one  of  them  is  pulled  off 
the  mat,  or  his  head  pulled  forward,  thereby  releasing  the  strap, 
thus  showing  the  other  to  be  the  victor. 


74 


Indoor  and  Outdoor  Gymnastic  Games 

Skin  the  Snake 

(For  any  number.) 

Players  stand  in  line  at  “front  dress.”  Each  player  stoops 
over,  putting  his  right  hand  between  his  legs  and  grasping  the 
left  hand  of  the  player  behind  him.  At  a given  signal,  the  last 
man  in  line  lies  down  on  his  back,  putting  his  feet  first  between 
the  legs  of  the  player  in  front  of  him.  The  line  walks  backward 
striding  the  bodies  of  those  behind,  and  immediately  lying  down 
upon  having  no  more  to  stride.  Upon  completing  the  trans- 
formation, all  are  lying  on  their  backs.  Then  the  last  man  who 
laid  down  rises  to  his  feet  and  strides  forward  up  the  line,  the 
rest  following  as  fast  as  their  turn  comes.  During  all  these 
manoeuvres  the  grasp  of  the  hands  has  not  been  broken.  Upon 
performing  rapidly,  this  presents  a peculiar  spectade,  yet  is 
very  simple. 


Bean  Bag  Games 

(Oat  Bags  and  Passing  Games,  by  R.  A.  Clark,  M.  D.) 

The  writer  has  been  asked  to  put  into  shape  some  bag  games 
which  have  proved  useful  in  his  work.  The  value  of  the  medi- 
cine ball  is  generally  conceded,  but  its  usefulness  for  class  work 
is  limited,  from  the  fact  that  several  are  needed  and  they  cost 
from  $4.50  to  $10.00  apiece,  net.  In  looking  for  a less  expensive 
substitute  for  the  medicine  ball,  the  writer  began  to  experiment 
along  the  line  of  “bean-bags.”  The  beans  soon  became  oats, 
but  the  bags  were  so  useful  that  they  ought  to  be  generally 
known.  They  are  made  as  follows:  Cut  a circular  piece  of 
pasteboard  on  a radius  of  inches  to  serve  for  a pattern  to  the 
tent  maker.  He  will  cut  out  two  circles  of  heavy  (io-oz.)  duck 
for  each  bag  and  sew  them  together  with  heavy  thread  a quarter 
of  an  inch  from  the  edge,  leaving  an  opening  of  about  three 
inches.  Turn  it  inside  out,  sew  around  again,  close  to  the  edge, 
put  in  four  pounds  of  oats  (have  the  oats  right  there,  if  possible) 
and  sew  up  the  opening  strongly . There  are  32  pounds  of  oats 
to  the  bushel,  and  oats  for  20  bags  will  cost  one  dollar.  The 


Indoor  and  Outdoor  Gymnastic  Games 


75 


cost  of  making  twenty  bags,  including  canvas,  will  be,  at  most, 
$3.00,  making  the  total  cost  of  twenty  bags  $4.00,  or  less  than  the 
price  of  one  medicine  ball.  The  bags  are  durable,  costing  nothing 
for  repairs,  and  can  be  used  in  numerous  ways  with  either  large 
or  small  classes.  Be  sure  to  have  half  the  bags  made  of  plain 
duck  and  half  of  striped,  so  that  in  team  work  there  shall  be  no 
confusion.  A number  of  games  are  described  herewith,  be- 
ginning with  the  least  active. 

Mat  Tossing 

Place  two  mats  as  far  apart  as  the  bags  can  be  tossed.  Choose 
sides  and  toss  as  in  quoits,  one  side  using  white  bags,  the  other 
striped.  A bag  does  not  score  unless  completely  on  the  mat, 
i.  e.,  not  touching  floor  at  all.  There  should  be  one  bag  for  each 
man.  To  increase  difficulty  stipulate  that  bags  must  be  thrown 
over  a rope  or  stick  supported  on  top  of  jumping  standards, 
which  are  placed  midway  between  mats.  A bag  striking  the  stick 
or  passing  underneath  does  not  count. 

Circle  Piling 

(Adapted  to  classes  of  12  to  30.) 

Divide  class  into  two  equal  teams.  Form  each  team  into  a 
circle  of  such  size  that  men  can  just  touch  finger  tips  and  draw  a 
large  circle  in  front  of  toes.  Stack  up  half  the  bags  in  each  circle 
in  front  of  No.  1.  At  the  signal  they  are  passed  around  (one  at 
a time)  as  rapidly  as  possible,  till  they  reach  No.  8 (or  the  man 
at  right  of  No.  1),  who  stacks  them  up  unaided.  The  more  bags 
the  better.  The  completed  stack  must  stand  alone  and  only  one 
bag  must  touch  the  floor.  The  side  that  stacks  first  wins  that 
round.  In  the  next  round  No.  8 starts  the  bags  and  No.  7 piles 
up,  etc.,  until  everybody  has  had  a turn  at  stacking. 

Quick  Passing  in  a Circle 

(Classes  of  3 to  30.) 

This  is  not  competitive.  Place  men  at  easy  reaching  distance 
in  one  or  two  circles.  Start  two  or  three  bags  around,  passing 


76 


Indovr  and  Outdoor  Gymnastic  Games 


as  rapidly  as  possible.  Work  for  speed.  As  skill  increases  add 
one  bag  and  another  until  the  number  of  bags  approximates  the 
number  of  men  in  circle.  There  is  more  work  in  this  than 
would  appear. 


Competitive  Relay  Race 

(Six  men  and  upward.) 

Divide  class  in  two  teams.  Place  half  of  each  team  at  one 
end  of  the  floor  (on  a line)  and  half  at  the  other  end.  The  bag 
is  carried  across  the  room  once  by  each  member  of  the  team 
and  delivered  to  the  man  at  the  opposite  side.  The  last  man 
carries  it  over  the  opposite  line.  The  team  finishing  first  wins. 
A man  should  not  cross  his  line  till  the  bag  reaches  him. 


Single  Line  Passing 

(io  to  30  players.) 

Form  two  teams  of  e.  g.  eight  men  as  in  figure,  the  end  man 
standing  a little  to  one  side.  No.  1 has  a bag  and  at  the  signal 
runs  toward  No.  8,  throwing  it  as  he  runs.  No.  2 steps  into 
No.  i’s  place.  The  bag  passes  from  hand  to  hand,  from  8 to  2 
the  whole  line  moves  up  one  place  and  No.  3 runs  down,  etc. 


6 7 


After  No.  8,  in  his  turn,  has  run  down  with  the  bag,  every  man 
will  have  run  and  all  will  be  in  original  position,  and  when  No. 
1 receives  the  bag  again,  that  game  is  done.  The  team  which 
first  gets  the  bag  around  to  No.  1 in  his  own  position  wins. 
Until  the  game  is  well  learned,  the  end  men  should  always  be 
behind  their  line  when  the  bag  is  received.  The  bag  should  be 
held  up  at  arm’s  length  as  a signal  that  the  game  is  done. 


Indoor  and  Outdoor  Gymnastic  Ga??ies 


77 


Double  Line  Passing 

This  is  the  best  game,  as  from  8 to  40  players  can  be  kept 
busy  and  interested.  Divide  the  class  into  two  squads,  which 
are  placed  facing  each  other  on  two  parallel  lines  (chalk)  as 
far  apart  as  the  size  of  the  room  will  admit.  The  greater  the 
distance,  the  better,  but  the  lines  should  be  at  least  six  feet 
from  the  wall.  If  the  teams  are  large  or  contain  an  odd  number 
of  men,  put  one  or  two  more  men  at  the  further  end  than  at  the 
starting  point.  Figure  3 represents  one  team  of  nine  men. 
Another  similar  team  makes  competition.  No.  1 has  a bag  and 
at  the  signal  runs,  tossing  the  bag  to  No.  9.  The  bag  passes 
through  the  hands  of  each  man  to  No.  5,  who  makes  a running 
toss  to  No.  4,  and  the  second  round  will  begin  with  No.  2 


5 

4 

3 

2 


< 


6 

7 


8 

9 


FIG.  3 


FIG.  4 


running  down.  With  every  succeeding  round  each  man  moves 
one  place  in  the  direction  of  the  arrows.  After  the  fifth  round, 
No.  1 will  be  where  No.  5 was  at  first.  No.  1 will  then  run 
up  with  the  bag  and  finally,  after  nine  rounds,  he  will  be  back 
in  his  original  position,  and  when  the  bag  reaches  him  here,  he 
holds  it  up  in  token  of  a finish.  The  team  accomplishing  this 
first  wins.  It  will  aid  both  spectators  and  judges  if  No.  1 ties 
a handkerchief  about  his  arm.  After  the  game  is  learned,  or  if 
the  teams  are  large  enough,  put  two  bags  in  circulation  thus: 
Give  Nos.  1 and  2 each  a bag  (see  Fig.  3).  The  first  bag  starts 
as  before  and  the  instant  it  starts  up  in  the  hands  of  No.  5 (not 


78 


Indoor  and  Outdoor  Gymnastic  Games 


before)  No.  2 starts  down  with  the  second.  The  game  ends 
when  Nos.  1 and  2 have  received  the  bags  in  their  original  posi- 
tions. Now  the  game  takes  only  half  as  much  time  as  before 
and  every  man  gets  twice  as  much  work  in  the  same  time.  In 
learning  the  game,  the  runner  should  not  cross  his  line  till  the 
bag  is  in  his  hand,  but  after  a little  practice  No.  5,  for  example, 
may  start  when  the  bag  has  reached  No.  7 (see  Fig.  3),  receive 
it  on  the  run  from  No.  6 and  deliver  it,  while  still  running,  to 
No.  4.  This  running  start  can,  with  practice,  be  reduced  to  a 
nicety,  but  should  be  closely  watched,  not  allowing  the  runner 
to  start  too  soon  and  stand  midway  between  the  lines  waiting 
for  the  bag.  Careless  play  would  soon  appear.  Guard  against  it 
by  scoring  thus:  Give  the  winning  team  2 points  and  score  a 
team  1 for  every  time  a bag  touches  the  floor,  either  on  account 
of  a poor  throw  or  a bad  catch.  Play  three  or  five  games  and 
add  up  the  points.  (Keep  score  on  the  floor  with  chalk.)  This 
method  of  scoring  puts  a premium  on  careful  playing,  for  a team 
that  wins,  but  makes  two  errors,  will  be  no  better  off  than  a 
team  which  plays  slower,  but  without  errors.  There  should  be 
one  umpire  for  each  team  to  count  the  errors,  and  a scorer  who 
may  also  be  judge  of  finish. 

Instead  of  competition  between  teams,  it  is  always  of  interest 
for  one  team  to  play  against  time  as  taken  with  a stop  watch. 
Much  enthusiasm  is  aroused  in  reducing  time  to  a minimum. 
Any  live  physical  director  can  devise  other  uses  for  the  bags, 
but  the  above  games  have  been  thoroughly  tested  and  found 
useful.  Some  of  them  have  been  played  day  after  day  by  per- 
manent teams  with  continued  interest.  They  cannot  be  suc- 
cessfully played  with  medicine  balls,  for  the  balls  cannot  be 
grasped  with  the  hand. 


Stake  Guard 

(Mind  and  Body,  Vol.  2.) 

The  good  old  game  of  “Duck  on  the  Rock”  can  be  splendidly 
adapted  to  indoors  by  the  use  of  these  sacks,  as  follows: 


Indoor  and  Outdoor  Gymnastic  Ga?nes 


79 


The  players  select  a “guard”  by  throwing  their  sacks  from 
a distance  of  about  twenty  feet  to  within  a square  of  from  8 to 
12  feet,  in  the  centre  of  which  stands  an  Indian  Club.  The 
player  whose  sack  lands  farthest  from  the  club  becomes  guard. 
The  guard  now  places  his  sack  on  the  club,  the  other  players 
meanwhile  retiring  to  the  starting  line.  Upon  a given  signal, 
all  players  endeavor  to  hit  the  club  or  the  sack  upon  it,  in  order 
either  to  upset  the  club  or  to  throw  the  sack  off,  the  guard  in 
turn  quickly  replacing  club  and  sack  and  then  tagging  any  player 
whom  he  can  reach  within  the  lines  of  his  square.  If  he  suc- 
ceeds in  tagging  a player,  then  he  must  in  turn  seek  to  escape 
from  the  square  before  the  new  guard  (the  player  who  was 
tagged)  can  place  his  sack  on  the  club.  The  players  who  suc- 
ceed in  getting  their  sacks  without  being  tagged  may  throw  or 
hurl  their  sacks  from  the  starting  line  as  often  as  opportunity 
offers,  the  unsuccessful  players  lingering  near  the  square  to 
await  their  opportunity  for  grasping  sacks.  (It  is  preferable  to 
continue  throwing  the  sacks  simultaneously,  upon  a given  signal 
after  each  displacement  of  the  sack.)  After  awhile  the  throw- 
ing distance  may  be  increased,  in  order  to  make  the  game  more 
interesting,  it  frequently  occurring  that  the  players  do  not  suc- 
ceed in  displacing  the  guard’s  sack,  when  it  behooves  him  to  be 
careful  lest  some  one  enters  his  trust — a misdirected  run  not  in- 
frequently freeing  all  players  who  stand  around,  watching  an 
opportunity  to  regain  their  sacks.  The  square  can  also  be  made 
smaller  than  stated  above  to  help  the  guard  or  to  secure  better 
olay  or  aim. 


SPALDING  Made  of  Best  Materials 

• | Durable 

Gymnasium  and  comfortable 

i .1  1 _ • m • • Correct  in  Design 

Athletic  Equipment  Carefully  Made 

ATHLETIC  UNIFORMS  differ  in  construction  from  ordinary 
**  clothes  in  that  they  must  be  especially  strengthened  in  the 
parts  bearing  the  strain.  Only  long  years  of  practical  experience 
in  making  athletic  uniforms  can  determine  the  weak  spots. 

Spalding  has  had  this  experience  and  puts  it  into  practice  in 
their  own  factory,  where  these  goods  are  made. 

Those  who  wear  them  have  told  us  they  are  durable  and 
comfortable. 

QPALDING  GYMNASTIC  UNIFORMS  f have  been  used  for 
^ years  by  colleges,  schools,  Y.  M.  C.  A/s,  clubs,  etc. 

Why?  Because  the  leaders  of  such  organizations  and  insti- 
tutions have  discovered  they  meet  the  approval  of  those  using 
them,  thus  eliminating  friction  between  the  director  and  his 
pupils  or  members. 

Why?  Because  the  wearer  is  perfectly  satisfied. 


WRITE  FOR 

Spalding  Catalogue 

CONTAINS  A FULL  LINE  OF 

Shirts,  Tights,  Trunks , Shoes,  etc. 

Suitable  for  Gymnasium  and  Athletic  Use 

FREE  ON  REQUEST 


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furnish  and  recommend  the  use  of 

DURAND  STEEL  LOCKERS 

having  found  their  quality  and  workmanship  to  be  in 
keeping  with  the  class  of  work  manufactured  by  them. 

For  prices,  catalogues  or  other  information,  communicate  with 

A.  G.  SPALDING  & BROS.,  INC. 

CHICOPEE,  MASS. 


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itmm.. 


‘POoa  (n  ifftd  ful*  5,19(5  ' SmhfKt  to  tottW  ootic&  Fw.CamxBan  prka  m*  tpcdal'Cano&m  Caldota* 


No.2.  A good  machine  for  home  use;  No.l  2.  This  machine,  especially  designed  No.  5.  Because  of  its  adjustment  feature, 
noiseless  and  durable.  Well  made  and  for  home  exercise,  wiU  be  found  high  which  permits  of  all  lower,  as  well  as 
easy  running.  Rods  are  24-inch  cop-  grade  in  every  particular.  Cast  iron  parts  direct  chest  movements,  this  machine 
pered  spring  steel.  Weights  are  5-lb.  are  all  nicely  japanned.  The  wheels  are  really  combines  two  machines  in  one, 
iron  dumb  bells,  one  to  each  carriage,  iron,  turned  true  on  centers,  and  have'  and  is  particularly  suitable  where  space 
and  may  be  removed  and  used  as  hardened  steel  cone  point  bearings.  The  is  a consideration.  The  various  changes 
dumb  bells.  Wall  and  floor  boards  guide  rods  are  spring  steel,  copper-  are  made  by  raising  or  lowering  the  cen- 
are  hard  wood,  nicely  finished  and  plated.  The  weight  carriage  has  remov-  ter  arm,  requiring  but  a few  seconds, 
stained.  All  castings  heavily  japanned,  able  felt  bushings,  noiseless  and  durable.  Japan  finish.  Each  machine  is  equipped 
Every  part  of  machine  guaranteed  free  Each  handle  is  equipped  with  10  pounds  with  1 6 pounds  of  weights.  Ea.,  $15.00 
pf  defect.  .....  Each,  $5.00  of  weights.  , . . , Each,  $10.00  Extra  weight?  for  a}>ove,  1 lbs.  Ea.,  .20 

Spalding  Head  and  Neck  Attachment  Spalding  Foot  and  Leg  Attachment 


For  business  men.  Overcomes  tendency  to  forward  head, 
due  to  continuous  work  at  desk.  For  women,  will  help 
develop  a nicely  rounded  neck. 


This  provide*  a local  exerciser  for  all  muscles  of  the  leg: 
A3  such  it  is  an  excellent  device  for  strengthening  Weak 
muscles,  toning  up  others  and  giving  exercise  to  stiff  joints. 


Illustrating  Method  of  Fattening  Head  and  Neck  Attachment  to  No.  S 
Chest  Weight  Machine. 

No.  3.  Heavy  cowhide.  Ready  for  use  by  simply  snap- 
ping to  one  of  the  handles  or  both.  . . Each,  $1.50 


Illustrating  Method  of  Fastening  Foot  and  Leg  Attachment  to  No.  5 
Chest  Weight  Machine. 

No.  2.  Heavy  cowhide.  Readily  attached  to  one  handle  or 
both;  can  be  worn  with  or  without  shoe.  . Each,  $1.50 


'Price*  in  effect  July  5,  /9£5  Subject  (o  change  wUhout  notice.  Fot  Canadian  prices  *cc  ificcuJ  Canadian  Catalogue. 


SPALDING  CHAIN  BELT  ROWING  MACHINE  No.  600 


Operated  just  like  rowing  a 


No.  600.  The  idea!  boat  for  home  use  and  train- 
ing purposes.  Brings,  the  'exercise  usually 
obtained  on  river  or  lake  into  the  home  or  bed- 
room. Fitted  with  roller  seat  and  adjustable 
shoes  to  fit  either  a tall  or  a short  person- 
Thumb-nut  arrangement  controlling  belt  allows 
snore  or  less  friction  to  be  thrown  into  the  run- 
ning parts,  imitating  the  resistance  which  exists 
when  forcing  a row  boat  through  the  water. 
The  resistance  may  be  reduced  for  the  weaker 
sex  or  increased  to  suit  the  strongest  athlete.^ 
jOars  are  pivoted  in  such  a way  that  operator 
oan  handle  and  turn  them  same  as  he -would 
'.during  the  return  and  feathering  motion  with 
a boat  oar.  Floor  space  required,  6x5 
feet.  ...........  Each,  $30.00 


SPALDING  ROWING  ATTACHMENTS 


119 


SPALDING  FRICTION 

No.  119.  The  means  used  to  produce  the  resist- 
ance is  a simple  friction  clutch,  which  takes 
instant  hold  at  the  commencement  of  the  stroke 
and  retains  the  pressure  till  its  completion, 
when  it  instantly  releases  it,  precisely  as  in  a 
boat.  Qyickly  taken  apart  without  loosening 
any  bolts  or  screws.  Each  machine  is  adjust- 
able to  any  amount  of  friction  or 
Do  not-sise  oil  on  friction  cylinder.  If  its  action 
not  perfectly  smooth  a little  clear  soap  rubbed 
Us  surface  toill  properly  correct  its  action.  Floor 
space  required,  4 yi  feet  by  4 feet. 

Complete,  $16.00 


ROWING  MACHINE  No. 


For  use  with  No.  5 Chest  Weight  Machines 


Particularly  suitable  for  home  use.  Can  be  detached  from  the  weight  machine  quickly  and  put  away  in  a very  small 
space  until  the  next  opportunity  for  use  presents  itself.  To  be  used  in  connection  only  with  chest  weights,  like  Spalding 
No.  5 (see  opposite  page)  which  have 
center  arm  adjustment,  or  with  handles 
arranged  so  that  they  can  be  pulled  from 
a bracket  close  to  the  floor. 


No.  R 


No,  1 


No.  R.  Designed  to  fill  the  demand  for  a low  priced 
article  of  this  kind,  built  along  substantial  lines. 
Gives  entire  satisfaction.  Floor  space  required, 
4%  feet  by  12  inches. Complete,  $7.50 


No.  1.  This,  attachment,  as  will  be  noted,  has  out-rigger3  and 
arms  similar  to  the  rowing  machine,  and  offers  a great  variety  of 
work  when  used  in  connection  with  chest  weight.  Floor  space 
required,  4j£  feet  by  4j^  feet Complete,  $10.00 


NOTE— These  Rowing  Attachments.  Noa.  1 and  R.  can  be  used  only  in  connection  with  the  No,  5 Type  of  Chest  Wcight  Machine  - 


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ADDRESSED  TO  US 


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STORES  IN  ALL  LARGE  CITIES 


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SEE  INSIDE  FBONT  COVER 
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ACCEPT  NO 
SUBSTITUTE 


THESPALDIN 


Spalding  Home  Vaulting  Horse 


< fSp aiding  Home  Parallel  Bar 


No.  1.  Four  legs,  telescoping,  thi 
being  made  of  hard  wood,  with  iron  hoofs.  Body  covered 
with  cowhide  of  the  best  quality.  Closed  pommels,  easily 
detachable . Complete,  $60.00 

Spalding  Floor  Horizontal  Bars 

t ■ - ----rvi,  - 


A „77/  .No.  73  . m . . 

No.  72.  Wrought  iron  pipe  uprights,  detachable  iron  head 
pieces,  steel  guy  wires,  wrought  iron  turnbuckles  and  floor 
plates ; steel  core  bar.  . . • . . Complete,  $30.00 
No.  73.  Same  as  our  No.  72,  except  furnished  with  solid 
hickory  bar  instead  of  steel  core  bar.  Complete,  $25.00 
No.  75.  Iron  uprights  and  guys,  solid  hickory  bar.  20.00 

Floor  space  required  for  either  Nos.  72,  73  or  75, 9 feet  by  6 feet. 
Height,  7 3-4  feet. 


No.  101.  This  is  an  excellent  medium  priced  bar,  made 
adjustable  in  height  and  of  good  material  throughout.  The 
base  is  constructed  of  hard  wood,  the  uprights  are  iron  and 
free  from  any  dangerous  projections  or  comers.  The  hand 
rails  are  8 feet  long,  regular,  but  may  be  furnished  in  any 
desired  length  at  additional  cost.  Floor  space  required, 
6 feet  by  4%  feet.  . . . . v . . . Complete,  $35.00 


No.  102.  This  bar,Jn  quality  of  material  and  construction 
is- very  similar  to  tf»e  No.  101  listed  above;  but  it  is  not 
adjustable.  An  excellent  bar  for  amateur  and  juvenile  work 
and  readily  portable.  Floor  space  required,  8 feet  by 


4 Yt  feet 


Spalding  Wall  Horizontal  and  Vaulting  Bar 

No.  74.  This 
bar  is  designed  i 
to.  provide  an 
ideal  combina- 
tion Horizontal 
and  Vaulting 
Bar  where 


space  is  an  im- 
portant consid- 
eration.  By 
loosening  the 
guys  attached 
to  the  outer  up-  . ■. 

right  the  bar  is  L-IL 
made  to  swing  ® 

backflatagainst  Vaulting  Bar  Folded  Back 
Vaulting  Bar  in  Position  the  wall,  as  Against  Wall 

shown  in  the  illustration.  The  uprights  are  cold  rolled  steel,  polished 
and  nickel-plated,  and  have  engraved  graduations.  The  bar  proper  is 
selected  hickory,  with  special  spring  steel  core.  Floor  space  required, 
6 feet  by  5 feet.  Height,  7 feet.  . Complete,  $35.00 


Complete,  $25.00 

Spalding  Horizontal  Bars 

-Ouf  steel  core  hickory  bars  are  superior  to 
Anything  of  the  kind  in  the  market,  and  are 
almost  exclusively  used  by  professionals.  The 
core  is  made  of  special  spring  steel.  Every 
bar  warranted. 

Steel  Core  Bars 


No.  112.  Syi  feet $7.50 

No.  113.  6 feet. 8.00 

No.  114.  6 Yz  feet. 8.50 

No.  115.  7 feet 9.00 

Solid  Hickory  Bars 

Made  of  selected  second  growth  hickory. 

No.  116.  4 feet $2.00 

No.  117.  A'/i  feet 2.50 

No.  118,  5 feet. 2.75 

No.  119.  5)6  feet. 3.00 

No.  120.  6 feet 3.25 

No.  121.  6#  feet 3.50 


ftfae*  in  <JJad  lulu  5.  /9{S  Subject  to  clung*  uMlhoui  amber.  Far  5Sl  then  tot  tfmaal  CmnaJtm  Orfjfrgnr 


substitute  THE  SPALDING 


TRADEMARK 


GUARANTEES 

QUALITY 


SPALDING  HOME  GYMNASIUM  BOARD 


A complete  gymnasium  for  the  home  on  one  board.  Floor  space  required, 
3 feet  by  2 feet.  Height,  8 feet.  Floor  board  and  staple  plate  only  are 
attached  permanently.  Upper  board  is  held  in  position  by  pressure  of  guy 
rod  and  will  not  mar  the  wall  in  th6  slightest  degree. 


Consists  of  Board,  with  attachments  for  fastening  to  floor  of  room, 

so  that  walls  need  not  be  marred $10.00 

Spalding  Abdominal  Masseur 10.00 

No.  PR.  Spalding  Adjustable  Disk.  Complete  with  Striking  Bag.  7.50 
No.  2.  Spalding  Chest  Weight  Machine,  including  -pair  of  5-lb. 

Dumb  Bells * . . . 5.00 

Complete,  all  attached,  $32.50 
Board  itself  will  be  furnished  separately  if  desired.  . , . . . Each,  $10.00 


As  the  complete  outfit  is  made  up  and  carried  in  stock  by  us,  equipped  as 
noted  above,  we  cannot  supply  board  with  different  articles  already  attached. 


Spalding  Automatic  Abdominal  Masseur 

Useful  for  treatment  of  constipation,  based  upon  the  principle  of  mus- 
cular contraction  (the  force  which  nature  uses).  It  effectually  applies  force 
in  the  same  direction  that  nature  does,  and  will  gradually  discard  the  use  of 
cathartics.  A few  moments’  use  each  night,  before  retiring,  and  in  the 
morning,  upon  arising,  is  all  that  is  necessary.  Its  action  upon  the  liver  and 
stomach  is  equally  as  prompt  and  effective,  and  derangements  of  these 
organs  are  speedily  remedied.  .........  Complete,  $10.00 


Spalding  Bar  Stall  Bench  Spalding  Leather  Covered  Shot 

No.  A.  For  abdominal  massage. 
An  iron  ball,  wound  with  electric 
tape  and  then  covered  with  very 
soft,  smooth  grade  of  horse  hide. 
6 or  8 lbs.  weight  Each,  $5.00 

Spalding  Bar  Stalls 

No.  20H.  Adapted  for  use  in  the  home;  compact, 
of  simple  construction,  used  for  the  greatest  variety 
of  movements  affecting  every  part  of  the  body, 
and  especially  abdomen  and  chest  movements. 
Erected  against  wall,  behind  door,  or  any  fiat 
surface.  8 feet  high,  36  inches  wide  and  extends 
6 inches  into  room.  Floor  space  required, 
I ft  by  2%  ft.  Height,  8 ft  Per  section,  $8.00 


No.  205.  HarcJ  pi 
and  substantial.  Top  padde< 
with  hair  felt,  canvas  c6veredj 
Preferable,  for  sanitary  reasons, 
that  canvas  be  painted  (a  spe^ 
cial  elastic  paint  is  used),  unless 
specified,  stock  bench  es  will  be 
so  f amished.  . Each^$4.00 


PROMPT  ATTENTION  GIVEN  TO 
ANY  COMMUNICATIONS 
ADDRESSED  TO  US 


itizm 


sm-ma 


FOR  COMPLETE  LIST  OF  STORES 
SEE  INSIDE  FRONT  COVER 
OF  THIS  BOOR 


‘Prka  in  effect  July  5.  19^  Subject  to  change  without  notice.  For  Canadian  prtoa  tee  special  Canadian  Catalogue. 


Spalding  Adjustable  Doorway  Horizontal  Bar 


No.  A.  The  bar  itself  is  made  of  selected  hickory,  having  steel  tubular  ends  into  which  iron 
sockets  screw,  holding  rubber  cushions.  The  socket  on  one  end  contains  a left  hand  thread,  on 
the  other  end  a right  hand  thread.  By  fitting  the  bar  in  the  doorway  and  turning  it  with  the 
hands  the  ends  are  made  to  expand,  and  the  friction  applied  by  the  rubber  against  the  sides  of 
the  doorway  is  sufficient  to  sustain  the  weight  of  a heavy  man.  This  bar  may  be  used  for  chinning 
exercises,  being  adjustable  to  any  height,  also  for  abdominal  work,  as  shown  by  cuts  in  margin 
of  this  page.  Size  of  doorway  in  which  bar  will  be  used  must  be  stated  when  ordering,  as  the 

adjustment  is  not  great  enough  to  meet  all  requirements  in  one  size  bar Each,  $4.00 

This  No.  A Bar  is  supplied  regularly  to  fit  any  doorway  under  33  inches  in  width. 

Bars  to  fit  wider  doorways.  . Extra,  50c. 

Should  not  be  used  in  doorways  wider  than  42  inches.  If  length  larger  than  42  inches  is 
required,  it  would  be  advisable  to  use  a regular  horizontal  bar. 


Spa  (cling  Catalogue  of 
Equipment  for  Gymna- 
siums sent  on  applica- 
tion,  to  interested  parties 


Spalding  Doorway  Horizontal  Bar 

No.  101.  The  keys  fastened  to  each  end  of  bar  fit  in  the 
side  sockets,  which  are  secured  to  door  jamb  and  hold  the 
bar  firmly  in  place.  The  parts  are  of  malleable  iron,  very 
light,  yet  strong  enough  to  sustain  the  heaviest  man.  The 
bar  may  be  quickly  removed  when  not  in  use,  leaving  no 
projecting  part  Complete  with  parts.  $2.00 

This  No.  101  Bar  is  supplied  regularly  to  fit  any  door- 
way under  37  inches.  Bars  to  fit  wider  doorways,  Extra, 
50c.  Should  not  be  used  in  doorways  wider  than  42 
inches.  If  length,  larger  than  42  inches  is  required,  it 
would  be  advisable,  to  use  a regular  horizontal  bar. 

Extra  sockets  for  doorway.  Pair,  50c. 

With  two  pairs  of  sockets  bar  may  be  used  for  either 
chinning  or  abdominal  exercises. 


Spalding  Home  Gymnasium 

Combining  Swinging  Rings,  Trapeze,  Stirrups,  and  Swing.  Should 
be  in  every  home  where  there  are  growing  boys  and  girls.  The 
simplest  and  best  form  of  exercise  for  them. 


No.  1.  The  apparatus 
is  supported  by  two 
strong  screw-hooks  in 
the  ceiling,  about  eight- 
een inches  apart.  It  can 
also  be  used  outof  doors. 
The  straps  are  of  extra 
strong  webbing  and  ad- 
justable to  any  desired 
height;  rings  heavily 
japanned.  The  appa- 
ratus can  be  put  up  in 
any  room,  and  removed 
in  a moment,  leaving 
only  two  hooks  in  the 
ceiling  visible.  The 
various  combinations 
can  be  quickly  and  easi- 
ly made.  We  furnish 
in  addition,  a board  ad- 
justable to  the  stirrups, 
which  forms  an  excel- 
lent swing.  Complete, 
ready  to  put  up.  $6.00 


Showing  Swinging  Ring 
or  upper  portion 
of  outfit 


Showing  upper  part  of 
Apparatus  with  trapeze 
bar  attached 


®IIlSI3IIi 

Showing  complete  outfit  with 
exception  of  trapeze  bar 
which  is  supplied 


PROMPT  ATTENTION  GIVEN  TOf 
AHY  COMMUNICATIONS 
ADDRESSED  TO  US 


A.  G.  SPALDING  & BROS. 

STORES  IN  ALL  LARGE  CITIES 


K FOB  COMPLETE  UST  Of  STORES 
SEE  INSIDE  FBONT  COVES 
Of  TWg  tOOl 


*Prtta  U*  July  5,  1915  Subjcti  lo  thong*  without  notice.  Far  Canadian  prica  ice  rficaJ  CatuiSan  CaU 


Iesti'iSteTHE  SPALDING 


TRADE-MARK  =S“S 


No.  201.  Adjustable 
Trapexe 


Start  with  the  hoy  by  matins  him  take  some  kind  of  exercise,  and  if  he  b not 
Inclined  to  do  so  without  urging,  provide  him  with  suitable  apparatus  that  b at 
the  same  time  interesting.  It  won't  be  long  before  you  will  see  the  effect  in  hb 
Improved  physique,  and  no  urging  will  be  necessary  to  induce  him  to  show  off 
his  prowess  on  swinging  rings  or  trapeze.  The  boy  that  b started  this  way 
grows  up  with  the  inclination  for  athletic  exercise  that  .will  keep  him  in  good 
health  during  the  balance  of  hb  life. 


Spalding  Adjustable  Trapeze  and  Swinging  Rings 

Furnished  complete;  everything  necessaTy  for  suspending.  The  sup* 
ports  aTe  made  of  extra  strong  webbing.  Perfectly  safe  under  all  con- 
ditions, and  with  the  adjustable  buckle,  may  be  adapted  to  any  ceiling 
from  16  feet  down. 

No.  201.  Trapeze.  ...............  Each,  $3.50 

No.  301.  Complete,  with  6-inch  Japanned  Swinging  Rings.  3.50 


6 

No.  301.  Adjustable 
Swinging  Rings. 


Spalding  Wooden  Exercising  Rings 

No.  1.  Made  of  three  thicknesses  of  black  walnut  and  maple  glued 

together,  with  grain  crossing . . ...  Pair,  $1.00 

No.  2.  Made'  of  one  piece  solid  maple,  nicely  finished. . . * “ .75 


¥ 


Spalding  Swinging  Rings 

Made  of  japanned  iron,  6 inches  in  diameter,  inside  measurement 
COMPLETE  FOR  HOME  USE 
No.  1.  With  5-foot  ropes.  . Pair,  $3.50 

No.  2.  With  6-foot  ropes.  . “ 3.75 

No.  3.  With  7-foot  ropes.  * “ 4.00 

No.  4.  With  8-foot  ropes.  • M 4.25 

Rings,  leather  covered,  $4.00  per  pair  extra. 
WITHOUT  ROPES  AND  CLAMPS 
No.  10.  6-in.  Pair,  $1.00 
No.  20.  8-in.  M 1.50 
\ No.  30.  10-in.  ",  2.00 

^Sizea  mentioned  are  inside  I 
^measurements.  Rings,  lea- 
ther covered,  $4.00  per 
pair  extra. 


Scalding  Single  Trapeze 

COMPLETE  FOR  HOME  USE 

Prices,  including  8 feet  of  rope 
or  less.  ■ ,'r 

No.  1.  2Yz  foot  bar.  Each,  $3.00 

No.  2.  3 foot  bar.  “ 3.25 

No.  3.  3#  foot  bar.  **  3.50 

Spalding  Trapeze  Bars 

WITHOUT  ROPE 

No.  IB.  feet  long,  bars  only. 

Each,  $1.25 
No;  2B.  3 feet  long,  bars  only. 

Each,  $1.50 
No.  3B.  3 Yz  feet  long,  bars  only. 

Each,  $1.75 


; Spalding  Mattresses 

The  value  of  a good  mattress-  as  a preventative  of  strains 
and  bruises  in  home  exercises  is  not  generally  recognized, 
but  it  is  a fact  that  in  this  one  feature  lies  their  chief  value. 

They  are  also  indispensable  as  an  adjunct  to  home  acro- 
batics, and  in  fact,  for  most  any  kind  of  home  gymnasium 
work,  they  are  well  nigh  indispensable.  The  mats  listed 
below  are  designed  especially  for  home  use  and  are  recom- 
mended for  that  purpose  only.  Supplied  only  in  iizes  and  materials  specified.  Covered  with  best  No.  10  white  duck,  filled 
with  two  layers  of  best  one-inch  hair  felt,  closely  tufted  and  strongly  sewed.  Two  inches  thick. 


No.  00.  Size  3x5  feet.  -.  ...  . Each,  $8.00  No.  02.  Size  5x6  feet ' . * . Each,  $15.00 

JSlo.  01.  Size  4 x 6 feet.  “ 12.00  No.  03.  Size  5 x 10  feet **  . 25.00 

Special  Wrestling  Mattresses  

Cover  heavy  quality  duck,  closely  tufted,  2 inches  thick.  Complete  with  corduroy  cover  to  lay  over  mat  and  allow  6-inch 

margin  on  all  sides. 

No.  WX.  Size  12  x 12  feet  . . v - Each,  $90.00  No.  WXX.  Size  15.*  15  feet Each,  $135.00 


ACCEPT  NO 
SUBSTITUTE 


THE  $PALDING{^TRADE-  MARK 


GUARANTEES 

QUALITY 


SANDOWS  PATENT  SPRING  GRIP  DUMB  BELLS 

A.  G.  Spalding  & Bros.,  Sole  American  and  Canadian  Licensees 


EUGEN  SANDOW.  Patentee 


S endow  Patent  Spring  Grip  Dumb 
Bells  are  used  by  all  the  greatest 
athletes  in  their  training. 


An  entire  system  of  physical  culture  is 
embraced  within  the  exercises  possible  with 
these  wonderful  dumb  bells. 

The  bells  are  made  in  two  halves  connected 
by  steel  springs,  the  effort  necessary  in  grip- 
ping  compelling  the  pupil  to  continually  devote 
his  whole  mind  to  each  movement  This  con- 
centration of  will  power  on  each  muscle 
involved  is  what  is  responsible  for  the  great 
results  obtained  through  properly  exercising 
with  them. 

No  6.  MEN’S.  Nickel-plated ; seven  steel 
jf  6pnngs.  ....  Pair,  $3.00 

.No  5.  MEN’S.  Black  enameled,  five  steel 
■ springs  ....  Pair,  $2.00 
No.  4.  LADIES’  Nickel-plated;  five  steel 

! springs.  . Pair,  $2.50 

No.  2.  BOYS’.  Nickel-plated ; four  steel 
I springs.  Pair,  $2.00 

We  include  with  each  pair  of  Sandow  Dumb  Bella 
a chart  of  exercises  by  Sandow  and  full  instructions 
for  using.  This  is  the  most  complete  exercising 
chart  ever  devised  and  yet  it  is  very  plain  and  easy 
to  understand.  Profusely  illustrated. 


Spalding  Trade-Mark  Wood  Dumb  Berils 

Model  AW  (Stained  Finish.)  Spalding  Trade- Mark  quality.  Made  of  good  ma- 
terial and  superior  in  shape  and  finish  to  the  best  wood  dumb  bells  of  other 
makes.  Each  pair  wrapped  in  paper  bag.  Weights  specified  are  for  each  bell 
Yz  lb.  Bells.  Pair.  35c.  * $3.36  Doz  I lb.  Bells.  Pair, 45c . + $4.44DoZ 
% lb.  Bells.  " 40c.  * 3 90  “ I Yz  lb.  Bells.  “ 55c.*  5.70  “ 

2 lb.  Bells.  _ Pair.  70c.  * $1.20  Doz. 


Niclcel- 

Plated 

BeLk 


Spalding  Iron  Dumb  Bells— Made  on  approved  models,  nicely  bal- 
anced and  finished  in  black  enamel.  Sizes  2 to  40  lbs.  Pound  6c.  * Sc.  lb* 
Over  40  lbs.  Pound  8c.  * 6%c . lb. 

Bar  Bells,  weight  25  lbs.  or  more  for  complete  Bar 
Bell,  supplied  regularly  with  steel  handles,  length 
3 feet  between  bells  * . 12c.  lb.  * IOYlC.  lb. 

Bar  Bells,  weight  25  lbs.  or  more  for  complete  Bar 
Bell,  with  steel  handles,  either  shorter  or  longer  thanfj 
regular  length,  as  noted  above.  1 5c.  lb.  * I3YtC.  lb. 

Prices  for  Bar  Bells,  weighing  other  than  above,  quoted 
on  application. 

Quantity  -prices  in  italics  -will  be  allowed,  on  25  lbs.  or  more  f 
of  iron  dumb  bells  or  100  lbs.  or  more  of  bar  bells. 


Nickel-Plated  Dumb  Bells  (Nickei-Piated  and  Polished) 

No.  IN.  I lb.  Pair,  30c.  +$324  Doz.  No.  3N.  3 lb.  Pair,  70c.  * $726  Doz. 
No.2N.  21b.  . “ 50c.*  5.40  “ No.4N.  41b.  M 85c.*  928  -• 

~ No.  5N.  5 lb.  Pair,  $1.00  * $10.80  Dos., 


Nickel-Plated  Dumb  Bells,  with  Rubber  Bands 


„ " WITH  RUBBER  BANDS  

No.  1 B.  I lb.  Pair,  50c.  * $5.40 Doz.  No  3B.  3 lb.  Pair.  $1.00  * $10.80 Doz. 
No  2B.  2 lb.  " 75c.*  8.10  “ No.4B.41b.  « 1.25*  1320  “ 

No.  5B.  5 lb.  Pair,  $1.50  * $7620  Doz. 


The  prices  printed  in  italics  opposite  items  marked  with  * will  be  quoted 
only  on  orders  for  one-dozen  pairs  or  more  on  sizes  up  to  one  pound , and 
on  one-half  dozen  pairs  or  more  on  sizes  over  one  pound  in  weight 
Quantity  prices  will  NOT  be  allowed  on  items  NOT  marked  with  * 


"Prices  in  tffaJ  July  5.  I9f5  Subject  to  change  without  notice.  For  Canadian  prices  see  special  Canadian  Catalogue. 


substitute  THE  SPALDING 


SPALDING  TRADE-MARK  INDIAN  CLUBS 


STAINED  FINISH 

The  following  clubs  bear  our  Trade-Mark,  are  made  of  good  material,  and  are  far  superior  in 
shape  and  finish  to  the  best  clubs  of  other  makes.  Each  pair  wrapped  in  paper  bag. 


No-  A No.  AA 


Model  BS — Weights  specified  are  for  each  chib 


#lb. 
X lb. 

1 lb. 
\y*  ib. 

2 lb. 

3 lb. 


. . Pair,  $ .35  ^ $3.36  Doz. 

. . - .40  ★ 3.96  M 

. . “ -45  ★ 4.44  - 

. . ••  .55  * 5.76  " 

. . M .70  ★ 7 JO  - 

. . M .85  ★ 9J2  - 


Spalding  Exhibition  Clubs 

Handsomely  finished  in  ebonite;  fpr  exhibition  and  stage 
purposes.  The  clubs  are  hollow,  with  large  body,  and 
although  extremely  light,  represent  a club  weighing  three 
pounds  or  more. 

No.  A.  Ebonite  finish Pair,  $3.50 

No.  AA.  With  German  silver  bands.  . . M 5.00 


Indian  Club  and  Dumb  Bell  Hangers 

Made  of  Iron  and  Nicely 
Japanned 

No.  1.  Pair,  15c-  'fc  $1 .68  Doz. 

No.  1M.  Mounted  on  oak  strips. 

Pair,  25c.  ^ $2. 70  Doz . 


Model  BS 


Savage  Bar  Bell 


Especially  designed  by 

Dr.  Watson  L.  Savage 

Model  S.  Has  large  pear  shaped  ends,  with  a flexible  hickory  shaft  J^-inch  in  diameter,  produc- 
ing a vibratory  exercise  similar  to  that  obtained  with  the  French  wand.  Each,  50c rpc$5.40  Doz. 


Spalding  Ash  Bar  Bells 


No.  2.  Selected  material,  highly  polished, 
5 feet  long.  . Each,  45c.  + $4.50  Doz, 


School  Wand  Calisthenic  Wand 


No.  3.  feet  long.  Straight  grain  maple.  No.  4.  4 Yz  feet  long.  1 inch  diameter.  Black 

black  finish.  Each,  12c.  ^ $IJ0  Doz.  finish Each,  15c.  ^ 31 .44  Doz., 


The  prices  printed  xn  italics  opposite  items  marked  with  ★ will  be  quoted  only  on  orders  for  One  dozen  pairs  or 
more  on  sizes  up  to  one  pound,  and  on  one-half  dozen  pairs  or  more  on  sizes  over  one  pound  in  weight 
On  Wands  and  Bar  Bells  quantity  prices  will  be  allowed  on  one-half  dozen  or  more. 


PROMPT  ATTENTHW  GIVEN  T8| 
ANY  COMMUNICATIONS 

mmn 


A.  G.  SPALDING  & BROS. 

STORES  IN  ALL  LARGE  CITIES 


I FOR  COMPLETE  LIST  Of  STORES 
SEE  INSttE  FRONT  C0VE8 
Of  THIS  BOM  £ 


<Prica  fa  e/farf  hthf  5r  19  Vi  Suhkci  to  change  without  notice.  For  Canadian  price*  sec  t) 


The  Spalding 

'Official  National  League”  Ball 

ftCG.  U S.  PAT.  Oft 

PATENT  CORK  CENTER 

PATCttTCP  /^yGU9T  at.  1809 


Adopted  by  The  National 
League  in  1878  and  is  the 
only  ball  used  in  Champion- 
ship games  since  that  time 
and,  as  made  now  with 
Patent  Cork  Center,  has  been 
adopted  for  twenty  years 
rtiore,  making  a total  adop- 
tion of  fifty-four  years. 


This  ball  has  the  SPALDING 
•‘PATENT-  CORK  CEN- 
TER, the  sa me  as  used 
since  August  1,1910,  without 
change  in  size  of  cork  or 
construction.  Same  ball  ex- 
actly as  used  in  World  Series 
Games  of  1910,  1911.  1912 
1913  and  1914. 


No.  1 


Eadh,  • • $1.25 
Per  Dozen,  $15.00 


B PRO 
1 TO/ 


Each  ball  wrapped  in  tinfoil,  packed  in  a separate  box,  and  sealed 
in  accordance  with  the  latest  League  regulations.  Warranted  to  last 
a .full  game  when  used  under  ordinary  conditions. 

THE  SPALDING  “ OFFICIAL  NATIONAL  LEAGUE”  BALL 
HAS  BEEN  THE  OFFICIAL  BALL  OF  THE 
GAME  SINCE  1878 

Spalding  Complete  Catalogue  of  Athletic  Goods  Mailed  Free. 


PROMPT  ATTENTION  GIVEN 
TO  ANY  COMMUNICATIONS 
ADOBESSEO  TO  OS 


A.G. SPALDING  &.  BROS. 

STORES  IN  ALL  LARGE  CITIES 


[COMPUTE  LIST  Of  STORES 

ON  INSIDE  FRpNT  COVER 
_ OF  THIS  BOOK 


{price*  In  effect  January  5,  1 9 lj}.  ^ Subject  to  change  without  notice.  For  Canadian  price*  tee  tpecial  Canadian  Catalogue 


SUBSTITUTE  THE  SPALDING 


TRADE-MARK 


Hew  Athletic  ^ 

.The  following  selection  of  items  from  Spalding’s  latest  Catalogue  will  give 
an  idea  of  the  great  variety  of  ATHLETIC  GOODS  manufactured' by 

A:  G SPALDING  & BROS.  v.  V.  SEND  FOR  A FREE  COPY. 

>•  • & : * . 

SEE  COMPLETE  LIST  OF  SPALDING  STORE  ADDRESSES  ON  INSIDE  FRONT  COVER  OF  THIS  BOOK 


'Attachments. 

, Chest  Weight 

Aviation  Outfits 

Caddy 
Striking 
U adorn 
Balls— 


Foot.  College 
Foot,  Rugby 
Foot,  Soccer 
Coif 
Hand 
Harley 
Indoor  Base 
Lacrosse 
Medicine 
Playground 
Polo,  Roller 
1 >.  Water 


KS;V 


1 ennis 
Volley 

Ball  Cleaner,  Golf 
Bandages,  EJ&soc 

Bar  Stalls 
Bars— 

Horizontal 
Parallel 
Bases- 
Base  Ball 
Indoor 

Batons,  for  Relay  Races 
Bats — 

Base  Ball 
Indoor 
Belts— 

Leather  and  Worsted 
Wrestling 
Bladders— 

Basket  Ball 
Foot  Ball 
Striking  Bag 
Blades.  Fencing 
Blankets.  Foot  Ball 
Boxing  Helmet 


Caddy  Badgca 

Ca£*a7  Ball 
Knitted 
Lacrosse 
Outing 
Skull 

University 
Water  Polo 
Chest  Weights 
Circles  lor  Throwing 
Clock  Coif 
Collarette.  Knitted 
Corks,  Running 
Cross  Bars.  Vaulting 


Discus,  Olympic 
Disks,  Striking  Bag 
Dumb  Bells 
Emblems 
Embroidery 
Exercisers — 

Elastic 
/ Home 
Felt  Letters 
Fencing  Sticks 
Finger  Protection,  Hockey 

"•& 

Sector 

Foils,  Fencing 
Foot  Balls — 

Association 

College 

Rugby 

Foot  Ball  Clothing 


Jackets— 
Fencing 
, Foot  Ball 
Javelins 


Lace.  Foot  Ball 
Lacrosse  Goods 
Ladies' — 

1 Fencing  Goods 
Field  Hockey  Goods 
Gy  hi  nasi  um  Shoes 
Gymnasium  Suita 
Skates,  Roller 
Skating  Shoes 
Lanes  for  Sprints 
Leg  Guards — 

Base  Ball 
Foot  Ball 
Leotards 
Letters— 

Embroidered 
Felt 


' Poles— 

V Ski 
Vaulting 

Polo.  Roller,  Goods 
Posts.  Lawn  Tennis 
Protectors  — 

Abdomen 
Base  Ball,  Body 
Eyeglass 

Finger.  Field  Hockey 
Indoor  Base  Ball 
Knee 

Thumb.  Basket  Ball 
Push  Ball 
Pushers,  Chamois 

Quoits 


Rackets.  Lawn  Tennis 
Rackets  Restrung 
Racket  Covers 
Racket  Presses 
Racks.  Golf  Ball 


Gloves— 

Base  Ball 
Boxing  , 

Fencing 
Foot  Ball 
Golf 

Hand  Ball 
Hockey.  Field 
Lacrosse 
Goals— 

Basket  Bail 
Foot  Ball 
Hockey.  Field 
Lacrosse 
Golf  Clubs 
Golf  Counters 
Golf  Sundries 
Golfette 
Grips— 

Athletic 

Golf 

Gymnasium,  Home 
Gymnasium  Board,  Home 

Hammers  Athletic 
Hangers  for  Dumb  Bells 
Hangers  for  Indian  Clubs 
Hats.  Sport 
Hats,  University 
Head  Harness 
Health  Pull 
Hob  Nails 

Hockey  Sticks,  Field 
Holder,  Basket  Ball.  Canvag 
Hole  Cutter,  Golf 
Hole  Rim,  Golf 
Horse,  Vaulting 
Hurdles.  Safety 
Hurley  Sticks 

- Indian  Clubis^ 

,fnflaters— 

Foot  Bad 
Striking  Bug 


Linesman's  Measuring  Out.l  Pacquet,  Squash 
Liniment.  “ Mike  Murphy"  Rapiers,  • 


Markers  - Golf 
Markers -Tennis 
Masks- 
Base  Ball 
Fencing. 

Nose 

Masseur,  Abdominal 
Mattresses,  Gymnasium] 
Mattresses,  Wrestling 
Megaphones 
Mitts— 

Base  Ball 
Hand  Ball 
Striking  Bag 
Moccasins 
( Monograms 
Mouthpiece,  Foot  Ball 
Mufflers 


Golf  Driving 
Indoor,  Golf 
Tennis 
Volley  Ball 
Newcomb 

Numbers,  Competitors’ 
Pads- 
Foot  Ball 
Wrestling 
Paint,  Golf 
Pants  — 

Basket  Ball 
Boys’  Knee 
Foot  Ball.  College ' 
Foot  Ball,  Rugby 
Running 

Parachute  Golf  Ball 
Pennants,  College 
Plastrons,  Fencing 
Plates— 

Teeing,  Golf 
Plalfonns^Str  iking  Bag 


eterees 
Rings— 

[ Exercising 
Swinging 
Rowing  Machines 

Sacks,  for  Sack  Racing 
Sandals,  Snow  Shoe 
. Sandow  Dumb  Bells 
’Scabbards,  Skate 
Score  Books— 

Basket  Ball 
Shin  Guards— 
Association 
College 
Field  Hockey 
Shirts— 

Athletic 

Rubber.  Reducing 
Soccer 
Shoes— 

Acrobatic 

Base.  Ball 

Basket  Ball 

Bowling 

Clog 

Fencing 

Field  Hockey 

Foot  Ball,  College 

Foot  Ball,  Rugby 

Foot  Ball,  Soccer 

Golf 

Gymnasium 
Jumping 
Running 
Skating 
Squash 
Street 
Tennis 
Tramping 
. Walking 
Shot- 
Athletic 
Indoor 
_MaMOga. 


Skate- 
Roller 
Skate  Keys 
Skate  Rollers 
Sprint  Lanes 
Squash  Goods 
Standards— 

Vaulting 
Volley  Ball 
Straps— 

For  Three-Legged  Race 
Skate 

Sticks,  Roller  Polo 
Stockings 
Stop  Boards 
Striking  Bags 
Suits— 

Base  Ball,  Indodr 
Gymnasium.  Ladies’ 
Swimming 
Water  Polo 
Supporters  — 

Wrist6 

Suspensories 

Sweaters 

Swivels.  Striking  Bag 
i Sword  s— 

Fencing 

Duelling 


Tackling  Machine 
Take-Oil  Board 
Tape.  Measuring.  Steel 
Tees,  Golf 
Tee  Stand,  Golf 
Tennis  Posts,  Indoor 
Tights— 

Full 

Full.  Wresding 
Knee 

Toe  Boards 
Toques 

Trapeze.  Adjustable 
Trapeze,  Single 
Trousers— 

Y.  M.  C.  A. 

Foot  Ball 
Trunks— 

Velvet 
Worsted 
Tug  of  War 


Uniforms— 
Base  Ball 
Indoor 


Wands,  Calisthenic 
Washer.  Golf  Ball 
Watches.  Stop 
Weights,  56-Id. 
Whistles 

Wrestling  Equipment 
Wrist  Machines 


PROMPT  ATTENTION  GIVEN  TGJ 
I ANY  COMMUNICATIONS  1 
» AflDIESSED  TO  US  $| 


A.  G.  SPALDING  &.  BROS. 

STORES  iN  All  LARGE  CITIES 


FOR  COMPLETE  LIST  OF  STORES 
SEE  INSIDE  FRONT  COVER 
OF  THIS  BOOK  ** 


^<ces  in  ejfecl  July  5,  1915  Subject  to  change  without  notice.  For  Canadian  firica  tee  tpcdol  Canadian  Catalogue, 


3 0112  098549592 


olicy 


L. 


A Standard  Quality  must  be  inseparably  linked  to  a Standard  Policy. 

Without  a definite  and  Standard  Mercantile  Policy,  it  is  impossible  for  a 
Manufacturer  to  long  maintain  a Standard  Quality. 

To  market  his  goods  through  the  jobber,  a manufacturer  must  provide  a 
profit  for  the  jobber  as  well  as  for  the  retail  dealer.  To  meet  these  conditions 
of  Dual  Profits,  the  manufacturer  is  obliged  to  set  a proportionately  high  list 
price  on  his  goods  to  the  consumer. 

To  enable  the  glib  salesman,  when  booking  his  orders,  to  figure  out 
attractive  profits  to  both  the  jobber  and  retailer,  these  high  list  prices  are 
absolutely  essential;  but  their  real  purpose  will  have  been  served  when  the 
manufacturer  has  secured  his  order  from  the  jobber,  and  the  jobber  has  secured 
his  order  from  the  retailer.  .... 

However,  these  deceptive  high  list  prices  are  not  fair  to  the  consumer,  who 
does  not,  ana,  in  reality,  is  not  ever  expected  to  pay  these  fancy  list  prices. 

When  the  season  opens  for  the  sale  of  such  goods,  with  their  misleading 
but  alluring  high  list  prices,  the  retailer  begins  to  realize  his  responsibilities,  and 
grapples  with  the  situation  as  best  he  can,  by  offering  “special  discounts,’* 
which  vary  with  local  trade  conditions. 

Under  this  system  of  merchandising,  the  profits  to  both  the  manufacturer 
and  the  jobber  are  assured ; but  as  there  is  no  stability  maintained  in  the  prices 
to  the  consumer,  the  keen  competition  amongst  the  local  dealers  invariably 
leads  to  a demoralized  cutting  of  prices  by  which  the  profits  of  the  retailer  are 
practically  eliminated. 

This  demoralization  always  reacts  on  the  manufacturer.  The  jobber  insists 
on  lower,  and  still  lower,  prices.  The  manufacturer,  in  his  turn,  meets  this 
demand  for  the  lowering  of  prices  by  the  only  way  open  to  him,  viz.:  the  cheap- 
ening and  degrading  of  the  quality  of  his  product. 

The  foregoing  conditions  became  so  intolerable  that  16  years  ago,  in  1899, 
A.  G.  Spalding  & Bros,  determined  to  rectify  this  demoralization  in  the  Athletic 
Goods  Trade,  and  inaugurated  what  has  since  become  known  as  “The  Spalding 
Policy.” 

“The  Spalding  Policy”  eliminates  the  jobber  entirely,  so  far  as  Spalding 
Goods  are  concerned,  and  the  retail  dealer  secures  the  supply  of  Spalding 
Athletic  Goods  direct  from  the  manufacturer  by  which  the  retail  dealer  is 
assured  a fair  and  legitimate  profit  on  all  Spalding  Athletic  Goods,  and  the 
consumer  is  assured  a Standard  Quality  and  is  protected  from  imposition. 

“The  Spalding  Policy”  is  decidedly  for  the  interest  and  protection  of  the 
users  of  Athletic  Goods,  and  acts  in  two  ways : 


First,— The  user  is  assured  of  genuine  Official  Standard  Athletic  Goodd. 

Second.— As  manufacturers,  we  can  proceed  with  confidence  in 
purchasing  at  the  proper  time,  the  very  best  raw  materials  required 
in  the . manufacture  of  our  various  goods,  well  ahead  of  their 
respective  seasons,  and  this  enables  us  to  provide  the  necessary 
quantity  and  absolutely  maintain  the  Spalding  Standard  of  Quality. 


All  retail  dealers  handling  Spalding  Athletic  Goods  are  requested  to  supply 
COjisumgrs  at  our  regular  printed  catalogue  prices — neither  more  nor  less — the  same 
prices  that  similar  goods  are  sold  for  in  our  New  York,  Chicago  and  other  stores. 

All  Spalding  dealers,  as  well  as  users  of  Spalding  Athletic  Goods,  are  treated 
exactlv  alike,  and  no  special  rebates  or  discriminations  are  allowed  to  anyone. 
__  This  briefly,  is  “The  Spalding  Policy,”  which  has  already  been  in  successful 
lor  the  past  1 6 years,  and  will  be  indefinitely  continued. 

Lii  jjfrj m words,  “The  Spalding  Policy”  is  a “square  deal”  for  everybody. 

A»  G.  SPALDING  & BROS. 

By 

passiMMT,  G 


